TUXDB - LINUX GAMING AGGREGATE
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Revision 54

WHAT'S FIXED


- Venture encounter oddities - Main scene (not the menu nor splash) being invisible - Menu having untranslated Y/N prompt - Starting any sort of battle or selecting a battler being impossible - Visual oddities with READY screen text and speech overlapping - Game crash from team select attempting to ready a slot for Ventures/Raids


[ 2024-12-26 13:35:21 CET ] [ Original post ]

Revision 53

WHAT'S FIXED


- "SHOP" being unchanged in the German translation - Selecting a duo either leading to a game crash or not allowing another teammate to be selected - Sprites sometimes not showing on the READY screen - Game freeze from certain events attempting to return to the main Venture scene


[ 2024-12-20 06:30:08 CET ] [ Original post ]

Revision 52

WHAT'S NEW


- Implemented hatchable/adoptable Child forms for all normally obtainable, non-invader species - These species will now start as this when hatched, but not when evolved from a Lesser specifically - B.CAKE no longer does anything for Adults - Save files can now be created/loaded outside of the application's data folder - Adoptable slots now go from 5 to 10 - Added more Handler sprites (now 58/66) - Adjusted Dreheroc's and Nevernir's sprites

WHAT'S FIXED


- Unified feed screen only acknowledging party members' forms when loading in sprites, even if the consumer is the player character - Multiple erroneous checks for finishing a Connection battle - Adoption menu being inaccessible


[ 2024-11-30 20:20:31 CET ] [ Original post ]

Revision 51

WHAT'S FIXED


- Menu oddities: - Select option on main menu's starter menu being untranslated - Quit to menu option being cut off in the MENU tab menu (albeit only in English) - Starter reverian being duplicated across all 20 party slots


[ 2024-11-06 07:30:12 CET ] [ Original post ]

Revision 50

WHAT'S FIXED


- Game crashes/freezing from: - Finishing a training/arcade minigame or attempting to back out of the latter - Looping between Player/Party menus and profiles when attempting to back out of one or the other


[ 2024-10-13 17:25:06 CET ] [ Original post ]

Revision 49

WHAT'S NEW


- Completed converting and translating a few unchanged Connection, Venture, minigame, and finishing scenes, barring certain commands and events

WHAT'S FIXED


- Some scenes pointing to unused string main_select - Username entry scene having misaligned text - Windows(?) Steam port crashing before properly launching - Application not being quittable from the pre-splash settings screen


[ 2024-10-12 17:00:22 CET ] [ Original post ]

Revision 48

WHAT'S NEW


- Added menu and in-game translations for *most* strings in German, French, Spanish and Italian - Records are now implemented for team members only - Player characters now have their successful crafts recorded - Crafting changes: - Items that use skills other than Crafting now boost that particular stat after successful creations instead of only targeting Crafting - Records for crafting now acknowledge what sort of item is created - Player characters now have their successful crafts recorded - Drinks now focus on the Chemistry stat instead of Cooking - Species changes: - Species that resist Metal or have Steely skin are no longer maddened by nearby Merciren - Makotatsu no longer ignores female party members if they're a species it already likes/dislikes - Valzaios no longer warms up more than usual to male players if they're a disliked species - Added more quirks - Home changes: - Fondness and Bond between teammates can now be gleamed at HOME ROOM CHECK or by pressing Button B while someone's visiting - The player character can now be invited to hang out with the Active Reverian, but now cannot be set as the Active unless everyone else is dead or dismissed - Visitors are now acknowledged during crafting at home instead of just checking for the player specifically - The player's abilities now no longer do anything until they're right next to a party member - Visiting the homeland eatery now prompts a switch between the Active Reverian and their party member visitor, if any - Nurse, Echo Chamber, Motivator, Hostler, Wild Call, Inhumanity, Abnormie, Diviner and Aura abilities now activate on party members too, instead of just the player - Some of these also no longer scale with the user's level - Added 13 more Handler forms (now 46/66) - Invaders that wind up recruitable where they shouldn't will be killed - Added DEX shortcuts to a team member's species, even if they would otherwise be blocked from viewing under normal means - Consolidated outing select screens into team select (not that this makes the player acceptable) - Updated team select's script - The Night Raid/Venture menus, INFO and PLAY tabs now use unified menus alongside the main menu, home menu, GEAR tab and MENU tab - Specific party members can now be picked during player/party prompts instead of only the Active Reverian - The game now refuses to connect to other instances that aren't on the same revision - Replaced SETUP USER ICON with LANGUAGE at the main menu - Trimmed save files somewhat - Launching the application for the first time now mutes it completely, prompting you to pick a language and (re-)enable sound - Reduced global volume - And some other things

WHAT'S FIXED


- Game crashes/freezing from: - Nicknames going missing once fondness data is refreshed - Attempting to back out of the shell canvas screen - Calculating fondness between two party members during room events - Backing out of/finishing up in the Item Stock/Pouch menu - Attempting to feed a party member generic food - Ability oddities: - Sensitive acting like Pollinator instead of speeding up the status counter - Motivator checking if the ability holder is a party member instead of the visitor before activating - Game crash from Fickle Fettle or Nurse activating - Night Raid/Venture oddities: - Venture switching via menus not pointing to the actual scene - Checking held items during Night Raids kicking you back to the menu - Egg generation not checking the 10th Egg Carton slot - Rolling a recruitment event in when the current area doesn't allow for recruiting and the current quest (if any) isn't a Poaching one causing said quest to be considered completed - Recruitment of regular encounters being disabled during Poaching quests - Menu oddities: - Quitting out of party select from room inviting prompt sending you back to the old home room menu - Accessing home minigames via the PLAY tab instead of the home menu throwing you back to said menu instead of its selection of games - Refusing to evolve at the End of the Line sending you back to Terminus Crossroads instead of itself - Homeland hub menu pointing to an old Gigs status screen and not the consolidated outing one - In-game homeland selection screen text potentially overflowing - Homeland Y/N prompt having the script for Upgrading - INFO PARTY not checking for a party of less than 2 - Happy status appearing when a party member hates another one instead of an Enraged one - Party select updating itself before checking blocked slots, always making the party member in the first slot seem available even when they aren't - Visiting party members being slightly visible at the edge during room events - Oddities with adult Langarde's sprites, mainly its first frame - Redundancies in setting a venture leader's abilities from the player/party prompt - Merciren's help dialogue appearing for jeering too - Maybe some other things


[ 2024-10-08 18:38:29 CET ] [ Original post ]

Revision 47

WHAT'S FIXED


- Evolutions not sticking


[ 2024-09-17 10:03:32 CET ] [ Original post ]

Revision 46

WHAT'S FIXED


- GEAR menu being completely inaccessible - DEX profiles being unquittable - New home menu may or may not have been an unfinished scene


[ 2024-09-17 08:57:53 CET ] [ Original post ]

Revision 45

WHAT'S NEW


- Added more unique area backgrounds

WHAT'S FIXED


- Menu/screen oddities - New save files couldn't be created at all if one doesn't already exist for that slot - Save present warning being cut off in English - Saving a game not changing the menu nor playing a sound - Loading a game also having its usual sound supplanted by the accept sound - Ready screen not displaying a proper translation


[ 2024-09-17 07:05:41 CET ] [ Original post ]

Revision 44

WHAT'S NEW


- Menu changes: - Some menus no longer consist of what's basically just an sprite sheet and multiple bespoke scenes, now having live text in one scene - Resetting user/save data now has an extra Y/N prompt - Outing changes - Voyage/Gig/School conditions are now cleared if a party somehow hasn't been set, but the outing is still considered active - Removed Fauna restrictions for BABY BRAWL and NIGHT FIGHT tourneys - Manual updates: - Replaced outdated logo - Corrected minigames and tourney count (12 and 54, respectively) - Added a few "screenshots" - And some other things - Expanded DEX to mention more species stats and info, including diet, family, natural disposition and evolutions

WHAT'S FIXED


- Outing oddities - Potential game crash from checking outing status with party members not being set correctly - Select screens not accounting for multiple Button A presses on OK - Time scale scene using the script for shell skins instead of its own one - Quitting the application via the MENU tab erroneously playing a fade in transition instead of a fade out - BABY BRAWL and NIGHT FIGHT tourneys not having the first enemy nor rounds properly set - Specific species' friends and enemies being accessed by the wrong species ID - Held items being gauged incorrectly for evolution


[ 2024-09-12 19:48:38 CET ] [ Original post ]

Revision 43

WHAT'S NEW


  • Selected items are now remembered when going through the Item Stock at home, or the Item Pouch during Ventures and Night Raids
  • Inventory counts are now shown on the Item Stock/Pouch screen
  • Increased effectiveness of Food and Drink items during Night Raids/Ventures
  • Inventory screen can now be scrolled by +/- 10 with D-Pad Up and Down
  • Item stock menu now checks items by category instead of type (most still don't do anything regardless)
  • Added more warning messages for missing or situational features
  • Voyages now give EXP to the participants
  • Improved decay/relationship gains and losses from playing minigames with a helping player/party member
  • Mood bonuses are now cleared after every fight

WHAT'S FIXED


  • Active Reverian and their visitor not being visible during active switching scene
  • Secret boss not having colour sprites
  • Quest board exiting to the homeland hub menu even if accessed elsewhere
  • Tourney progress not going pass no. 22
  • AWAY icon not disappearing in outing-related select screens
  • Food and Drink items potentially not healing/harming
  • Certain minigames not gauging personality correctly


[ 2024-08-26 16:51:41 CET ] [ Original post ]

Revision 42

WHAT'S NEW


  • Reduced cost of B. FUEL

WHAT'S FIXED


  • Upgrade screen being invisible
  • Potential game crash from certain decay stats not having any value set to them


[ 2024-08-25 09:38:03 CET ] [ Original post ]

Revision 41

WHAT'S NEW


  • Levels (and species names, types and gender in the former case) are now shown during Night Raid and Venture encounters
  • Speech during Night Raid/Venture selection is disabled for the time being
  • Toned down levels and waves in the last 3 raids
  • EXP gained from playing TUG minigame is now affected by size mismatch

WHAT'S FIXED


  • Potential game freeze after selecting a leader right before a Venture fight
  • Otherwise mute species speaking up during duo selection to directly address the new leader
  • The Active Reverian's mood increasing/decreasing and helping party member's EXP being increased twice as much as it's supposed to be during TUG minigame
  • Players getting no EXP whatsoever from said minigame
  • Quests set in unreleased areas with technically unavailable Ophidiox being generated


[ 2024-08-24 20:48:38 CET ] [ Original post ]

The Spectrum Update

WHAT'S NEW


  • 11 species added (114 unique, 135 total)
  • 10 tourneys added (50 total)
  • 13 areas added (83 total)
  • Party members may now attempt to move in to the home screen or just leave for a while
  • Party members who instinctively or genuinely don't like one another can and will fight each other while at home; the loser doesn't incur any extra battles nor a true loss in their records, but may end up injured
  • Others who really like the Active Reverian are a lot more likely to break in
  • Item/Egg trading implemented
  • The game now auto-saves after every successful interaction
  • Connecting to others of an opposing version/mode will unlock something nice for both the host and client
  • Party members in a bad mood might not undergo any Hunger decay while on the home screen
  • Visitors may now attempt to leave on their own accord depending on their current state
  • Wraiths may attempt to feed off of other party members' Spirit depending on their fondness
  • Certain species are now guaranteed to obey no matter what
  • Weather conditions now bleed into battle and directly bolster certain abilities/species/types, or damage participants outright
  • Adjusted recruitment bonus from Poaching quests
  • The 7 Primal boss zones now have recruitment enabled
  • Weather conditions now bleed into battle and directly affect certain abilities/species
  • Vampire ability no longer bypasses Violator
  • Reduced redundancies in gauging what battlers do
  • Reimplemented controller support for non-Steam builds
  • Added LCD toggles and (volatile) fullscreen zoom for Android
  • Randomized SLOTS selection
  • Reduced redundancies in ability detection
  • Consolidated home screen actions for the Active Reverian and their visitor (minus Home Events)
  • And some other things

WHAT'S FIXED


  • Finally fixed Energy decay not budging for an asleep Active Reverian
  • Game crash from not having anyone available to see off a party (member) going away
  • Potential game crash from a teammate attempting to say something that doesn't yet exist during Night Raids and Ventures
  • Game crash from Voyage/Gig/School pointing to Venture/Night Raid status screens instead of the Away screen
  • Missing response during certain Night Raid downtime speeches
  • Canvas selection counts not updating correcly and a game crash from missing sheet names
  • Corrected missing glasses on Handler Ferozeon's sad sprite
  • Placeholder species speech being left over
  • Species from the Imago Update not being considered as released (if still obtainable by regular means)
  • Venture encounter menu not updating
  • Tourney list including future tourneys with unfinished/undefined species
  • Valzaios incorrectly picking up on the presence of female players instead of female party members while undergoing fondness-related stat decay
  • Maybe some other things


[ 2024-08-24 14:29:10 CET ] [ Original post ]

The Launch

Greetings gazers! As of today, Riftcast has now launched on Steam... somewhat, prematurely. The 24th just doesn't count as a valid release date is all. So anyway, I'd like to give my thanks to everyone who's pitched in with feedback and support. You've all been a bunch of wonderful peeps, and I really hope y'all enjoy this game. Do tell of what you're getting up to, and any funnies and secrets you come across! For those that are just joining in, here's the gist of what's up, so far...

  • Raise a team of up to 20 Reverians, one-by-one or all at once
  • Over 100 obtainable species to raise
  • Go on quests to increase your rank and unlock more areas
  • Face off against foes in Ventures, Night Raids and Tourneys
  • Play minigames to train and bond with your party party
  • Send out party members in search of items, money and experience
  • Connect with other users over P2P to fight and trade
  • And some other things...
Thanks for looking, and stay tuned real soon for a major update... https://store.steampowered.com/app/3025320


[ 2024-08-23 21:59:22 CET ] [ Original post ]

The Android Port

Now, there's been a dolled-up mobile port for Android and WearOS for a few months now. For all intents and purposes, nothing about the game itself is changed beyond the former lacking an overlay and screen size scaling being disabled - it's all in the UI. Anyhow, this is just a cross-promotion for that's existence. There's been a closed test on Google Play for some time now, and today I'm trying for proper WearOS testing too, if I can manage it. These tests do require an email address though, so if you're interested but would still rather not go through all that, gimme a shout one way or another. You will never see this on iOS or Mac, by the way.


[ 2024-08-14 22:20:34 CET ] [ Original post ]

The Playtest

Hello gazers! Mainly just trying out Steam's playtest feature here. Show off the game to more people, maybe get some feedback out of it, y'know? Might be missing a few things from the description, but otherwise every major thing listed is up and ready. A couple of registered peeps should already have this in their libraries by now (at least, I really hope they do), and if you're interested, simply pitch a request and you should be ready to go! Mind, there's always the latest updates ready at the Discord and the website releases page too, but that's neither here nor there. Still, be sure to check the manual, and maybe drop by the server sometime. I'd love to hear some thoughts about all this.


[ 2024-07-12 18:30:36 CET ] [ Original post ]

Riftcast
Shiv Developer
/shvspce/ Publisher
2024-08-23 Release
Game News Posts: 18
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (17 reviews)
Public Linux Depots:
  • [0 B]


Discover the realm of Reveria, a wild world a cast of curious creatures call home. Take the role as one of these monsters as you encounter all kinds of Reverians, and embark on all sorts of adventures and quests!

⭐ PLAY YOUR WAY

Customise your experience with two versions in Red and Blue, with exclusive and more easily accessible areas, homelands, species and shells, real time progression toggles and two distinct gameplay modes...

⭐ GO EASY, GO HARD

In Revery Mode, you're free to tame and nurture your currently active Reverian in one of 10 distinct homelands, while Gazing Mode presents a more challenging experience with requiring regular check-ins to maintain your whole team's well-being all at once - all while playing as the very weakest Reverians.

⭐ MEET THE REVERIANS

Play as one of over 50 fully-evolved Reverians in Revery Mode (or 5 special Reverians in Gazing Mode), and encounter over 100 species and discover their unique traits and needs, from dietary needs and instinctual habits to elemental skills and special abilities. Recruit and raise up to 20 party members through adoption, dropped eggs and defeating invaders!

⭐RAISE YOUR REVERIANS

Keep your party in top form by feeding, training and tending to their needs. Spend quality time with your party members by playing minigames and fighting alongside them, and watch bonds form as they hang out amongst each other... but watch out for infighting, truancy and sabotage!

⭐ COMPETE IN BATTLES

Fight with your party members or enter the fray with your own player character in classic turn-based bouts. Test your skills in Training Battles, participate in Tourneys, and undertake daring Nightward Raids against waves of adversaries!

⭐ EXPLORE THE WORLD

Visit your homeland for items, amenities and quests, and send off party members to search for materials and work for money and experience. Discover new areas to explore in as you increase your Player Rank with quests and raids!

⭐ COLLECT, CULTIVATE AND CRAFT

Manage your inventory wisely and stock up on essential supplies from your homeland's shops and the elusive Alterworks Depot. Harvest plants, go on a voyage for materials, craft your own items and cook new foods with the help of your party members!

✨ FEATURING

  • 124 species currently available, 21 of which subspecies
  • 70 zones of differing continents and biomes to explore
  • 50 tourneys to take on
  • 11 minigames for training and bonding
  • 11 homelands with exclusive items
  • 6 quest types involving battles and item/egg deliveries
  • Over 300 obtainable items, materials and foods
  • Forever free!

💫 PLEASE NOTE

This game's still in active development, and certain features, items and the like that are already visible or available don't do anything as of yet. Updates are also prioritized for the PC version first - it might take a bit for Android... whenever that'll come out.

There are also some differences between Red and Blue versions, such as how often certain species appear and what areas are readily available or temporary, but exclusive content isn't totally inaccessible on one or the other.


MINIMAL SETUP
  • OS: Linux distributions released after 2016
  • Processor: x86_32 CPUMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Graphics with OpenGL 2.1 compatibility
  • Storage: 200 MB available space
GAMEBILLET

[ 6107 ]

26.34$ (12%)
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GAMERSGATE

[ 575 ]

0.58$ (92%)
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27.49$ (45%)
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0.51$ (83%)
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2.55$ (87%)
12.75$ (74%)
12.75$ (74%)
4.88$ (62%)
1.28$ (87%)

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