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Okay, so I'm really excited about this one. Afterplace now supports custom dialog files, and will export and import custom dialogs in the settings menu! While I'm a solo dev with limited resources, I understand that it can be frustrating to not be able to play a game in your own language. So, while I continue to work on official language supports, I've opened up the ability for the community to create and share their own translations (or toss the whole thing into an auto translator, your mileage may vary). Please note that I'm still working on support for all text and character fonts, but expect that in a future update soon. I've also fixed a ton of small bugs, including Minno showing up in the wrong place after important events happen, and some small visuals to point players in the right direction of some content. The full changelog is below. Thanks everyone! Changelog:
- Added ability for custom dialog, and button to export dialog to a file for custom translations
- Added a console to the big machine so players know what to interact with
- Fixed Joxxi appearing in library during fugue
- Fixed Minno appearing in house after failed nightmare trip
- Fixed graphics mode toggle being too easy to accidentally trigger
- Added indicator that wheat is being cut during sword golem scene
- Fixed partners acting weird in shattered town houses
- Fixed shady doctor resetting conversations after important scenes
- Fixed music sometimes cutting out in surreal and at flamingo boss
[ 2025-02-21 20:27:01 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Originally designed for mobile devices, Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).
Game Features:
- About 10 hours of unique gameplay (and much more if you lose your way)
- No overworld map
- An open world that lets you explore any path in any order
- Tons of friends, enemies, and at least one frenemy
- The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power
- Okay maybe there is an overworld map
- Multiple endings, decided by choices you probably don't even know you're making
- Like 25 unique enemies? That's a lot, right?
- Wait, no, this overworld map is written on a napkin with crayon. That won't do.
- Secret paths that will take you to completely normal and fun places
- A cat that you can pet. With your sword.
- The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.
- At least two overworld maps.
About the Author:
Afterplace is made entirely by one person, Evan Kice. A former software engineer from Austin TX, Evan quit his job (to the dismay of his friends and family) and has been working full time on Afterplace since early 2019. The initial game released on mobile in December of 2022, but Evan plans on continuing to support and polish the game when he can!- OS: Any
- Processor: PreferablyMemory: 600 MB RAM
- Memory: 600 MB RAM
- Graphics: The equivalent of a smartphone from 2010
- Storage: 300 MB available space
- OS: Any
- Processor: YesMemory: 600 MB RAM
- Memory: 600 MB RAM
- Graphics: The equivalent of a smartphone from 2015
- Storage: 300 MB available space
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