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All damage skill sound effects are played using spatial audio! "Spatial audio" refers to sounds placed in a three dimensional space. It requires a "listener" to hear the audio, and a "source" to emit the audio. Listeners and sources both have a 3D position and direction, and sources have additional settings for specifying how the sound should propagate in the 3D space.
In FO2 the listener position is set to your characters position and the source position is set to the damage target's position. The source also is set to currently be at default volume from 1-64 pixels from the target, falls off from 64-512 pixels, and is silent past 512 pixels. This will possibly be changed to use the viewport size in the future.
All damage skills now have visual effects and sound effects that play on the target. We continue to work on finding and commissioning more visual effects and sound effects to cover other skill types like buffs, healing, and teleports.
Fight Lines
Welcome to the first steps of customizing your gameplay! Fight Lines introduce a new way to personalize the game to you. Head on over to the Fight Line Shop in Mirabella Cove to find a new color today! More colors will come out in the future!
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