
Halloween Hunt!
This update took a while and I hope it was worth the wait!
This update adds the Gas Station, a new contract taking place at a roadside convenience store and gas station. This contract plays differently though, as the Gas Station premiers the new Hunt Mode.
Hunt Mode
In Hunt Mode the player finds themselves tracking down entities to try and prevent their manifestation. Failing that, a holy-water-filled spray bottle can be employed to send these malevolent spirits back to where they came from. Each time you're attacked by an entity you'll gain some anxiety, and at 100% will call off the night and fail the contract.
EMF Reader
Holding the EMF Reader will let you track down where things may soon try to appear, reading an EMF Level 5 means you've found the spot and should drop a crucifix.
Crucifix
Drop it at the spot of a potential manifestation and, assuming you're in the right spot, it will glow. After a time, it will crackle and the glow will fade. This is the signal that you have prevented the manifestation and are safe to retrieve the crucifix.
Spray Bottle
This is a spray bottle filled with holy water. It can be used three times before needing to be refilled. Spraying entities will damage them and once they've been sufficiently damaged they will leave.
Pumpkin Head

Pumpkin Head are rather hostile and fast. They always know where you are and their attack gives plenty of anxiety. They also take three sprays of holy water, so make sure to keep your bottle topped up!
Mannequins

These enemies were downright obligatory. Mannequins move very quickly but only when you can't see them. They're rather shy and won't even show you their face. They only take one spray but deal a fair amount of anxiety if they catch you in the plastic arms.
Flying Top Hats

Truly silly little guys, they wander aimlessly until they have a player in their sights. Once they can see a player they'll rush at the player and, if they catch them, force themselves onto the player's head. This attack does not deal much anxiety and they, too, can be taken out with a single spritz.
Re-bindable Controls
I've finally added the ability to remap controls, if the control scheme I like doesn't suit your fancy, you can change it!
[ 2024-10-23 19:26:43 CET ] [ Original post ]