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One of the best parts of porting the game to Unreal Engine 4 was possibility to deploy to more platforms easily. Being such as a small team those advantages are one of the most important features of a game engine. But easier doesn't means it will be piece of cake. Even with Unreal Engine “push one button to deploy on Mac” mechanism problems arise. In our case the main problem was the key bindings. Key bindings in the game were managed by a third party plugin that does not have official Mac support. We tried to fix the problem but it was not easy for us and then, we had to overpass this by removing the plugin and obviously, the possibility to change the game’s key assignments. It’s not the best solution, but meanwhile we try to fix or replace the plugin Mac users will be able to play the game. Next step, maybe Linux?
One of the best parts of porting the game to Unreal Engine 4 was possibility to deploy to more platforms easily. Being such as a small team those advantages are one of the most important features of a game engine. But easier doesn't means it will be piece of cake. Even with Unreal Engine push one button to deploy on Mac mechanism problems arise. In our case the main problem was the key bindings. Key bindings in the game were managed by a third party plugin that does not have official Mac support. We tried to fix the problem but it was not easy for us and then, we had to overpass this by removing the plugin and obviously, the possibility to change the games key assignments. Its not the best solution, but meanwhile we try to fix or replace the plugin Mac users will be able to play the game. Next step, maybe Linux?
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