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Build 1.13 Released - Full Patch Notes
Instead of blinking a relative distance based on a ship's current direction and speed, Blink now teleports a set distance in the direction that the ship is facing. Your ship's speed is retained after the Blink but the direction of movement after blinking is now changed to match the direction of the Blink. Additionally, if you are already holding one or more thrust keys (Forward, backwards, and any of the four strafe directions), Blink will instead teleport in that direction. For example:
Rebound is the first totally new gadget. Once installed it causes projectiles from certain weapons to bounce off anything that doesn't take damage.
The second new gadget added in this build, Time Warp, dynamically slows the passage of time once activated. Think of it as NeonXSZ's version of bullet time.
[ 2016-03-18 15:26:48 CET ] [ Original post ]
Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more responsive and versatile.
Improved Blink
Instead of blinking a relative distance based on a ship's current direction and speed, Blink now teleports a set distance in the direction that the ship is facing. Your ship's speed is retained after the Blink but the direction of movement after blinking is now changed to match the direction of the Blink. Additionally, if you are already holding one or more thrust keys (Forward, backwards, and any of the four strafe directions), Blink will instead teleport in that direction. For example:
- Left Strafe + Blink = Blink Left
- Right Strafe + Forward + Blink = Blink diagonally forwards and to the right.
- Reverse + Blink = Blink backwards
New Gadget added - Rebound
Rebound is the first totally new gadget. Once installed it causes projectiles from certain weapons to bounce off anything that doesn't take damage.
- Rebound is a level 1 gadget and can be unlocked soon after starting the game.
- Weapons affected : Main Guns, Inferno Gun, Flak Cannon
- Various versions of this upgrade unlock as you progress through the game.
- Version 1 allows one bounce, V2 allows two bounces, etc.
- Rebound is also stackable. Eg. Install two Version 1 upgrades and bullets will bounce twice.
New Gadget : Time Warp
The second new gadget added in this build, Time Warp, dynamically slows the passage of time once activated. Think of it as NeonXSZ's version of bullet time.
- The first version should be available to loot or buy at around level 5.
- Does not slow down turn/aiming speed.
- Stackable: Activating one Time Warp gadget, will activate all Time Warp gadgets currently installed with their time durations stacked together.
- With two high level versions of Time Warp installed, it's possible for the duration of the effect to last for more than 10 seconds.
Other Changes
- Fixed a new issue that caused 'visual' stutter (not framerate related stutter) when running the game significantly below 100% gamespeed.
- Added negative audio sound effect if trying to activate any gadget without sufficient energy.
[ 2016-03-18 15:26:48 CET ] [ Original post ]
Build 1.13 Released - Full Patch Notes
Instead of blinking a relative distance based on a ship's current direction and speed, Blink now teleports a set distance in the direction that the ship is facing. Your ship's speed is retained after the Blink but the direction of movement after blinking is now changed to match the direction of the Blink. Additionally, if you are already holding one or more thrust keys (Forward, backwards, and any of the four strafe directions), Blink will instead teleport in that direction. For example:
Rebound is the first totally new gadget. Once installed it causes projectiles from certain weapons to bounce off anything that doesn't take damage.
The second new gadget added in this build, Time Warp, dynamically slows the passage of time once activated. Think of it as NeonXSZ's version of bullet time.
[ 2016-03-18 15:26:48 CET ] [ Original post ]
Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more responsive and versatile.
Improved Blink
Instead of blinking a relative distance based on a ship's current direction and speed, Blink now teleports a set distance in the direction that the ship is facing. Your ship's speed is retained after the Blink but the direction of movement after blinking is now changed to match the direction of the Blink. Additionally, if you are already holding one or more thrust keys (Forward, backwards, and any of the four strafe directions), Blink will instead teleport in that direction. For example:
- Left Strafe + Blink = Blink Left
- Right Strafe + Forward + Blink = Blink diagonally forwards and to the right.
- Reverse + Blink = Blink backwards
New Gadget added - Rebound
Rebound is the first totally new gadget. Once installed it causes projectiles from certain weapons to bounce off anything that doesn't take damage.
- Rebound is a level 1 gadget and can be unlocked soon after starting the game.
- Weapons affected : Main Guns, Inferno Gun, Flak Cannon
- Various versions of this upgrade unlock as you progress through the game.
- Version 1 allows one bounce, V2 allows two bounces, etc.
- Rebound is also stackable. Eg. Install two Version 1 upgrades and bullets will bounce twice.
New Gadget : Time Warp
The second new gadget added in this build, Time Warp, dynamically slows the passage of time once activated. Think of it as NeonXSZ's version of bullet time.
- The first version should be available to loot or buy at around level 5.
- Does not slow down turn/aiming speed.
- Stackable: Activating one Time Warp gadget, will activate all Time Warp gadgets currently installed with their time durations stacked together.
- With two high level versions of Time Warp installed, it's possible for the duration of the effect to last for more than 10 seconds.
Other Changes
- Fixed a new issue that caused 'visual' stutter (not framerate related stutter) when running the game significantly below 100% gamespeed.
- Added negative audio sound effect if trying to activate any gadget without sufficient energy.
[ 2016-03-18 15:26:48 CET ] [ Original post ]
NeonXSZ
Intravenous Software
Developer
None - Independent
Publisher
2016-02-22
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(92 reviews)
The Game includes VR Support
Public Linux Depots:
- NeonXSZ Linux [409.01 M]
When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.
We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.
You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.
What is it like to play?
The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.
You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.
FEATURES:
NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.
Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.
Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.
- Highly customizable:
Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.
- Real Loot:
Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.
If you see it, you can loot it, fly it, and use it.
MINIMAL SETUP
- OS: Ubuntu 10.10 or later (see below)
- Processor: 1.8GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Geforce 210. 9600GT or better. Radeon HD 3670 or better.
- Storage: 450 MB available spaceAdditional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
- OS: Ubuntu 10.10 or later (see below)
- Processor: 3GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Geforce 9800GTX+ / GTS 240. Radeon HD 4830 / HD 6800M. Intel HD4000
- Storage: 450 MB available space
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