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Development Update - Nov 24th

With the game now content and feature complete and a couple of months having passed since the last update, we wanted to let you guys know that everything is going great behind the scenes in preparation for the 1.0 release. After the last update, the first job was to take a step back and decompress. After a couple of weeks away from development it became clear how stressed and wired I'd become from pushing so hard for nearly 4 years to get the game finished. Doubts and tension faded and I was soon refreshed and ready to start work on the final release trailer.

The New Trailer


Trailers are obviously very important for gaining attention for the game, but previously there was never enough time to dedicate to creating something special. The current trailers/videos were made over a year ago and at that time I knew they would need replacing soon enough. It made sense to focus development time on the game rather than the trailers but for the final release we needed a trailer that really showed the quality of the game. I always knew that creating the final trailer was going to be a big job. I knew I'd need to first dedicate time to simply improving my skills in that area before I could even begin to put together something special. So that's what I did. I started out by spending a few weeks capturing hundreds of in-game clips and experimenting with various editing techniques. The weeks following that were spent creating cool intro and outro sections for the trailer to give it the visual punch and professional edge that it needed. Similarly to regular game development, that stuff takes much much longer than most people realize. So much work was thrown out and replaced because it didn't reach the standards I wanted, and the stuff that did work required endless hours of iteration and tweaking to get just right. I could go on and on about what I learned during that whole process, and at some point I may even write up an article for gamasutra or r/gamedev discussing all of that stuff, but for now I'll conclude by saying that the new trailer is now complete, tweaked, polished and ready for the 1.0 release. I'm super happy with it but I'll not be showing it until January next year. More on that below. Once the trailer was finalized I moved on to replacing the current branding images for the game. Much like the old trailers, putting the branding images together for the original EA Steam release was a bit of a rush job. The game deserved better, more eye-catching, and professional branding, and I'm happy to say that this is now also done and looking great.

So What's Next?


There's still more behind the scenes work to be done. I'm planning to completely redesign the game's website and the main Steam page along with plenty more smaller but equally important jobs. For example, I've already contacted GOG in the hopes of getting a simultaneous release there. During the development of the trailer a number of visual tweaks were made to the game. Nothing major but you can expect a game update with those changes to appear around the new year to coincide with the final Beta phase. The Beta phase is mainly a formality as we all know that the game is in great shape and bug-free. The beta release will be simply to confirm that we have a rock solid release version of the game. Mid January 2016 will see the launch of the new trailer, branding, website, and Steam page along with the 1.0 launch press release and review codes being sent out. The final release date is planned for mid-February 2016, but the exact date will depend on any other major game releases at that time. Ideally, the release date will be locked down before the final marketing push. That's it for now. I just wanted to keep you guys in the loop as to what is currently happening and to give a heads-up on the imminent beta release.


[ 2015-11-24 15:07:37 CET ] [ Original post ]

NeonXSZ
Intravenous Software Developer
None - Independent Publisher
2016-02-22 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (92 reviews)
The Game includes VR Support
Public Linux Depots:
  • NeonXSZ Linux [409.01 M]
When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.

In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.

We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.

You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.

What is it like to play?


The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.

You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.

FEATURES:


NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.

Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.

Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.

  • Highly customizable:
    Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
    Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.

  • Real Loot:
    Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.

    If you see it, you can loot it, fly it, and use it.


MINIMAL SETUP
  • OS: Ubuntu 10.10 or later (see below)
  • Processor: 1.8GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Geforce 210. 9600GT or better. Radeon HD 3670 or better.
  • Storage: 450 MB available spaceAdditional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
RECOMMENDED SETUP
  • OS: Ubuntu 10.10 or later (see below)
  • Processor: 3GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Geforce 9800GTX+ / GTS 240. Radeon HD 4830 / HD 6800M. Intel HD4000
  • Storage: 450 MB available space
GAMEBILLET

[ 6107 ]

6.67$ (78%)
16.79$ (16%)
41.47$ (17%)
2.00$ (80%)
13.34$ (11%)
24.87$ (17%)
4.21$ (16%)
7.64$ (15%)
16.96$ (15%)
17.49$ (13%)
12.74$ (15%)
33.59$ (16%)
8.27$ (17%)
16.52$ (17%)
16.79$ (16%)
16.57$ (17%)
4.24$ (15%)
34.79$ (13%)
7.43$ (17%)
25.47$ (15%)
16.89$ (16%)
42.45$ (15%)
33.96$ (15%)
16.59$ (17%)
29.39$ (16%)
3.19$ (81%)
26.39$ (12%)
17.54$ (12%)
4.12$ (17%)
17.79$ (11%)
GAMERSGATE

[ 1170 ]

53.99$ (10%)
3.92$ (74%)
2.13$ (79%)
10.91$ (22%)
8.49$ (58%)
7.5$ (70%)
1.32$ (91%)
10.49$ (30%)
0.85$ (79%)
0.51$ (74%)
4.25$ (83%)
11.69$ (42%)
0.85$ (91%)
15.3$ (62%)
10.19$ (32%)
8.49$ (58%)
2.55$ (74%)
1.06$ (79%)
0.53$ (92%)
2.13$ (91%)
0.43$ (91%)
5.09$ (49%)
5.1$ (74%)
2.55$ (87%)
5.0$ (50%)
1.39$ (54%)
3.6$ (60%)
1.94$ (84%)
0.77$ (89%)
4.67$ (53%)

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