Welcome back! This month's dev blog entry is going to be a bit shorter - which makes for a good opportunity to take a dive into the game's setting, story and thematic focus. This is an area I think is best left mostly unexplored in this dev blog in favor of experiencing it firsthand, but I do want to give an idea of how Core Decay thinks about its story and its role within the game.
Note: This post goes over the story premise and initial events of Core Decay in some detail. If you would rather not have this spoiled ahead of time, I would recommend skipping this one!
Dev Blog #5: Cogito, Ergo Sum
Core Decay
Ivar Hill
3D Realms
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://coredecay.com
https://store.steampowered.com/app/1260940 
A TRUE IMMERSIVE SIM. Engage with an endless variety of gameplay mechanics, and solve challenges your own way. Talk your way out of tricky situations, pick locks and hack computers, find paths through city rooftops and ancient sewer systems, engage in lethal or non-lethal combat, and explore places that feel like real locations inhabited by real people.
THE WORLD WAS NOT MADE FOR YOU. You are a small part of a world greater than you, and the sooner you learn this, the longer you will survive. Explore at your own pace, ask for directions, seek advice, play people against each other, and find unique opportunities.
COGITO, ERGO SUM. Partake in philosophical discourse with hundreds of people of varying viewpoints and ideas, and decide what you feel is the best path for the future of life on Earth.
MODERN OLD SCHOOL. Experience a level of depth worthy of the classic immersive sims of the late 90s, re-imagined for the modern era of gaming.
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