Found out that if players clicked through the initial intro text with the mouse, the movement tutorial would switch back to touch. Because in the eyes of the steam deck, mouse is touch. Welp. It's fixed now. Also, still trying to fine-tune audio balances everywhere. Phone speakers are small and have terribly bass, so all the audio in the game had originally been boosted absurdly to counteract this. I did not correct for the very nice headphones everyone plays pc games with. Apologies for the ear bleed, hopefully it's fully corrected after this round. Some small things - using an item no longer also swings your sword, changed what keyboard keys are shown for some tutorials, added whole new dialog lines because I have watch several streamers do some interesting sequence breaks I did not expect. Finally, I'm getting the game set up for localization now. This includes ensuring every piece of text is in the Big Giant Properties File For Dialog. I've done my best to ensure that no dialog was harmed in the process. I'm excited to bring some more languages soon! See you then.
Afterplace
Evan Kice
Evan Kice
2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(34 reviews)
http://afterplacegame.com
https://store.steampowered.com/app/2721530 
[0 B]
Originally designed for mobile devices, Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).
Game Features:
- About 10 hours of unique gameplay (and much more if you lose your way)
- No overworld map
- An open world that lets you explore any path in any order
- Tons of friends, enemies, and at least one frenemy
- The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power
- Okay maybe there is an overworld map
- Multiple endings, decided by choices you probably don't even know you're making
- Like 25 unique enemies? That's a lot, right?
- Wait, no, this overworld map is written on a napkin with crayon. That won't do.
- Secret paths that will take you to completely normal and fun places
- A cat that you can pet. With your sword.
- The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.
- At least two overworld maps.
About the Author:
Afterplace is made entirely by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released on mobile in December of 2022, but Evan plans on continuing to support and polish the game when he can!- OS: Any
- Processor: PreferablyMemory: 600 MB RAM
- Memory: 600 MB RAM
- Graphics: The equivalent of a smartphone from 2010
- Storage: 300 MB available space
- OS: Any
- Processor: YesMemory: 600 MB RAM
- Memory: 600 MB RAM
- Graphics: The equivalent of a smartphone from 2015
- Storage: 300 MB available space
[ 5951 ]
[ 3198 ]