





March Update Preview
Each of the recent major patches has focused on adding new content for a single station and patch 0.9 is no exception. This time the bulk of the new content will be found in Station 6 (between levels 50 and 65) but you'll also find plenty of new stuff in the early game too.
The FR2 Malefactor: With improved missile and shield cabilities over the FR1, this beast of a frigate deals out some serious punishment. If you've got your sights set on piloting one of these then keep your eyes on the armories as you approach level 30.
The C2 Assiduous: The corvette class has always been the jack of all trades and this new model offers even more versatility with additional upgrade slots and larger missile storage and regeneration speeds. You should be able to get your hands on one as you level into the high 20's.
The M3 Stalker: The final missile class hull makes it's debut in patch 0.9. The Stalker and it's variant The Bird of Prey are the definitive missile capable warships. You'll run into the Stalker in the fourth station but you'll need to push much deeper to grab a Bird of Prey which you'll be unlikely to loot or buy before level 50.
For those that prefer being pushed to their limit, Station 6 now has four brand new combat arenas. After the mayhem found in Station 5, the sixth set of arenas will start to push your flexibility.
Starting out with a swarm arena, things soon turn towards one vs. one combat against much more powerful ships where you'll need to think carefully about your upgrade loadout if you want to survive.
Black Hole: This has to be one of our favorite gadgets so far. You'll get to unleash the power of gravity to devastating effect. If you have the skills to take down the first arena in station 6 you should be dragging your enemies to their doom soon after breaking level 50.
You can see a 720p, extended gfycat of the above clip here:HERE Upgrade Anywhere: Tired of having to dock at a garage to install that spangly new upgrade you looted? Worry no more. Upgrade Anywhere will allow you to change your upgrades, gadgets and even your hull whenever you please. It will take up a miscellaneous upgrade slot but with the versatility to swap your loadout at a moments notice you'll find this gadget difficult to ignore. You'll also find it almost essential for completing some of the end game arenas. Don't expect to find this until the high level 50's.
Retribution: Once installed, the Retribution upgrade will significantly increase your damage for nine seconds after picking up uranium loot. It's both stackable and overclockable, and unlocks new combat strategies for those that specialize in it's destructive power. You should find the first version of this upgrade around level 35 but you'll probably want to wait for the more powerful higher level versions before it really starts to shine. Code Analyser: This one does what it says on the tin. It refines your ships ability to squeeze every last bit of code out of your loot pickups for faster upgrade completion and leveling speed. Like the Retribution upgrade you'll get the most bang for your buck with this in the late game but you'll likely see it first in the early level 40's.
The ships in NeonXSZ have always had the ability to form squadrons but in this update we've reworked and improved this system to have a much bigger impact on gameplay. Squadrons are now much more likely to form, especially at the lower levels, and squadron sizes can now grow much bigger. Be careful when you see them as they now work much better as a team and won't take kindly to you trying to pick off their members. They're also much more likely to invade enemy space so keep your eyes peeled for enemy raiding parties.
To help speed up tracking of your target we've added a new indicator around your crosshair that will point you in the direction of your current target.
In patch 0.9 you'll find that early game leveling speed has been increased significantly. Enemy kills will result in larger loot drops througout the game allowing you to collect new upgrade code much faster. Uranium drop sizes and task rewards have also been increased for the first half of the game. In the late game you'll be getting more code from your loot than you would previously but uranium will start to become more scarse. The overall effects of these changes mean that the loot grind has shifted into the late game rather than being more evenly spread throughout all level ranges. Our goal with this change was to allow you to see more of the game, and unlock more of the cool ships, gadgets and upgrades much sooner, without altering the overall length of the game.
In patch 0.9 all arena entrances are marked with both the heighest Tech Level of enemies inside and the loot you'll be rewarded with if you complete them. This gives players increased confidence when first visiting arenas and a bigger incentive to complete them as soon as possible to get your hands on high level gadgets and loot early.
A new panel has been added to the audio menu to allow you to disable various message types said by your ship's computer. She was always meant to be monotone but never monotonous so you can now customize which types of feedback you want to hear.
That about covers the major new additions coming in patch 0.9. There's been plenty of other tweaks and changes that we'll list in the patch notes upon release. ____________________________________________________________
If everything goes smoothly, it's possible that it could be available next week but that would be a bit of a squeeze. We'll have to see how things pan out but it's really close. For daily updates you can check in with the game's Dev Diary HERE.
[ 2015-03-06 19:20:18 CET ] [ Original post ]
Patch 0.9 is just around the corner folks. Bringing with it a bevy of new ships, upgrades, gadgets and environments, the next content patch should be touching down within the next couple of weeks. Here's a preview of what's in store.
Overview:
Each of the recent major patches has focused on adding new content for a single station and patch 0.9 is no exception. This time the bulk of the new content will be found in Station 6 (between levels 50 and 65) but you'll also find plenty of new stuff in the early game too.
3 New Hulls:
The FR2 Malefactor: With improved missile and shield cabilities over the FR1, this beast of a frigate deals out some serious punishment. If you've got your sights set on piloting one of these then keep your eyes on the armories as you approach level 30.

The C2 Assiduous: The corvette class has always been the jack of all trades and this new model offers even more versatility with additional upgrade slots and larger missile storage and regeneration speeds. You should be able to get your hands on one as you level into the high 20's.

The M3 Stalker: The final missile class hull makes it's debut in patch 0.9. The Stalker and it's variant The Bird of Prey are the definitive missile capable warships. You'll run into the Stalker in the fourth station but you'll need to push much deeper to grab a Bird of Prey which you'll be unlikely to loot or buy before level 50.

Four new arenas:
For those that prefer being pushed to their limit, Station 6 now has four brand new combat arenas. After the mayhem found in Station 5, the sixth set of arenas will start to push your flexibility.

Starting out with a swarm arena, things soon turn towards one vs. one combat against much more powerful ships where you'll need to think carefully about your upgrade loadout if you want to survive.

Two new gadgets
Black Hole: This has to be one of our favorite gadgets so far. You'll get to unleash the power of gravity to devastating effect. If you have the skills to take down the first arena in station 6 you should be dragging your enemies to their doom soon after breaking level 50.

You can see a 720p, extended gfycat of the above clip here:HERE Upgrade Anywhere: Tired of having to dock at a garage to install that spangly new upgrade you looted? Worry no more. Upgrade Anywhere will allow you to change your upgrades, gadgets and even your hull whenever you please. It will take up a miscellaneous upgrade slot but with the versatility to swap your loadout at a moments notice you'll find this gadget difficult to ignore. You'll also find it almost essential for completing some of the end game arenas. Don't expect to find this until the high level 50's.

Two new Miscellaneous Upgrades:
Retribution: Once installed, the Retribution upgrade will significantly increase your damage for nine seconds after picking up uranium loot. It's both stackable and overclockable, and unlocks new combat strategies for those that specialize in it's destructive power. You should find the first version of this upgrade around level 35 but you'll probably want to wait for the more powerful higher level versions before it really starts to shine. Code Analyser: This one does what it says on the tin. It refines your ships ability to squeeze every last bit of code out of your loot pickups for faster upgrade completion and leveling speed. Like the Retribution upgrade you'll get the most bang for your buck with this in the late game but you'll likely see it first in the early level 40's.
Squadrons:
The ships in NeonXSZ have always had the ability to form squadrons but in this update we've reworked and improved this system to have a much bigger impact on gameplay. Squadrons are now much more likely to form, especially at the lower levels, and squadron sizes can now grow much bigger. Be careful when you see them as they now work much better as a team and won't take kindly to you trying to pick off their members. They're also much more likely to invade enemy space so keep your eyes peeled for enemy raiding parties.
New Target Direction Indicator:
To help speed up tracking of your target we've added a new indicator around your crosshair that will point you in the direction of your current target.
Reworked leveling speed
In patch 0.9 you'll find that early game leveling speed has been increased significantly. Enemy kills will result in larger loot drops througout the game allowing you to collect new upgrade code much faster. Uranium drop sizes and task rewards have also been increased for the first half of the game. In the late game you'll be getting more code from your loot than you would previously but uranium will start to become more scarse. The overall effects of these changes mean that the loot grind has shifted into the late game rather than being more evenly spread throughout all level ranges. Our goal with this change was to allow you to see more of the game, and unlock more of the cool ships, gadgets and upgrades much sooner, without altering the overall length of the game.
New Arena Labels:
In patch 0.9 all arena entrances are marked with both the heighest Tech Level of enemies inside and the loot you'll be rewarded with if you complete them. This gives players increased confidence when first visiting arenas and a bigger incentive to complete them as soon as possible to get your hands on high level gadgets and loot early.
New Audio Options:
A new panel has been added to the audio menu to allow you to disable various message types said by your ship's computer. She was always meant to be monotone but never monotonous so you can now customize which types of feedback you want to hear.
..and more...
That about covers the major new additions coming in patch 0.9. There's been plenty of other tweaks and changes that we'll list in the patch notes upon release. ____________________________________________________________
When will this patch will be released?
If everything goes smoothly, it's possible that it could be available next week but that would be a bit of a squeeze. We'll have to see how things pan out but it's really close. For daily updates you can check in with the game's Dev Diary HERE.
[ 2015-03-06 19:20:18 CET ] [ Original post ]
NeonXSZ
Intravenous Software
Developer
None - Independent
Publisher
2016-02-22
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(92 reviews)
The Game includes VR Support
Public Linux Depots:
- NeonXSZ Linux [409.01 M]
When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
![]()
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
![]()
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
![]()
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
What is it like to play?
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
FEATURES:
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
- Highly customizable:
Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.
- Real Loot:
Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.
If you see it, you can loot it, fly it, and use it.
MINIMAL SETUP
- OS: Ubuntu 10.10 or later (see below)
- Processor: 1.8GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Geforce 210. 9600GT or better. Radeon HD 3670 or better.
- Storage: 450 MB available spaceAdditional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
- OS: Ubuntu 10.10 or later (see below)
- Processor: 3GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce 9800GTX+ / GTS 240. Radeon HD 4830 / HD 6800M. Intel HD4000
- Storage: 450 MB available space
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