

Discover the realm of Reveria, a wild world a cast of curious creatures call home. Take the role as one of these monsters as you encounter all kinds of Reverians, and embark on all sorts of adventures and quests!
⭐ PLAY YOUR WAY
Customise your experience with two versions in Red and Blue, with exclusive and more easily accessible areas, homelands, species and shells, real time progression toggles and two distinct gameplay modes...⭐ GO EASY, GO HARD
In Revery Mode, you're free to tame and nurture your currently active Reverian in one of 10 distinct homelands, while Gazing Mode presents a more challenging experience with requiring regular check-ins to maintain your whole team's well-being all at once - all while playing as the very weakest Reverians.⭐ MEET THE REVERIANS
Play as one of over 50 fully-evolved Reverians in Revery Mode (or 5 special Reverians in Gazing Mode), and encounter over 100 species and discover their unique traits and needs, from dietary needs and instinctual habits to elemental skills and special abilities. Recruit and raise up to 20 party members through adoption, dropped eggs and defeating invaders!⭐RAISE YOUR REVERIANS
Keep your party in top form by feeding, training and tending to their needs. Spend quality time with your party members by playing minigames and fighting alongside them, and watch bonds form as they hang out amongst each other... but watch out for infighting, truancy and sabotage!⭐ COMPETE IN BATTLES
Fight with your party members or enter the fray with your own player character in classic turn-based bouts. Test your skills in Training Battles, participate in Tourneys, and undertake daring Nightward Raids against waves of adversaries!⭐ EXPLORE THE WORLD
Visit your homeland for items, amenities and quests, and send off party members to search for materials and work for money and experience. Discover new areas to explore in as you increase your Player Rank with quests and raids!⭐ COLLECT, CULTIVATE AND CRAFT
Manage your inventory wisely and stock up on essential supplies from your homeland's shops and the elusive Alterworks Depot. Harvest plants, go on a voyage for materials, craft your own items and cook new foods with the help of your party members!✨ FEATURING
- 124 species currently available, 21 of which subspecies
- 70 zones of differing continents and biomes to explore
- 50 tourneys to take on
- 11 minigames for training and bonding
- 11 homelands with exclusive items
- 6 quest types involving battles and item/egg deliveries
- Over 300 obtainable items, materials and foods
- Forever free!
💫 PLEASE NOTE
This game's still in active development, and certain features, items and the like that are already visible or available don't do anything as of yet. Updates are also prioritized for the PC version first - it might take a bit for Android... whenever that'll come out.There are also some differences between Red and Blue versions, such as how often certain species appear and what areas are readily available or temporary, but exclusive content isn't totally inaccessible on one or the other.



WHAT\'S NEW
\n Dying party members will now devolve under the right conditions and keep some of their stats\n Implemented passwords\n \nWHAT\'S FIXED
\n PC ports having the fullscreen zoom of the Android port, making the game essentially unplayable \n Certain areas having placeholder sprites instead of proper backgrounds\n Resolos incorrectly being considered an unevolved species, causing its pre-evolution Larvalos to not be recorded when generating history for itWHAT\'S NEW
\n Venture additions:\n Enemies may now already be holding items that may affect events and battles with them\n Battle changes:\n Implemented menus\n Party members can now be switched around at any point in a Venture/Night Raid battle\n Items can now be used in battle as throwable weapons or consumables\n Added 42 battler slots for (currently unused) 22v22 fights\n Changed BMB\'s status sound and reduced damage to 1/5 instead of 1/4\n Some other changes with attacks\' effects and damage\n Item changes:\n Removed CASSEROLE\'s non-existent Broth category\n MELT is now a Pastry/Meaty food instead of just Pastry\n Some other slight changes including food effects\n Downsizing menus and removing access to features that *probably* won\'t be complete by the end of 2025\n Added child forms for the Elusive Eight and Primevals\n Active quest lists up to R76 will be reset again\n Adjusted translations, including replacing TUG\'s Spanish string \"TIRAR\" with \"TIRON\"\n Implemented global records (SETUP USER RECORD) \n Training, minigames and crafting is now tracked globally\n Crafting no longer contributes towards EXP nor records upon failure\n New whims now come with an auditory alert\n Increased Rank 6 and 7\'s minimum Rank EXP from 2000/5000 to 3000/6000\n Some other things\n \nWHAT\'S FIXED
\n Sprite oddities:\n BET bots having missing colour sprites\n Colour palette errors with NUGGET, JEWEL, PEARL, GEM and R. GAZERITE sprites\n Handler Straxyra having an uncoloured bodysuit in their Hurt frame and unfilled pixels in others\n Adult/Handler Velogoss having a single, miscoloured toe claw in their Sad frame\n Missing horns on Cordirak\'s Defeated/Sleeping frames\n Colour bits on some of Handler Sileos\' BW sprite frames\n Ardmuth\'s hair being uncoloured in their Happy frame\n Handler Straxyra having an uncoloured bodysuit in their Hurt frame and unfilled pixels in others\n Stray pixels on Adult/Handler Cavalaeus\' Angry frames and a few other species\n Some other fixes\n Battle oddities:\n Game crash from having a status condition elapse while already under more than 1\n Defeated enemies referencing the player side\'s gender when defeated instead of their own\n Player data not being checked properly when they\'re the enemy\n Effects such as BMB explosions not showing properly\n PNC always causing inaction instead of being chance/personality-based as intended\n RSH showing BND\'s icon instead of something more relevant and conflicting with SLW\'s evasion effect\n Evasion-affecting status conditions permanently changing the stat for both battlers, potentially causing dodge loops\n Status condition text showing durations for all current conditions instead of just the active one\n Online oversights:\n Client\'s species being called showing up instead of a selected teammate\'s species when attempting to go online as the host while using colour sprites - defaulting to a Yarnix of the same alt and form as said teammate\n Username length being checked incorrectly, causing \"\'s\" to not be added when it could\'ve fit the screen\n Levels in battles being forcibly changed to 100 after already setting the host/client\'s level\n Game crashes from:\n Generating history while creating a new save file (again)\n Attempting to go on a Venture while on Rank 1, only to have no areas available\n Potential game breaking issues with certain blank databases not being duplicated correctly while creating a new save - including eggs, quests and party members - causing certain variables to be cloned across slots\n LIVID LOX tourney having two (regular) Revians with no Western subspecies\n Some other minor correctionsWHAT\'S NEW
\n Battle changes:\n Seriously ill/injured or actively dying party members will now start battles with a permanent Weak debuff\n Almost all species/personalities now have a chance to become Enraged when damaged\n Shell skins are now properly memorised\n Added colour sprites for ~349 out of 400 items\n \nWHAT\'S FIXED
\n Home relation screen oddities:\n Potential game crash from Away/Work icons not showing on missing party members \n Away conditions not being reset for the visitor when the Active Reverian is missing\n Colour sprite oddities:\n Adult/Handler Merciren\'s jaw lacking the proper colouring in multiple frames, as well as stray pixels and colour bleeding\n Adult/Child Alt B Valzaios having uncoloured teeth\n Adult/Handler male Meicynia having stray pixels on their Battle frame\n Primordial ability and weather (de)buffs not always activating during battles\n Potential game crash from shell skins not being set properly while backing out of that scene\n Load screen not disabling backing out while a save file is being loaded\n Helpers\' gender not being acknowledged in their initial sprite frame during SHIELD and TUG minigameWHAT\'S NEW
\n Reduced chances of Cryogon\'s Lullabite inflicting Sleep\n\nWHAT\'S FIXED
\n Colour sprite oddities:\n Gilex lacking colour sprites entirely\n Male Tirga lacking mouth colouring compared to the female\n Adult Casberos having a different tail colour only in its Idle 1 sprite\n Male Handler Valzaios having the body colours of its female counterpart on his Idle 1 sprite, both genders having uncoloured teeth on Alt B and all their Alts having stray pixels on their Physical Attack sprite\n Debug shell showing up on release versions, forcing colour sprites and cutting off the icon bar\n Battle time skipping does what its supposed to, for real this timeWHAT\'S FIXED
\n Battle oddities:\n Battle time skipping still not working\n Defeated loser referencing the winner\'s gender in their defeat sprite instead of their own\n Game crash from finishing Ventures with a party member as leader and player as partner\n Away/Work colour icons having a 1x scale instead of the typical 3xWHAT\'S NEW
\n Discipline changes:\n Implemented treats and attacking - give food as a reward or fight for submission\n Infighting now prompts a discipline opportunity for the aggressor if the player character is available and the victim isn\'t injured\n Duty menu is completely blocked off when the player character is unavailable\n Added whims for active party members\n Redesigned Handler Torcrux\n Increased in-game duration of battles\n \nWHAT\'S FIXED
\n Handler Torcrux having an uncoloured mouth as Alt B and stray pixels in all cases\n Launch menu colour toggles affecting music volume and always disabling BW sprites regardless of whatever option was selected\n Personality not being set during BLOCK minigame\n Android ports crashing soon after launchingWHAT\'S NEW
\n Moved colour toggle from reset menu to the main menu (SETUP ... COLOUR) and first-time launch menu\n Adjusted LCD overlay visibility while using any sort of coloured sprites\n \nWHAT\'S FIXED
\n Female Handler Farunox lacking colour spritesheets entirely\n Loxaloids seeing their own health instead of their enemy\'s when matching in species class\n Screen transitions being overlapped by coloured spritesWHAT\'S NEW
\n Fully animated all current species in colour and adjusted certain existing sprites/colours\n \nWHAT\'S FIXED
\n Multiple sprite oddities, including:\n Handler Pyradite having their Defeat and Sleep sprites switched compared to their Child and Adult forms\n Male Adult Garmorae being lighter in colour than both its Handler form and all Female forms of the same alt\n Male Handler Arhallon having stray pixels on its Sleep sprite\n Male Child Langarde having an unfinished head on their Idle 1 sprite \n Missing pixels on Adult/Handler Lapagos\' Angry, Child Revalox, Handler Delgeier and Adult Delurath\'s Physical Attack sprites\n And lots of other things\n Battle oddities:\n Enemy going first in battle when the player outspeeds them\n Partial health not being retained properly due to enemy/player positions being switched still\n Dodging allowing the target to ignore their status condition(s) for the turnWHAT\'S FIXED
\n Game crash from finishing any battle\n Battler positions being swapped, causing inverted win/loss statesWHAT\'S NEW
\n Battle changes:\n Added counters to (non-permanent) status conditions\n Increased preference chances for certain moves while the opponent is vulnerable from/to a status condition\n \nWHAT\'S FIXED
\n Potential game crashing from:\n Certain Planting-related variables either not being present or not actually being a boolean value\n History patching on saves < R68 targeting a non-existent value instead of the player character\'s alts\n History not being present at all in saves made after R59\n Battle oddities:\n Most stats of the player and enemy being switched during battle\n Freeze status condition causing damage instead of immobility\n Dodging allowing the target to ignore their status condition(s) for the turn\n Calendar oversights:\n Party members\' birthdays not having the correct calendar icon, leeching off from special events instead\n Sales showing up after special events and not with them\n Shells on WearOS reverting to the desktop/mobile skinnable shell instead of the bespoke canvas shell when reloading a saveWHAT\'S NEW
\n Battle additions:\n Status conditions are now implemented\n Certain species either naturally resist certain conditions, start battles already (de)buffed or can inflict specific status conditions with attacks that otherwise don\'t have that\n Adjusted attack picking AI\n Depending on personality, IQ, status conditions and HP, certain moves might be favoured or avoided\n More abilities now have tangible effects during battles\n Savagery no longer factors in attack power\n Changed many moves\' accuracy\n Adjusted dodging \"animation\"\n Some other moves\' and ability changes\n Sped up status icon animations\n \nWHAT\'S FIXED
\n Battle oddities:\n Removed Buoydle\'s erroneous speed boost in Windy weather\n Corrected Volturex\'s attack boost in Rainy weather pointing to its actual ID instead of its species ID, resulting in Quazark having the quirk instead\n Residual healing/damage from weather only ranging from -1 to 1 HP\n Weaknesses and resistances to attack types being read incorrectly\n Bulletproof ability not giving equal Stab damage resistance to the player and enemy\n Abilities that affect incoming damage being applied before the other battler\'s moves have been set\n Abilities just not being properly set to begin with\n Certain stats and bonuses may or may not have been duplicated between battlers\n Venture oddities:\n Encumbered status icon not showing on the main Venture screen\n Held item checks considering the Partner when they\'re not actually present, and ignoring them when they areWHAT\'S NEW
\n Venture/Night Raid changes:\n Held items with a higher size than the holder will encumber them, reducing speed during events and battles\n Blighters and Hawkers have a bonus/nerf to what they can carry before becoming encumbered\n Infiltrator ability now fails if the user is too low level for the current area\n Weather conditions at the current homeland may now affect nearby areas \n The game is now capped to 30 FPS\n Revealed CHECK functions\n CALENDAR shows all soon-to-be events and birthdays of party members\n All but SALE (20/X) doesn\'t do anything\n Gardening and 4-day forecasts are now implemented\n Added coloured sprites for attacks and weather icons\n Renamed Star Showers ability to Rift Roar, in reference to the pre-existing Rifted and non-existent Starry weather conditions having the same ID\n Save files in the file browser are now checked to see if they still exist upon selection\n More manual improvements\n And some other things\n \nWHAT\'S FIXED
\n Venture oddities:\n (Potential) encounters being barely visible on the far right when using LURE\n Encounter splash screen overlapping with the menu when retrying certain Venture events\n Home oddities:\n Potential game crash from stat decay caused by held items not being set correctly\n Homescreen eye icon always appearing closed at first, even when the player is available\n Exiting hosts moving oddly during room events\n Certain attacks having the wrong sprite frames for their element/type/name\n Abilities and Actions not being detected on the home screen nor while readying a Venture/Night Raid\n Player selection not properly updating colour sprites according to their gender\n Splash screen being ever so slightly off center\n Party members not being scanned through while selecting a Puparox to upgrade, only checking for whoever is in the second slot of the party - even if there is less than that\n Patches from Revisions 51+ erroneously checking if the loaded safe file\'s revision number is smaller than or equal to the current revision instead of just if they\'re smaller\n Attempting to load an exported save file via the file browser loading an invalid default instead of the actual fileWHAT'S NEW
(Temporarily) added LURE to all homeland shopsLURE item now forces an encounter when used during Ventures, but never targets Invaders or herbivores
WHAT'S NEW
Item changes:Teammates may reject or destroy items they can't, don't want to, or shouldn't be using
Teammates will react to items that can't be used at all, are too situational or should be held, and may attempt to take it for themselves in the latter case
ANTIDOTE now fails on minor illnesses
POTION now always fails to treat serious injuries/illnesses while MEGA POTION is now guaranteed to treat any condition
Certain treatment items will fail to work on Puppets
Sped up speech
WHAT'S FIXED
Wrong shell assets being visible on non-WearOS devicesPotential game crash from:
Trying to open the inventory
Feeding any teammate
Party members' item style preferences being checked from the wrong place
Items of the Objects variety not checking if it's still a Tool of some sort
Corrected food packs not actually being usable as food
WHAT'S NEW
Adjusted translationsDisabled home speech event for non-party members
WHAT'S FIXED
Game crash from party members' held items being checked from the wrong placeWHAT'S NEW
Home changes:The player now shares the same home screen party members do, acting like a generic NPC as they do while visiting a party member
Attempting to have a party member visit them will also make them the Active, however
Home menu's DUTY, ROOM and GAME entries are now moved to its own dedicated ACTIVE section
Renamed ROOM CHECK to BOND
Added proper checks for the current game mode for when the last party member dies
Certain held items now have passive decay-related, ailment curing and relationship effects
S. SALTS now have a random chance to instantly wake a sleeping party member without being consumed, increasing Energy recovery if it doesn't
Battery items completely disable Hunger and Energy decay for party members with a Geo diet, and speeds up Energy recovery while asleep
And some other, less noticeable effects
(Soon-to-be) plantable items now play a sound effect when cloned by someone with Pollinate
Battle changes:
Pressing Button A during a battle now speeds them up at any time (during default/full bouts) or skips them entirely if pressed before it properly starts (during quick/P2P fights)
Speed ties are no longer always in the team's favour, now randomly choosing between the enemy and the teammate
Shadow Walker ability now acknowledges night-time during Ventures
Lock-On ability is no longer suppressed by Neutraliser
Weather-affecting abilities now activate in battles (so long as no one with Zero Weather is present)
If both battlers have these abilities, nothing happens
Items now have stats that correspond to party member's (invisible) likes and dislikes
Trimmed down certain translated strings that may clip with UI
Certain species are now functionally immortal by regular means (injuries notwithstanding)
Cleaned up coding for calculating food compatibility
Maybe some other things
WHAT'S FIXED
Home oddities:Potential game crashes from:
Attempting to quick check profiles while the player is the Active
Motivator ability activating on the visiting player, who doesn't have decay stats
Colour sprites showing up in the player character's home screen even when B/W character sprites are set
Certain functions not checking if the visitor is a party member, or even present at all
Universal stat decay not being used for anything but energy decay while awake
Feeding erroneously checking if the consumer is the player and not a party member while calculating how much they like/dislike what they're eating
Corrected S. SALTS not doing anything to Puppets being reverted at some point, on top of it still increasing Energy on failure
Missing check for food that don't have two types, potentially checking for a non-existent diet value
Weather being set in the wrong location during training battles, causing non-Clear conditions when a weather changer is present
Potential game crash from having the player losing themselves to a (non-existent) previous form in their evolution history while calculating fondness
Adoption scene not showing any background
Shell skins still being selectable in the WearOS port, potentially crashing the game when switching back to a canvas shell
Blank screen still showing up in player select while colour sprites are showing
Worbolg and Vividera still using their old names in certain databases
Corrected INFO PLAYER's menu only updating the first and (non-existent) third option instead of the second, leading to INFO PLAYER PLAYER instead of INFO PLAYER ACTIVE
WHAT'S FIXED
Game freeze from evolution history being updated during a starter's creation before the save file's variables are patchedWHAT'S FIXED
Game freeze from successfully selling an item pointing to a now-deleted sceneWHAT'S NEW
Implemented evolution historyParty members from older saves will have their species/form history calculated based on their meeting method
Hatched party members from older saves will only have their forms calculated if their current species has a Child form, but they're an Adult at the time of loading
Adopted, recruited and imported party members won't have anything calculated at all
WHAT'S FIXED
TUG minigame oddities"YOU WIN" text being visible when starting
TUGGER item not showing up at all
WHAT'S NEW
Added coloured backgrounds for the remaining (currently accessible) areas and all roomsWHAT'S FIXED
Yarnix not being considered a 3rd stage evolution like other BeastkinCrafting not having a check for at least 2 unique items in the inventory
Untranslated prompt strings in certain scenes
Team item menu pointing to wrong nodes, crashing the game
Held item scene using old biome backgrounds during Ventures instead of the current area's background and outright crashing during Night Raids
WHAT'S FIXED
Softlock from attempting to nickname an eggNull variables appearing in the Item Stock
WHAT'S FIXED
Softlock from GEAR menu checking for the wrong scene nameWHAT'S NEW
Added coloured backgrounds for 43 areas, including Somnium SanctoriumThis doesn't include its porch and school backgrounds
Venture duo select can now be backed out of, outside of Touring quests
WHAT'S FIXED
Softlock from scene names not changing between Venture encounter menu and duo select, preventing any actionRevision number not updating, again
This update hopefully fixes an issue with the game failing to launch via Steam at all on Windows. With the switch to an x64 executable, the .exe name was switched from RCAST32.exe to RCAST64.exe , with the default launch option changed accordingly. However, this didn't seem to stick on some users' end, so the file name's been changed back to how it was from the get-go.
Nothing's changed with the game itself.
WHAT'S NEW
- Preparing for coloured sprites, at the cost of a slightly bigger file size and longer load times on weaker devices- Near all species have a coloured spritesheet for each of their alts now
- Colour sprites have no animations as of yet
- Added separate toggles for species, objects and backgrounds in the reset menu
- Backgrounds and non-event/minigame items don't have coloured alts at all, however
- The Windows port now only targets x64, dropping support for x86
- Implemented a file browser on all platforms, replacing the themed, squished Godot FileDialog
- The Google Play port can access internal files, but not external ones
- Attack changes:
- Ground Crusher is now Short ranged instead of Long
- Snowball is now Blunt type
- Decreased power of Flurry and Poudrin
- Species changes:
- Mitachi's Razor Gale now functionally acts like Sharp Gale instead of Wind Claw
- Changed Vexonite's favourite food from INNARDS to NECTAR
- More playable species have at least one unique speech line
- S. SALTS no longer do anything to Puppets
- Venture changes:
- Improved previews for items, encounters and eggs
- Pressing Button A during an encounter's splash screen will lead to their DEX entry
- Fleeing is now possible during Touring quests, but will always fail
- Maybe some other changes
WHAT'S FIXED
- Species oddities:- Corrected Denfeld's rank from 9 to counterpart species Torcrux's 5
- Certain species not technically being exempt from attacking party members when they're the player character
- Alt B male Yarnix having black claws instead of white ones
- Handler Langarde having a filled white spot on their (original, B/W) idle sprite
- Dex oddities:
- Roster size only counting up to the Imago Update's 124, not the current (Spectrum Update) size of 135
- Certain species being viewable (Emperus, Nirvyras) or unviewable (Armedon) when they shouldn't be
- Also corrected Armedon's debut to the Imago Update instead of the beginning of this particular iteration of Riftcast
- Lampagore hasn't properly debuted in any major revision yet (if technically finished by the Spectrum Update)
- Alterworks Depot not having a night background
- WHACK minigame not playing any sound after losing
- Venture recruitment menu showing keys instead of translated text
- Import screen being completely untranslated
- Corrected the failure prompt for having a teammate who lacks the Slide ability
- Connection waiting screen not acknowledging the other leader's gender
- Potential game crash from attempting to import from the original or finish a Night Raid
- Save slot load screen erroneously using the last active party member's form instead of gender while picking their idle sprite
- Added a failsafe for dialogue not loading during a speech event and the ability to back out of it
- Likely some other corrections and fixes
So, everything's been kinda sorta functional now. Still some minor issues and oversights, but nothing particularly game-breaking lingering about. However, there's a few plans for the future and a critical colour conundrum you ought to know about
Migrating to 64-bit
From R55 onwards, this game'll only be targeting x64 on all fronts. Still ain't clear how functional the 32-bit version was on Linux, but for the longest time the game just didn't launch without debug on Windows which may or may not have leaked in to a few older revisions. If nothing else, it'd be good to not have that (DEBUG) text in the window title at all times.The Updates
So, there's two big updates in the works set for releasing sometime around late August and December, the latter of the two hopefully kicking off the transition from Early Access to Full Release. There's still at least one more Minor Update to sift through first before Summer kicks off, if only to clear up some plain unfinished things like unique area backgrounds, species-specific speech lines and more actually usable/non-passive items.There's not too many big things set in stone for now, but here's some features to look forward to
- Better Battling: As is, both regular and quick/connection battles are totally automatic without any input from the player, or any effects in the former sort of battles beyond damage modifiers and recoil. One thing that's sure to be in the next major update is proper commanding, status effects and and other, mainly Duty-related events during regular battles.
- Extra Battle Facilities: Beyond the pre-set Tourneys and waves of Night Raids, there's also a proper tournament mode in Arenas with a range of regular and special NPCs alike, and a great gauntlet in the Tower, using your entire party to face the entire roster... once the final major update of the year hits.
- Timed Events: With the date system already in place and really not used for much beyond expiring quests and moving party members at work/school/whatever, there'll also be some new in-game events to watch out for, be it parties, special minigames or outbreaks of something rare during Ventures...
- Roamers: While you're idling at home, taking quests or Venturing out, other Reverians may appear to challenge your teammates or ask for assistance - and may still linger around once the deed is done as a rival, friend, or potential new recruit.
- Creature Creators Update: Here's a fun fact - out of the final(ish) roster of 220, 20 of them are just are variants of one specific species. More to the point, there's 20 reserved spots for goodness knows what, really. One day, I'd like to call in some fan-made submissions to fill in some of these unused slots, perhaps during or after this year. More on that some other time.
- Some Other Things: Also soon to be includes gardening at home, visiting other homelands, relations/breeding and..?
Full Colour Sprites
This feature's the one's been requested above all else, and honestly? I'm not at all chuffed about that. Still, while I'm not opposed to implementing this, there's only one little problem

each species has two colour alts, but only one sprite sheet per species. Couple that with goodness-knows how many sprites are already completed (even including items), and it's all maybe a bit much to ask. In other words, colour sprites aren't completely out of the question, but they're just gonna take a while.
That's about it for now. Thanks for looking, and look out for more revisional updates starting next month.
WHAT'S FIXED
- Venture encounter oddities- Main scene (not the menu nor splash) being invisible
- Menu having untranslated Y/N prompt
- Starting any sort of battle or selecting a battler being impossible
- Visual oddities with READY screen text and speech overlapping
- Game crash from team select attempting to ready a slot for Ventures/Raids
WHAT'S FIXED
- "SHOP" being unchanged in the German translation- Selecting a duo either leading to a game crash or not allowing another teammate to be selected
- Sprites sometimes not showing on the READY screen
- Game freeze from certain events attempting to return to the main Venture scene
WHAT'S NEW
- Implemented hatchable/adoptable Child forms for all normally obtainable, non-invader species- These species will now start as this when hatched, but not when evolved from a Lesser specifically
- B.CAKE no longer does anything for Adults
- Save files can now be created/loaded outside of the application's data folder
- Adoptable slots now go from 5 to 10
- Added more Handler sprites (now 58/66)
- Adjusted Dreheroc's and Nevernir's sprites
WHAT'S FIXED
- Unified feed screen only acknowledging party members' forms when loading in sprites, even if the consumer is the player character- Multiple erroneous checks for finishing a Connection battle
- Adoption menu being inaccessible
WHAT'S FIXED
- Menu oddities:- Select option on main menu's starter menu being untranslated
- Quit to menu option being cut off in the MENU tab menu (albeit only in English)
- Starter reverian being duplicated across all 20 party slots
WHAT'S FIXED
- Game crashes/freezing from:- Finishing a training/arcade minigame or attempting to back out of the latter
- Looping between Player/Party menus and profiles when attempting to back out of one or the other
WHAT'S NEW
- Completed converting and translating a few unchanged Connection, Venture, minigame, and finishing scenes, barring certain commands and eventsWHAT'S FIXED
- Some scenes pointing to unused string main_select- Username entry scene having misaligned text
- Windows(?) Steam port crashing before properly launching
- Application not being quittable from the pre-splash settings screen
WHAT'S NEW
- Added menu and in-game translations for *most* strings in German, French, Spanish and Italian- Records are now implemented for team members only
- Player characters now have their successful crafts recorded
- Crafting changes:
- Items that use skills other than Crafting now boost that particular stat after successful creations instead of only targeting Crafting
- Records for crafting now acknowledge what sort of item is created
- Player characters now have their successful crafts recorded
- Drinks now focus on the Chemistry stat instead of Cooking
- Species changes:
- Species that resist Metal or have Steely skin are no longer maddened by nearby Merciren
- Makotatsu no longer ignores female party members if they're a species it already likes/dislikes
- Valzaios no longer warms up more than usual to male players if they're a disliked species
- Added more quirks
- Home changes:
- Fondness and Bond between teammates can now be gleamed at HOME ROOM CHECK or by pressing Button B while someone's visiting
- The player character can now be invited to hang out with the Active Reverian, but now cannot be set as the Active unless everyone else is dead or dismissed
- Visitors are now acknowledged during crafting at home instead of just checking for the player specifically
- The player's abilities now no longer do anything until they're right next to a party member
- Visiting the homeland eatery now prompts a switch between the Active Reverian and their party member visitor, if any
- Nurse, Echo Chamber, Motivator, Hostler, Wild Call, Inhumanity, Abnormie, Diviner and Aura abilities now activate on party members too, instead of just the player
- Some of these also no longer scale with the user's level
- Added 13 more Handler forms (now 46/66)
- Invaders that wind up recruitable where they shouldn't will be killed
- Added DEX shortcuts to a team member's species, even if they would otherwise be blocked from viewing under normal means
- Consolidated outing select screens into team select (not that this makes the player acceptable)
- Updated team select's script
- The Night Raid/Venture menus, INFO and PLAY tabs now use unified menus alongside the main menu, home menu, GEAR tab and MENU tab
- Specific party members can now be picked during player/party prompts instead of only the Active Reverian
- The game now refuses to connect to other instances that aren't on the same revision
- Replaced SETUP USER ICON with LANGUAGE at the main menu
- Trimmed save files somewhat
- Launching the application for the first time now mutes it completely, prompting you to pick a language and (re-)enable sound
- Reduced global volume
- And some other things
WHAT'S FIXED
- Game crashes/freezing from:- Nicknames going missing once fondness data is refreshed
- Attempting to back out of the shell canvas screen
- Calculating fondness between two party members during room events
- Backing out of/finishing up in the Item Stock/Pouch menu
- Attempting to feed a party member generic food
- Ability oddities:
- Sensitive acting like Pollinator instead of speeding up the status counter
- Motivator checking if the ability holder is a party member instead of the visitor before activating
- Game crash from Fickle Fettle or Nurse activating
- Night Raid/Venture oddities:
- Venture switching via menus not pointing to the actual scene
- Checking held items during Night Raids kicking you back to the menu
- Egg generation not checking the 10th Egg Carton slot
- Rolling a recruitment event in when the current area doesn't allow for recruiting and the current quest (if any) isn't a Poaching one causing said quest to be considered completed
- Recruitment of regular encounters being disabled during Poaching quests
- Menu oddities:
- Quitting out of party select from room inviting prompt sending you back to the old home room menu
- Accessing home minigames via the PLAY tab instead of the home menu throwing you back to said menu instead of its selection of games
- Refusing to evolve at the End of the Line sending you back to Terminus Crossroads instead of itself
- Homeland hub menu pointing to an old Gigs status screen and not the consolidated outing one
- In-game homeland selection screen text potentially overflowing
- Homeland Y/N prompt having the script for Upgrading
- INFO PARTY not checking for a party of less than 2
- Happy status appearing when a party member hates another one instead of an Enraged one
- Party select updating itself before checking blocked slots, always making the party member in the first slot seem available even when they aren't
- Visiting party members being slightly visible at the edge during room events
- Oddities with adult Langarde's sprites, mainly its first frame
- Redundancies in setting a venture leader's abilities from the player/party prompt
- Merciren's help dialogue appearing for jeering too
- Maybe some other things
WHAT'S FIXED
- GEAR menu being completely inaccessible- DEX profiles being unquittable
- New home menu may or may not have been an unfinished scene
WHAT'S NEW
- Added more unique area backgroundsWHAT'S FIXED
- Menu/screen oddities- New save files couldn't be created at all if one doesn't already exist for that slot
- Save present warning being cut off in English
- Saving a game not changing the menu nor playing a sound
- Loading a game also having its usual sound supplanted by the accept sound
- Ready screen not displaying a proper translation
WHAT'S NEW
- Menu changes:- Some menus no longer consist of what's basically just an sprite sheet and multiple bespoke scenes, now having live text in one scene
- Resetting user/save data now has an extra Y/N prompt
- Outing changes
- Voyage/Gig/School conditions are now cleared if a party somehow hasn't been set, but the outing is still considered active
- Removed Fauna restrictions for BABY BRAWL and NIGHT FIGHT tourneys
- Manual updates:
- Replaced outdated logo
- Corrected minigames and tourney count (12 and 54, respectively)
- Added a few "screenshots"
- And some other things
- Expanded DEX to mention more species stats and info, including diet, family, natural disposition and evolutions
WHAT'S FIXED
- Outing oddities- Potential game crash from checking outing status with party members not being set correctly
- Select screens not accounting for multiple Button A presses on OK
- Time scale scene using the script for shell skins instead of its own one
- Quitting the application via the MENU tab erroneously playing a fade in transition instead of a fade out
- BABY BRAWL and NIGHT FIGHT tourneys not having the first enemy nor rounds properly set
- Specific species' friends and enemies being accessed by the wrong species ID
- Held items being gauged incorrectly for evolution
WHAT'S NEW
- Selected items are now remembered when going through the Item Stock at home, or the Item Pouch during Ventures and Night Raids
- Inventory counts are now shown on the Item Stock/Pouch screen
- Increased effectiveness of Food and Drink items during Night Raids/Ventures
- Inventory screen can now be scrolled by +/- 10 with D-Pad Up and Down
- Item stock menu now checks items by category instead of type (most still don't do anything regardless)
- Added more warning messages for missing or situational features
- Voyages now give EXP to the participants
- Improved decay/relationship gains and losses from playing minigames with a helping player/party member
- Mood bonuses are now cleared after every fight
WHAT'S FIXED
- Active Reverian and their visitor not being visible during active switching scene
- Secret boss not having colour sprites
- Quest board exiting to the homeland hub menu even if accessed elsewhere
- Tourney progress not going pass no. 22
- AWAY icon not disappearing in outing-related select screens
- Food and Drink items potentially not healing/harming
- Certain minigames not gauging personality correctly
WHAT'S NEW
- Reduced cost of B. FUEL
WHAT'S FIXED
- Upgrade screen being invisible
- Potential game crash from certain decay stats not having any value set to them
WHAT'S NEW
- Levels (and species names, types and gender in the former case) are now shown during Night Raid and Venture encounters
- Speech during Night Raid/Venture selection is disabled for the time being
- Toned down levels and waves in the last 3 raids
- EXP gained from playing TUG minigame is now affected by size mismatch
WHAT'S FIXED
- Potential game freeze after selecting a leader right before a Venture fight
- Otherwise mute species speaking up during duo selection to directly address the new leader
- The Active Reverian's mood increasing/decreasing and helping party member's EXP being increased twice as much as it's supposed to be during TUG minigame
- Players getting no EXP whatsoever from said minigame
- Quests set in unreleased areas with technically unavailable Ophidiox being generated
WHAT'S NEW
- 11 species added (114 unique, 135 total)
- 10 tourneys added (50 total)
- 13 areas added (83 total)
- Party members may now attempt to move in to the home screen or just leave for a while
- Party members who instinctively or genuinely don't like one another can and will fight each other while at home; the loser doesn't incur any extra battles nor a true loss in their records, but may end up injured
- Others who really like the Active Reverian are a lot more likely to break in
- Item/Egg trading implemented
- The game now auto-saves after every successful interaction
- Connecting to others of an opposing version/mode will unlock something nice for both the host and client
- Party members in a bad mood might not undergo any Hunger decay while on the home screen
- Visitors may now attempt to leave on their own accord depending on their current state
- Wraiths may attempt to feed off of other party members' Spirit depending on their fondness
- Certain species are now guaranteed to obey no matter what
- Weather conditions now bleed into battle and directly bolster certain abilities/species/types, or damage participants outright
- Adjusted recruitment bonus from Poaching quests
- The 7 Primal boss zones now have recruitment enabled
- Weather conditions now bleed into battle and directly affect certain abilities/species
- Vampire ability no longer bypasses Violator
- Reduced redundancies in gauging what battlers do
- Reimplemented controller support for non-Steam builds
- Added LCD toggles and (volatile) fullscreen zoom for Android
- Randomized SLOTS selection
- Reduced redundancies in ability detection
- Consolidated home screen actions for the Active Reverian and their visitor (minus Home Events)
- And some other things
WHAT'S FIXED
- Finally fixed Energy decay not budging for an asleep Active Reverian
- Game crash from not having anyone available to see off a party (member) going away
- Potential game crash from a teammate attempting to say something that doesn't yet exist during Night Raids and Ventures
- Game crash from Voyage/Gig/School pointing to Venture/Night Raid status screens instead of the Away screen
- Missing response during certain Night Raid downtime speeches
- Canvas selection counts not updating correcly and a game crash from missing sheet names
- Corrected missing glasses on Handler Ferozeon's sad sprite
- Placeholder species speech being left over
- Species from the Imago Update not being considered as released (if still obtainable by regular means)
- Venture encounter menu not updating
- Tourney list including future tourneys with unfinished/undefined species
- Valzaios incorrectly picking up on the presence of female players instead of female party members while undergoing fondness-related stat decay
- Maybe some other things
Greetings gazers!
As of today, Riftcast has now launched on Steam... somewhat, prematurely. The 24th just doesn't count as a valid release date is all.
So anyway, I'd like to give my thanks to everyone who's pitched in with feedback and support. You've all been a bunch of wonderful peeps, and I really hope y'all enjoy this game. Do tell of what you're getting up to, and any funnies and secrets you come across!
For those that are just joining in, here's the gist of what's up, so far...
- Raise a team of up to 20 Reverians, one-by-one or all at once
- Over 100 obtainable species to raise
- Go on quests to increase your rank and unlock more areas
- Face off against foes in Ventures, Night Raids and Tourneys
- Play minigames to train and bond with your party party
- Send out party members in search of items, money and experience
- Connect with other users over P2P to fight and trade
- And some other things...
Thanks for looking, and stay tuned real soon for a major update...
https://store.steampowered.com/app/3025320
Now, there's been a dolled-up mobile port for Android and WearOS for a few months now. For all intents and purposes, nothing about the game itself is changed beyond the former lacking an overlay and screen size scaling being disabled - it's all in the UI.
Anyhow, this is just a cross-promotion for that's existence. There's been a closed test on Google Play for some time now, and today I'm trying for proper WearOS testing too, if I can manage it. These tests do require an email address though, so if you're interested but would still rather not go through all that, gimme a shout one way or another.
You will never see this on iOS or Mac, by the way.
Hello gazers!
Mainly just trying out Steam's playtest feature here. Show off the game to more people, maybe get some feedback out of it, y'know? Might be missing a few things from the description, but otherwise every major thing listed is up and ready.
A couple of registered peeps should already have this in their libraries by now (at least, I really hope they do), and if you're interested, simply pitch a request and you should be ready to go!
Mind, there's always the latest updates ready at the Discord and the website releases page too, but that's neither here nor there.
Still, be sure to check the manual, and maybe drop by the server sometime. I'd love to hear some thoughts about all this.
Minimum Setup
- OS: Linux distributions released after 2016
- Processor: x86_32 CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Graphics with OpenGL 2.1 compatibility
- Storage: 200 MB available space
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