




Hello again! We've been hard at work on new things, but in the meantime we want to send out a good 'ol bugfix update. There were some issues that needed fixed and so here's the changelog!
Added:
+ First-person player model
+ Unstuck button, returns player to their office no questions asked.
+ Flashlight cookie, looks less flat now
+ Ambiance!
Changed:
* New flashlight models
* New door prefabs, they have handles now!
Fixed:
* Having a report going when a contract ends no longer locks the game in an endless reporting state.
* Performance. I could go on about this one, but long story short the game should run considerably better now.
* Rendering issues! Previously, for compatibility, we offered the ability to force the game to use OpenGL. This was a mistake. OpenGL had heaps of rendering issues, and while they're mostly fixed we also have the option of offering DirectX12 instead, which is what we'll be doing.
* The options screen now has descriptions for most options, giving the user a better description of what they're changing
* Fixed some bugs in the resolution selector, letting it select all available resolutions instead of just some of them
Minimum Setup
- Memory: 2048 MB RAM
Recommended Setup
- Memory: 4096 MB RAM
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