▶
Build 1.1 Released - Full Patch Notes
You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1
[ 2016-03-09 13:52:15 CET ] [ Original post ]
Flight Stick Support Added.
You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1
Improvements
- Joysticks are now recognized by the game and can be configured in the Controls menu
- Default Secondary Keybindings have been reworked to match Xbox Controllers
- Ambient Occlussion video option added. This will be on by default when using the High, and Ultra graphics presets. It will need to be enabled manually if you are using custom video settings.
- New Bloom added. This new bloom effect adds additional contrast to bright effects and smoother bloom around bright objects. It replaces the old bloom effect.
- While the player is below Tech Level 4, the maximum tech level of hostiles spawning in the highways directly connected to the players start position has been reduced to Tech Level 3. This should make life much easier and more intuitive for new players. This change also massively reduces the chance that lethal enemies will fly into these areas.
- Weapon sound effects significantly improved.
- New button added to the upgrade panel to toggle between displaying upgrades in ascending or descending order. This allows the highest level upgrades to be displayed first.
- Newly discovered upgrades and hulls (those which have been recently looted to 100%) are now marked with a yellow star in the upgrade and hull windows respectively.
- Yellow stars now also appear over the various slot type buttons in the upgrade panel if any upgrade for that slot type is marked as newly discovered.
- By using the "-force-d3d9" command line argument, the game will now run in Fullscreen Exclusive mode on Windows. This resolves issues with Gsync monitors.
Balance Tweaks
- After the player has used Blind on a target, that target now has a 70% chance to instantly target and attack the player once the Blind debuff clears.
- Railgun base damage reduced from 61 to 55, and range reduced from 250m to 200m
- MagnaBeam damage increased by 7% from base 3 to 3.21
- Laser Cannon base damage increased from 48 to 54
- Flak Cannon base damage per projectile increased from 6.9 to 8 per projectile. Each shot has 8 projectiles.
- Reputation loss for killing friendlies capped at 225 points. (Previously 10% of total reputation with no cap)
- Uranium loot drop size and task rewards increased by 25-40%.
- Homing missiles will now only begin homing once they have reached 25% of their maximum range. This allows the player to fire missiles around corners, and also makes dodging missiles a little easier especially in close quarters combat.
- Firefly missile turn speed reduced from 9 to 7. Missile speed reduced to 100 from 120
- Lancer missile turn speed reduced from 5.2 to 4. Missile speed reduced to 55 from 70
- Disarmer missile turn speed reduced from 5 to 3. Missile speed reduced to 45 from 70
- Maverick missile turn speed reduced from 4.4 to 4. Missile speed reduced from 100 to 70
- Crippler missile turn speed reduced from 9 to 6. Missile speed reduced from 100 to 70
- Thunder missiles have been buffed to make them a much more viable choice
- Thunder missile damage increased from 85 to 145.
Other changes
- Delete key is no longer reserved and is bindable
- To clear a keybinding, press Escape (rather than Delete) while binding a key
- Instances of the word 'gamepad' have now been replaced with 'controller', in the controls menu, to cover both gamepads and joysticks.
- 'Invert Y-Axis' Controls label renamed to 'Invert Mouse Y-Axis". For controllers simply rebind the controller axis at the bottom of the list of Controls.
- Motion Blur disabled by default in all graphics presets. This can still be enabled/disabled manually via the 'Manual Setup' video preset.
- Upgrade incompatibility warning messages updated for improved clarity.
- The Energy Efficiency statistic is artificially inflated before calculating Overall Efficiency for the Statistics panel. The Energy Efficiency panel now shows the real value rather than the inflated value.
- 'Press Spacebar to fire missiles" added to level 1 main tutorial messages to better ensure new players know that they exist
- 'Mouse1' keycode reworded to 'Right Mouse Button' during level 1 main tutorial messages (if this key hasn't been rebound to something else)
- New 'Missiles' page added to the help manual to ensure players know that missiles regenerate and should be used freely
- Intermediate guide title page altered in the help manual to encourage further reading
- Weapon hit notification sound volume reduced by 30%
- New Xbox Controller 'Default Secondary Controls' page added to the in-game help system.
Bug Fixes
- Fixed an issue where some particles would receive a black border while using the 'Edge Effect' video option.
- Fixed an issue where the 'show installed upgrade' button could remain greyed out after installing an upgrade into an empty slot.
- Fixed an issue that would create two weapon amplifier upgrades with the same version number.
[ 2016-03-09 13:52:15 CET ] [ Original post ]
Build 1.1 Released - Full Patch Notes
You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1
[ 2016-03-09 13:52:15 CET ] [ Original post ]
Flight Stick Support Added.
You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1
Improvements
- Joysticks are now recognized by the game and can be configured in the Controls menu
- Default Secondary Keybindings have been reworked to match Xbox Controllers
- Ambient Occlussion video option added. This will be on by default when using the High, and Ultra graphics presets. It will need to be enabled manually if you are using custom video settings.
- New Bloom added. This new bloom effect adds additional contrast to bright effects and smoother bloom around bright objects. It replaces the old bloom effect.
- While the player is below Tech Level 4, the maximum tech level of hostiles spawning in the highways directly connected to the players start position has been reduced to Tech Level 3. This should make life much easier and more intuitive for new players. This change also massively reduces the chance that lethal enemies will fly into these areas.
- Weapon sound effects significantly improved.
- New button added to the upgrade panel to toggle between displaying upgrades in ascending or descending order. This allows the highest level upgrades to be displayed first.
- Newly discovered upgrades and hulls (those which have been recently looted to 100%) are now marked with a yellow star in the upgrade and hull windows respectively.
- Yellow stars now also appear over the various slot type buttons in the upgrade panel if any upgrade for that slot type is marked as newly discovered.
- By using the "-force-d3d9" command line argument, the game will now run in Fullscreen Exclusive mode on Windows. This resolves issues with Gsync monitors.
Balance Tweaks
- After the player has used Blind on a target, that target now has a 70% chance to instantly target and attack the player once the Blind debuff clears.
- Railgun base damage reduced from 61 to 55, and range reduced from 250m to 200m
- MagnaBeam damage increased by 7% from base 3 to 3.21
- Laser Cannon base damage increased from 48 to 54
- Flak Cannon base damage per projectile increased from 6.9 to 8 per projectile. Each shot has 8 projectiles.
- Reputation loss for killing friendlies capped at 225 points. (Previously 10% of total reputation with no cap)
- Uranium loot drop size and task rewards increased by 25-40%.
- Homing missiles will now only begin homing once they have reached 25% of their maximum range. This allows the player to fire missiles around corners, and also makes dodging missiles a little easier especially in close quarters combat.
- Firefly missile turn speed reduced from 9 to 7. Missile speed reduced to 100 from 120
- Lancer missile turn speed reduced from 5.2 to 4. Missile speed reduced to 55 from 70
- Disarmer missile turn speed reduced from 5 to 3. Missile speed reduced to 45 from 70
- Maverick missile turn speed reduced from 4.4 to 4. Missile speed reduced from 100 to 70
- Crippler missile turn speed reduced from 9 to 6. Missile speed reduced from 100 to 70
- Thunder missiles have been buffed to make them a much more viable choice
- Thunder missile damage increased from 85 to 145.
Other changes
- Delete key is no longer reserved and is bindable
- To clear a keybinding, press Escape (rather than Delete) while binding a key
- Instances of the word 'gamepad' have now been replaced with 'controller', in the controls menu, to cover both gamepads and joysticks.
- 'Invert Y-Axis' Controls label renamed to 'Invert Mouse Y-Axis". For controllers simply rebind the controller axis at the bottom of the list of Controls.
- Motion Blur disabled by default in all graphics presets. This can still be enabled/disabled manually via the 'Manual Setup' video preset.
- Upgrade incompatibility warning messages updated for improved clarity.
- The Energy Efficiency statistic is artificially inflated before calculating Overall Efficiency for the Statistics panel. The Energy Efficiency panel now shows the real value rather than the inflated value.
- 'Press Spacebar to fire missiles" added to level 1 main tutorial messages to better ensure new players know that they exist
- 'Mouse1' keycode reworded to 'Right Mouse Button' during level 1 main tutorial messages (if this key hasn't been rebound to something else)
- New 'Missiles' page added to the help manual to ensure players know that missiles regenerate and should be used freely
- Intermediate guide title page altered in the help manual to encourage further reading
- Weapon hit notification sound volume reduced by 30%
- New Xbox Controller 'Default Secondary Controls' page added to the in-game help system.
Bug Fixes
- Fixed an issue where some particles would receive a black border while using the 'Edge Effect' video option.
- Fixed an issue where the 'show installed upgrade' button could remain greyed out after installing an upgrade into an empty slot.
- Fixed an issue that would create two weapon amplifier upgrades with the same version number.
[ 2016-03-09 13:52:15 CET ] [ Original post ]
NeonXSZ
Intravenous Software
Developer
None - Independent
Publisher
2016-02-22
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(92 reviews)
The Game includes VR Support
Public Linux Depots:
- NeonXSZ Linux [409.01 M]
When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
What is it like to play?
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
FEATURES:
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
- Highly customizable:
Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.
- Real Loot:
Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.
If you see it, you can loot it, fly it, and use it.
MINIMAL SETUP
- OS: Ubuntu 10.10 or later (see below)
- Processor: 1.8GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Geforce 210. 9600GT or better. Radeon HD 3670 or better.
- Storage: 450 MB available spaceAdditional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
- OS: Ubuntu 10.10 or later (see below)
- Processor: 3GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce 9800GTX+ / GTS 240. Radeon HD 4830 / HD 6800M. Intel HD4000
- Storage: 450 MB available space
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