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Latest News!

New Game Incoming!


It has been a long time since our last update, yes, but don't think the Numantian team has been on holidays since then. We have been working hard during these past months on our new game. We will announce it for Christmas and expect to release it for the end of Q1 2017. Although it is not LoX II or even an RPG, we are sure this game is going to please all that have enjoyed Lords of Xulima (even the main developers are playing it a lot instead of working on finishing it...). We will talk more about it in the next update, but let’s drop a tiny hint: its initials are T.A.B. Any guess?

The Sequel: Lords of Xulima II


We decided to create a different game before Lords of Xulima II for two reasons: First, to have more time to design it with new and fresh ideas. And of course, we will be continuing the original story. This story, by the way, will be much more epic than the first one. The first game, "A Story of Gods of Humans" is actually the prequel to the main story. Second, we would love to produce Lords of Xulima II with much better quality in all aspects: graphics, sound, and voice. We believe that the new game will help us reach that goal. Keep in mind, behind Lords of Xulima, there are 4 years of development. Designing a 100-hour RPG, with the world, gameplay, mechanisms, puzzles, classes, and everything being coherent with the main story was like squaring the circle. And the sequel is much more ambitious. We are very proud of LoX. It is not perfect, we know it, but we will use all our experience and all that we have learned so far to make the sequel even more special and unique.

Let's talk about RPG gameplay


Some months ago, we started a thread where the players can give us their feedback for the sequel. We wanted to know what aspects of the original game they liked the most and which of them they did not enjoy as much. We were also interested in new ideas and suggestions. In this update and others to come, we will discuss different gameplay topics and how they will be implemented in the sequel. We will post new updates every two to three weeks. Each one of them will cover a gameplay aspect.

Game Length and Replayability


We love long games, especially in the RPG genre. In the old-school days, games like Wizardy VII or the first Might and Magic games were huge epic games with 100+ hours of content. Nowadays it is rare to find a game that lasts more than 20-30 hours. With Lords of Xulima, we wanted to bring back those huge stories of the past when you had time to slowly evolve your party from weaker than rats to adventurous young men to powerful demigod heroes. In this case, we think we went too far since Lords of Xulima is a bit too long. This isn’t a problem in itself, but the third part of the game suffers a bit, as it lacks in fresh content, too much combat, and less variety of enemies. We had to do it because of the long story. The eight temples / gods should have an equal level of importance. But to keep that in the story, the gameplay suffered. Nevertheless, with the last part of the game, it was interesting to drink the blood of a king through the horn of a demon or find an old sea-route in some ancient ruins to reach a small isle and there find a speaking chest with the most powerful weapon :o) For the sequel, we plan on making it shorter of about 40-50 hours for the main story. However, it will have different endings depending on your actions. One of the endings will be especially difficult to achieve. Only the most hardcore players will be able to beat it after 100 hours+ of playing. Additionally, we are going to focus more on the replay value. Since the game follows a story, there must be a lot of static content (dialog, places, puzzles, NPCs ...). Though it won’t be a procedurally generated roguelike, there are some aspects of the game that can make every new game more random and unique:
  • More Variety of Classes: New classes that make you play the game in a different way. We will talk more about them it later.
  • Traps: Most traps will be randomly placed. With each new game, they will change.
  • Static Enemies and Random Encounters: In LoX I, they had a bit of randomness but in the sequel, they will be much different.
  • Dynamic NPCs: Some special NPCs will travel through the world. Their interaction will have important effects on the player.
  • Special random world areas and dungeons: Some world areas like Geldra and Pernitia from the first game will be generated randomly. Also, some optional and special dungeons will be random too.
  • Special Items and Artifacts: Every game will have a set of special items whose nature and location will change.
  • Special Bosses: Some bosses will change with every new game, such as their nature and location.
What do you think? Next time we will talk about "Linear or Open Worlds". See you soon!


[ 2016-10-14 07:47:01 CET ] [ Original post ]

Latest News!

New Game Incoming!


It has been a long time since our last update, yes, but don't think the Numantian team has been on holidays since then. We have been working hard during these past months on our new game. We will announce it for Christmas and expect to release it for the end of Q1 2017. Although it is not LoX II or even an RPG, we are sure this game is going to please all that have enjoyed Lords of Xulima (even the main developers are playing it a lot instead of working on finishing it...). We will talk more about it in the next update, but lets drop a tiny hint: its initials are T.A.B. Any guess?

The Sequel: Lords of Xulima II


We decided to create a different game before Lords of Xulima II for two reasons: First, to have more time to design it with new and fresh ideas. And of course, we will be continuing the original story. This story, by the way, will be much more epic than the first one. The first game, "A Story of Gods of Humans" is actually the prequel to the main story. Second, we would love to produce Lords of Xulima II with much better quality in all aspects: graphics, sound, and voice. We believe that the new game will help us reach that goal. Keep in mind, behind Lords of Xulima, there are 4 years of development. Designing a 100-hour RPG, with the world, gameplay, mechanisms, puzzles, classes, and everything being coherent with the main story was like squaring the circle. And the sequel is much more ambitious. We are very proud of LoX. It is not perfect, we know it, but we will use all our experience and all that we have learned so far to make the sequel even more special and unique.

Let's talk about RPG gameplay


Some months ago, we started a thread where the players can give us their feedback for the sequel. We wanted to know what aspects of the original game they liked the most and which of them they did not enjoy as much. We were also interested in new ideas and suggestions. In this update and others to come, we will discuss different gameplay topics and how they will be implemented in the sequel. We will post new updates every two to three weeks. Each one of them will cover a gameplay aspect.

Game Length and Replayability


We love long games, especially in the RPG genre. In the old-school days, games like Wizardy VII or the first Might and Magic games were huge epic games with 100+ hours of content. Nowadays it is rare to find a game that lasts more than 20-30 hours. With Lords of Xulima, we wanted to bring back those huge stories of the past when you had time to slowly evolve your party from weaker than rats to adventurous young men to powerful demigod heroes. In this case, we think we went too far since Lords of Xulima is a bit too long. This isnt a problem in itself, but the third part of the game suffers a bit, as it lacks in fresh content, too much combat, and less variety of enemies. We had to do it because of the long story. The eight temples / gods should have an equal level of importance. But to keep that in the story, the gameplay suffered. Nevertheless, with the last part of the game, it was interesting to drink the blood of a king through the horn of a demon or find an old sea-route in some ancient ruins to reach a small isle and there find a speaking chest with the most powerful weapon :o) For the sequel, we plan on making it shorter of about 40-50 hours for the main story. However, it will have different endings depending on your actions. One of the endings will be especially difficult to achieve. Only the most hardcore players will be able to beat it after 100 hours+ of playing. Additionally, we are going to focus more on the replay value. Since the game follows a story, there must be a lot of static content (dialog, places, puzzles, NPCs ...). Though it wont be a procedurally generated roguelike, there are some aspects of the game that can make every new game more random and unique:
  • More Variety of Classes: New classes that make you play the game in a different way. We will talk more about them it later.
  • Traps: Most traps will be randomly placed. With each new game, they will change.
  • Static Enemies and Random Encounters: In LoX I, they had a bit of randomness but in the sequel, they will be much different.
  • Dynamic NPCs: Some special NPCs will travel through the world. Their interaction will have important effects on the player.
  • Special random world areas and dungeons: Some world areas like Geldra and Pernitia from the first game will be generated randomly. Also, some optional and special dungeons will be random too.
  • Special Items and Artifacts: Every game will have a set of special items whose nature and location will change.
  • Special Bosses: Some bosses will change with every new game, such as their nature and location.
What do you think? Next time we will talk about "Linear or Open Worlds". See you soon!


[ 2016-10-14 07:47:01 CET ] [ Original post ]

Lords of Xulima
Numantian Games Developer
Numantian Games Publisher
2014-11-14 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
Very Positive (1000 reviews)
The Game includes VR Support
Public Linux Depots:
  • Lords of Xulima Depot Linux [1.53 G]
Available DLCs:
  • Lords of Xulima - The Talisman of Golot
  • Lords of Xulima - Deluxe Edition
Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience


Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans


Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters


Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat


Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?


MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: Dual Core 2.4 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics. or equivalent
  • Storage: 2 GB available spaceAdditional Notes: SO and Steam Client fully updated.
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: Quad Core 3 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 5870. NVIDIA GTX 260
  • Storage: 2 GB available spaceAdditional Notes: SO and Steam Client fully updated.
GAMEBILLET

[ 6141 ]

16.24$ (35%)
4.49$ (78%)
1.24$ (79%)
6.50$ (50%)
7.99$ (20%)
1.88$ (87%)
16.52$ (17%)
25.49$ (15%)
4.44$ (11%)
4.12$ (17%)
13.34$ (11%)
22.98$ (23%)
11.04$ (15%)
12.74$ (25%)
12.27$ (18%)
12.74$ (15%)
10.00$ (50%)
4.95$ (80%)
12.42$ (17%)
16.52$ (17%)
8.89$ (11%)
8.59$ (14%)
39.04$ (35%)
19.97$ (20%)
3.63$ (82%)
10.27$ (66%)
24.00$ (60%)
7.95$ (20%)
12.99$ (68%)
2.10$ (92%)
GAMERSGATE

[ 1709 ]

20.0$ (50%)
12.59$ (37%)
5.0$ (75%)
1.35$ (91%)
7.5$ (70%)
9.0$ (77%)
2.5$ (50%)
23.99$ (40%)
3.0$ (70%)
35.99$ (28%)
3.26$ (78%)
7.19$ (40%)
9.59$ (36%)
1.28$ (74%)
1.5$ (90%)
6.39$ (20%)
10.79$ (46%)
12.39$ (38%)
1.6$ (90%)
19.0$ (52%)
3.0$ (85%)
14.87$ (40%)
9.37$ (63%)
13.74$ (45%)
3.75$ (62%)
9.99$ (50%)
1.5$ (90%)
2.0$ (80%)
15.3$ (74%)
5.0$ (75%)

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