Hello everyone - I want to introduce to you all the new Core Decay website at coredecay.com, and new forum at community.coredecay.com!
Moving forward, this website will be the central place where development updates and news will be posted moving forward, and where it is easiest to get in touch with me directly. Focusing on an independent, self-hosted community is something I have wanted to do for a long time, for a multitude of reasons. Rest assured, I will also share links to important updates here on the Steam forums for those who prefer - but I do want to encourage everyone who is interested to check out the new website. This ensures that everyone interested in communicating directly with the developers and getting the latest news can do so regardless of the platform they might choose to play the game on!
To address a few questions I am sure some of you might have - first and foremost, I am entirely dedicated to seeing the project to completion and am personally working on it every day! I have no specific news to share in regards to the development schedule or involved parties, but it is my full intent to continue to work on Core Decay. I will have more to share on this in the future!
Meanwhile, to get started on sharing a bit of the actual game, I have written two new dev blog posts that are up now, with more to come in the coming months!
Dev Blog #1: The City of Brussels
https://community.coredecay.com/blog/9-dev-blog-1-the-city-of-brussels
Read the full dev blog post here! Core Decay features four major city hubs throughout the game - Shenzhen, Seattle, Brussels, and Johannesburg. In this dev blog post we take a look at the the third hub you get to visit - the city of Brussels!
Dev Blog #2: Troubleshooter
community.coredecay.com/blog/16-dev-blog-2-troubleshooter
Read the full dev blog post here! In the second Core Decay dev blog post, we take a closer look at a number of individual gameplay mechanics of the game, and the design philosophies that drives them.
Thank you!
On a final note, I also want to thank everyone who has supported this project so far. It has been an amazing time working on this dream game of mine, and I am looking forward to being able to share it all with all of you! I'm looking forward to sharing more concrete updates on the future when I am able - until then, enjoy these updates! Ivar Hill
Core Decay
Ivar Hill
3D Realms
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://coredecay.com
https://store.steampowered.com/app/1260940 
A TRUE IMMERSIVE SIM. Engage with an endless variety of gameplay mechanics, and solve challenges your own way. Talk your way out of tricky situations, pick locks and hack computers, find paths through city rooftops and ancient sewer systems, engage in lethal or non-lethal combat, and explore places that feel like real locations inhabited by real people.
THE WORLD WAS NOT MADE FOR YOU. You are a small part of a world greater than you, and the sooner you learn this, the longer you will survive. Explore at your own pace, ask for directions, seek advice, play people against each other, and find unique opportunities.
COGITO, ERGO SUM. Partake in philosophical discourse with hundreds of people of varying viewpoints and ideas, and decide what you feel is the best path for the future of life on Earth.
MODERN OLD SCHOOL. Experience a level of depth worthy of the classic immersive sims of the late 90s, re-imagined for the modern era of gaming.
- Memory: 2 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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