Yes, those are important. So it turns out that Unity doesn't play too terribly nice with UI sliders and controllers. The music and sfx settings went from "loud" to "inaudible" in about one dpad tick. Which is bad. So I rebalanced the sliders to have a little more fidelity than that. Also, the initial "talk" sfx right at the start of the game was a little abrasive, I toned it down. Some additional updates: - You can now toggle cursor visibility in the settings. Just in case you want to... use the touch controls, but with a mouse? Please don't do this. Really this is just for if you want to click ui things with your mouse. Forget I mentioned the other thing. - Fixed the relic area foreground trees disappearing if you do the whole dungeon then go back again for seconds - Fixed Joxxi talking over an item gain in the library - Fixed Clover doubling up on dialog when talking about the axe - Fixed the crow at the entrance to the nightmare woods just... not talking. At all. - Removed the machine behind the elevator in postgame And that's it! Less game-breaking bugs than last time, so this is good progress in the direction of "no bugs". Not that I'll ever actually reach no bugs. But it's a happy fantasy.
Afterplace
Evan Kice
Evan Kice
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(34 reviews)
http://afterplacegame.com
https://store.steampowered.com/app/2721530 
[0 B]
Originally designed for mobile devices, Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).
Game Features:
- About 10 hours of unique gameplay (and much more if you lose your way)
- No overworld map
- An open world that lets you explore any path in any order
- Tons of friends, enemies, and at least one frenemy
- The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power
- Okay maybe there is an overworld map
- Multiple endings, decided by choices you probably don't even know you're making
- Like 25 unique enemies? That's a lot, right?
- Wait, no, this overworld map is written on a napkin with crayon. That won't do.
- Secret paths that will take you to completely normal and fun places
- A cat that you can pet. With your sword.
- The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.
- At least two overworld maps.
About the Author:
Afterplace is made entirely by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released on mobile in December of 2022, but Evan plans on continuing to support and polish the game when he can!- OS: Any
- Processor: PreferablyMemory: 600 MB RAM
- Memory: 600 MB RAM
- Graphics: The equivalent of a smartphone from 2010
- Storage: 300 MB available space
- OS: Any
- Processor: YesMemory: 600 MB RAM
- Memory: 600 MB RAM
- Graphics: The equivalent of a smartphone from 2015
- Storage: 300 MB available space
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