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Build 0.9 Patch Notes
Leveling Speeds Reworked : Significantly increased loot drop sizes. Higher uranium drops in the early game.
Squadron Tech Overhaul : Ships form into larger more dangerous sqaudrons with improved team AI.
Target Direction Indicator : A new HUD element around your crosshairs to point towards your current target.
Improved Arena Labels : Arenas are now marked with recommended levels and the loot rewards that they offer.
New Audio Options : The audio menu now allows you to disable various types of voice messages from Betty.
New Targetting HUD help menu topic
Fixed issue that cutoff bottom rows from Key Config panel.
Fixed inconsistency in the version numbering of some upgrades.
Flak Cannon damage reduced by 15% - Spread increased slightly to be less powerful at long range.
Rail Gun damage increased by 20%.
New progress bar add to Game Initialization panel.
New HUD element added. LETHAL, DANGEROUS, and FRIEND added to the targeting HUD while below level 2.
Overdrive now works when combined with all strafe keys.
Fixed incorrect cockpit label when disarmer missiles were installed.
The Energy Storage slot is now automatically selected when changing hulls rather than requesting the player to choose a slot.
Numerous AI improvements including increased use of defensive gadgets by AI ships.
2xMSAA added to the 'Standard' default graphics preset. Can be disabled if desired.
This is the penultimate major content patch. The next content patch will be adding additional content to the final station in the game. Six out of the seven stations are now essentially content complete.
[ 2015-03-13 12:20:40 CET ] [ Original post ]
The major March 2015 content patch is now live. Click to see full patch notes. For a more detailed overview of the new patch (with screenshots and gifs) you can see the patch preview announcement HERE
New Content:
- 3 New Hulls - 1 Corvette, 1 Frigate, 1 Missile Fighter
- 4 Totally new arenas in station 6.
- 2 New Gadget Types- Black Hole & Upgrade Anywhere
- 2 New Upgrades Types - Retribution & Code Analyser
Main Features:
Miscellaneous Updates and Changes
[ 2015-03-13 12:20:40 CET ] [ Original post ]
NeonXSZ
Intravenous Software
Developer
None - Independent
Publisher
2016-02-22
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(92 reviews)
The Game includes VR Support
Public Linux Depots:
- NeonXSZ Linux [409.01 M]
When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
What is it like to play?
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
FEATURES:
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
- Highly customizable:
Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.
- Real Loot:
Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.
If you see it, you can loot it, fly it, and use it.
MINIMAL SETUP
- OS: Ubuntu 10.10 or later (see below)
- Processor: 1.8GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Geforce 210. 9600GT or better. Radeon HD 3670 or better.
- Storage: 450 MB available spaceAdditional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
- OS: Ubuntu 10.10 or later (see below)
- Processor: 3GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce 9800GTX+ / GTS 240. Radeon HD 4830 / HD 6800M. Intel HD4000
- Storage: 450 MB available space
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