Hi everyone! Great news for both VR players and non VR players! Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters tall in the game anymore, the player spawning in the wrong direction after entering a portal have been fixed and it is now easer than ever to return to the main menu using the vive controllers! Aside from that, after investigating a little bit, we have also added better fullscreen support. So, how does it works now? When you launch the game in Non-VR, the game will automatically detect the highest native resolution of your monitor and then you can force a higher or lower resolution using screen percentage in the settings menu. No more "windowed fullscreen" problems :) We have also added a little menu when you launch the game that lets you choose if you want to play VR or non VR. But... we've done some testing and if you want to play non VR but you've got a Vive, you will have to turn off the vive first. It doesn't happen with all the Vives we have tested... but in some of them it will launch the game in VR instead of fullscreen if you got it plugged... Complete and serious changelog: - Fixed VR eye height while ingame. -Fixed Pawn too far from eyes while ingame. -Fixed bad player rotation after going out of a Portal. -Redesigned the pause menu to a "fade to go back to main menu" widget. - Added choose how do you want to play little menu on steam. -Changed the steam library name to MIND: Path to Thalamus E.Edition to adapt to the choose how do you want to play Menu. -12 minor bugs fixed. Including lighting build leaks and static lighting not being applied to some meshes.
Hi everyone! Great news for both VR players and non VR players! Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters tall in the game anymore, the player spawning in the wrong direction after entering a portal have been fixed and it is now easer than ever to return to the main menu using the vive controllers! Aside from that, after investigating a little bit, we have also added better fullscreen support. So, how does it works now? When you launch the game in Non-VR, the game will automatically detect the highest native resolution of your monitor and then you can force a higher or lower resolution using screen percentage in the settings menu. No more "windowed fullscreen" problems :) We have also added a little menu when you launch the game that lets you choose if you want to play VR or non VR. But... we've done some testing and if you want to play non VR but you've got a Vive, you will have to turn off the vive first. It doesn't happen with all the Vives we have tested... but in some of them it will launch the game in VR instead of fullscreen if you got it plugged... Complete and serious changelog: - Fixed VR eye height while ingame. -Fixed Pawn too far from eyes while ingame. -Fixed bad player rotation after going out of a Portal. -Redesigned the pause menu to a "fade to go back to main menu" widget. - Added choose how do you want to play little menu on steam. -Changed the steam library name to MIND: Path to Thalamus E.Edition to adapt to the choose how do you want to play Menu. -12 minor bugs fixed. Including lighting build leaks and static lighting not being applied to some meshes.
MIND: Path to Thalamus Enhanced Edition
Pantumaca Barcelona
Talking About Media
2014-08-05
Indie Strategy Singleplayer
Game News Posts 43
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(841 reviews)
http://mindpathtothalamus.com/
https://store.steampowered.com/app/296070 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Standing
 1 
Seated
 1 
Mind_Linux_Content [7.54 G]
Change the entire environment!
Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.Enhanced Edition Features
- Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
- Integrated VR Olive control scheme: more immersion, less dizziness.
- Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
- Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
- 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
- More than 40 different, creative puzzles seamlessly integrated into the environment.
- 6 ways to affect the environment in order to solve the puzzles.
- More than 25 distinct landscapes into with which you will be able to interact.
- Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
- More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
- Face down imposing enemies by using your creativity and everything you have learnt along the way.
- 22 achievements full of Easter eggs and references.
- OST and Artbook included.
Who are we?
Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.
- OS: Debian compatible
- Processor: Core 2 Duo E4300 1.8GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS
- Storage: 2 GB available spaceAdditional Notes: Proprietary drivers required
- OS: Debian compatible
- Processor: Intel Core i5-3570K 3.4GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660
- Storage: 2 GB available spaceAdditional Notes: Proprietary drivers required
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