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Lords of Xulima
Numantian Games Developer
Numantian Games Publisher
2014-11-14 Release
Game News Posts: 32
🎹🖱️Keyboard + Mouse
Mostly Positive (1008 reviews)
The Game includes VR Support
Public Linux Depots:
  • Lords of Xulima Depot Linux [1.53 G]
Available DLCs:
  • Lords of Xulima - The Talisman of Golot
  • Lords of Xulima - Deluxe Edition
Linear or Open Worlds

Hi! Some more words about CRPG elements and the sequel.

Linear or Open Worlds


In Lord of Xulima, the world was open in essence. From the beginning, you could go wherever you wished. Of course, you could die very easily, adventuring yourself into too dangerous regions. However, we set some few specific barriers in several places mostly in the first part of the game. There were two types of barriers, ones that were only powerful guardians like the army of the impious princes that protected certain regions. Those barriers weren't impossible to beat without triggering the events that removed them (killing the corresponding prince) if you had a very powerful party. The other barriers were fixed and impossible to beat until you got special items or did specific things. For example, the Ulnalum Guardian that prevented to enter in Varaskel or the Yul statue in Rasmura that protected the bridge access with a halo of darkness. We set those barriers for two reasons. First the story, the story was more coherent if the main story dialog was played in its natural order. Second, it was to avoid the player from getting lost too soon. In LoXs earliest version, we first tested with no barriers at all. The testers wasted a lot of time trying to figure out where to go, what areas they could explore or were too dangerous. Ultimately, they became frustrated very quickly. In contrast, with those few barriers the world continues to be very open with lots of things to do, the story flows better, and the player is not overwhelmed by so many options at the very beginning. As with any design decision, this one was sometimes criticized by the most hardcore players and at the same time, the game was too obscure for other players that got lost as soon as they reached Velegarn (indeed, most of them died on the road to Sorrentia; do you remember that lovely ogre?). As always, it is impossible to please all players, so we will be loyal to the essence of Lords of Xulima and its old-school spirit. For the sequel, we will continue with this philosophy but improve the world openness as much as the story allows us to. The world will again be vast and dangerous. We want the player to explore and experiment without adding artificial barriers. You will be free to roam wherever you wish or your survival sense allows you.

Random Encounters


One very important mechanism of CRPGs are the random encounters. For LoX, we wanted to evolve it and make it more natural and realistic as we commented in this old post. Generally, in most games, encounters are infinite and will periodically trigger. In LoX the encounters are finite in every region, so you can even clear full areas and wander freely without worries (except by the Cursed Hounds...). Also, the fewer encounters remaining the more time they need to trigger. Additionally, encounters did not trigger near the places where you defeated one of them recently. Thats the reason why you cannot cheat the system by walking in circles just in the zone entrance until you clear it and then explore it safely. We tried to make this mechanism natural and balanced and not so annoying as in many other games. But we did not count on the many people who were willing to clear all the encounters to receive the reward for clearing every zone. So instead of avoiding the random encounter issues, we were encouraging players to wander desperately trying to trigger the encounters. Players asked the developers to have skills to trigger them, increase the frequency, or even that monsters respawn so you cannot run out of experience!! So, yes, this is something we want to address for the sequel. Random encounters should be to keep the tension and sense of danger. We will remove the reward for clearing it unless it is because it is the goal of a mission. The encounters will be finite or not depending on what makes sense in the area. For example, you can clear a castle of soldiers, but perhaps from time to time some thieves or animals appear in the desolated castle, while in the wild you can diminish the encounters frequency but there will be always some of them wandering. So, we will mix different behaviors for the random encounters to adapt them for the zones and add variety, suspense, and surprise to the player. Also, encounters won't always be enemies to combat, but some special ones depending on the zones. And of course, there will be much more dynamic and special elements. Do you remember the Cursed Hounds? Wait to see the Holy Servants of Alnaet in the sequel, you will miss your old friends... Next post we will continue talking about CRPGs elements and the sequel. As always you are invited to leave comments here or give us you game feedback in the forum about the sequel. Have a nice week!


[ 2017-01-31 07:56:03 CET ] [ Original post ]

Lords of Xulima is an original Fantasy RPG set on the mythical continent of Xulima, where Gods and humans once walked side by side. Become the Herald of the Gods and travel to an uncharted land to fulfill your mission of restoring balance in the known world.

The Talisman of Golot Edition

This edition includes the game Lords of Xulima and the Talisman of Golot DLC.

The Deluxe Edition

This Deluxe Edition includes the game Lords of Xulima, the Talisman of Golot DLC and the Special Digital Rewards DLC.

More than 100 hours of authentic Role-Playing Experience


Looking for a challenging adventure?
In Lords of Xulima, we do not hold your hand through the journey. We have created a world of diverse regions that are as vibrant with life as they are fraught with danger; from the alluring Golden Woods, through the Great Desert of Pernitia, to the daunting icy peaks of Karraga. You are free to explore and choose which path to follow, but be careful about where the adventure takes you. Your success or failure in Lords of Xulima all depends on your strategies and ability lead your customized party. Immerse yourself in the playability and depth of old school classics, presented through modern visuals and a user-friendly interface.

A Tale of Gods and Humans


Discover one of the most epic stories ever written and follow it to its twisted conclusion
Legend has it that many years ago, people lived in peace on the great continent of Rodinia; a peace that would not last. Soon, the Great War broke out, dragging every kingdom and village down an endless spiral of ruin and desolation. The people prayed for salvation from the Nine Gods, whose unreachable homeland lay beyond the Great Sea, on the forbidden continent of Xulima.

Eventually, the conflict came to a point where it threatened to ruin all creation. Thus Golot, Lord of Works and Dreams, appeared to Gaulen, a seasoned Explorer who lived on a remote island off the coast of Rodinia. The Lord of Works appointed Gaulen to be his Herald on Earth and to set sail for Xulima, so that balance could be restored to the world. Thus begins the adventure of our young protagonist.

Create your group of characters


Create and customize five characters to accompany Gaulen on your journey. With 9 character classes and over 100 useful skills, the possibilities are endless. Each group will be unique. Who will you decide to take with you? Choose among familiar classes such as the Mage, Cleric, Barbarian, Soldier, Thief, Bard and Paladin or try out the Arcane Soldier and Divine Summoner. Develop your characters’ abilities to suit your play style as they gain experience and grow stronger to face the trials ahead.

Strategic, fluid, turn-based combat


Discover an addictive combat system. Over 100 unique types of enemies roam the wilds of Xulima , each capable of posing their own kinds of threats to your divine mission. There are thousands of possible strategies to lead the group to victory, including the use of scrolls and divine blessings. Will you be able to match the strength of Nilfonte, the Ocean Titan? Or survive an encounter with Xabraluz, the Demon King of Vilak?


MINIMAL SETUP
  • OS: Ubuntu 14+
  • Processor: Dual Core 2.4 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: ATI Radeon HD 4650 / NVIDIA GeForce GT 240 / Intel HD 3000 Graphics. or equivalent
  • Storage: 2 GB available spaceAdditional Notes: SO and Steam Client fully updated.
RECOMMENDED SETUP
  • OS: Ubuntu 14+
  • Processor: Quad Core 3 GhzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon 5870. NVIDIA GTX 260
  • Storage: 2 GB available spaceAdditional Notes: SO and Steam Client fully updated.

GAMEBILLET

[ 5979 ]

39.95$ (11%)
8.39$ (16%)
24.87$ (17%)
4.95$ (17%)
2.50$ (90%)
4.18$ (16%)
8.46$ (15%)
13.14$ (12%)
8.38$ (16%)
5.78$ (17%)
16.59$ (17%)
50.96$ (15%)
13.14$ (12%)
4.06$ (80%)
3.69$ (82%)
50.97$ (15%)
33.96$ (15%)
16.59$ (17%)
12.59$ (16%)
17.59$ (12%)
3.93$ (21%)
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17.54$ (12%)
33.57$ (16%)
26.34$ (12%)
49.58$ (17%)
16.79$ (16%)
8.78$ (12%)
20.49$ (18%)
8.89$ (11%)
GAMERSGATE

[ 1961 ]

12.0$ (70%)
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0.75$ (92%)
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24.0$ (60%)
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10.62$ (58%)
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0.3$ (85%)
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7.2$ (64%)
1.5$ (85%)
7.2$ (64%)
1.13$ (91%)
13.6$ (66%)
14.4$ (64%)
3.0$ (62%)
MacGamestore

[ 3733 ]

8.99$ (10%)
1.19$ (88%)
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1.99$ (85%)

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