We did it! After nearly 4 years, NeonXSZ is now both content and feature complete.
Build 0.95 adds the last major new feature: Objectives/Achievements. We don't like to do anything the normal way around these parts so in NeonXSZ the achievements award in-game currency (uranium) rather than some e-peen points. They also don't expect the player to jump through some crazy tedious hoops to complete them.
A typical objective may be something as simple as 'Kill 10 ships in the F1 hull'. They are designed to encourage the player to try out all the different hulls, gadgets, upgrades and play styles that are possible and in turn help the player to get the most out of the game.
The reward sizes have been balanced so that these new objectives are also entirely optional. For a sandbox game this is obviously important. We want you guys to play NeonXSZ however you damn well please, but if the totally open ended game structure doesn't suit your taste you can now follow a list of objectives throughout the game and be rewarded for completing them.
New and improved Gadget FX:
The second most noticeable change in this update is an improvement to the visual effects for many of the game's gadgets. Above you can see the new Blink effect, and below we have the much improved Gyro Shield. See the full patch notes below for more details on the changes to the other gadgets.
So is the game finished?
Pretty much yes, however we aren't planning to do a final release just yet. First we'll take this latest build for a spin, make whatever tweaks necessary, and then enter the final Beta phase. Beta will likely last for a few months and further visual improvements are expected. During the beta we'll be working on new promotional videos and preparing all the behind the scenes stuff to hopefully ensure a successful full release. You guys have been amazing throughout Neon's development and we can't thank you enough for all of your encouragement and support. Be sure to push the game to breaking point now and let us know if you run into any bugs or issues. If you have any last minute suggestions for tweaks and improvements please do let us know.
Build 0.95 Changelog
- 68 new Objectives/Achievements added. Can be found in Options/Objectives.
- New Advanced Gadget FX toggle option added to Options/Video
- GyroShield visuals dramatically improved with new shaders, and other improvements
- Ship spawn effect tweaked
- Ship spawn effect added when launching drones
- New sound effect added to the Barrier gadget when activated
- Barrier brightness increased for better visibility
- Barrier outline added
- New animation effect added as Barrier reaches max size.
- Black Hole gadget particle effects now only appear when Advanced Gadget FX is enabled.
- New effects added to Blink Gadget. Psychedelic rings appear along the length of the Blink path. Blur reworked during Blink when used by the player. Dynamic environmental recoloring effect added while Blink is used by the player.
- New blinding flash effect added around the target when hit by CorruptAI : Blind gadget
- Impunity now has a new, additional, shield visual effect
- New, simple, but high performance, Leech visual effect added. Advanced Gadget FX must now be enabled to see the previous fancy bezier curve based leech effect.
- Neutonic Shield shader tweaked with subtle kaleidoscopic effect.
- Slight rework of the Shockwave visual effect.
- Electrocute gadget's visual effect transparency increased for better visibility while installed.
- New positional marker effect added around all floating turrets to make them more visible.
- WarpPipe shaders tweaked
- Docking ports with upgrade shops are now guaranteed to also have garage services
- Docking ports with dealerships are now guaranteed to also have Quantum Teleporter services
- New Introduction page added to the beginning of the in-game help system
- New Objectives page added to the Beginners section of the in-game help system
- Non-player ships can no longer be pushed around during docking procedures. This prevents a number of potential issues with docking bays.
- New toggle option added to Options/Video to enable/disable the Vignetting effect. This setting is automated when using the game's video presets. Disabling this should improve GPU performance for very low end systems.
- Tooltip popup delay reduced to 0.3 from 0.5 seconds.
- Fixed missing loot pedestals and teleporter frames from Station 7 Arena 4.
[ 2015-08-28 10:47:21 CET ] [ Original post ]
🕹️ Partial Controller Support
- NeonXSZ Linux [409.01 M]
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
What is it like to play?
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
FEATURES:
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
- Highly customizable:
Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.
- Real Loot:
Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.
If you see it, you can loot it, fly it, and use it.
- OS: Ubuntu 10.10 or later (see below)
- Processor: 1.8GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Geforce 210. 9600GT or better. Radeon HD 3670 or better.
- Storage: 450 MB available spaceAdditional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
- OS: Ubuntu 10.10 or later (see below)
- Processor: 3GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce 9800GTX+ / GTS 240. Radeon HD 4830 / HD 6800M. Intel HD4000
- Storage: 450 MB available space
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