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QoL Update 0.8.3 Live!
[ 2024-11-09 12:56:17 CET ] [ Original post ]
Features
- It is now possible to sell consumables; the price varies according to their rarity
- Added two buttons to sort the dice by color or value
Bug fixes
- Fixed an issue where the game data could get corrupted if the device unexpectedly shut down during the save
- Fixed the typewrite sound effect getting stuck when clicking a reward too fast
- Fixed the timer still going up when closing and opening the stats after a run is over
- Fixed some overflowing texts
- Fixed that the "flying numbers" effects won't happen when scoring very big numbers
Balancing
- The score of X in a row has been increased to better match X of a kind
QoL
- Holding "D" on the keyboard displays a number above the dice that allows you to track them easily when switching views to the dice customization menu
- When hovering over a modifier, the selected die now shows a preview of what the modifier will do (when applicable)
- Enhanced the score information with some interactive UI, bye bye formulas!
- The shop now displays a preview of the upcoming round
- Consumables are now visible in the shop
- Consumables that give money are now usable in the shop
- Added an option to display text instead of pips on the dice
Misc
- Changed the outline color of relics based on rarity
- The leaderboards now display the total number of players who registered score
- Improved text formatting for big numbers in various places
- Improved the positioning of the info pop up
- Fixed some language/typos
[ 2024-11-09 12:56:17 CET ] [ Original post ]
Version 0.7.4-demo is ready for Next Fest!
[ 2024-10-14 06:08:11 CET ] [ Original post ]
Hello everyone! I am sorry that I haven't posted here about the latest changes in the Demo, here is the whole changelog since version 0.6.3-playtest. I usually publish the changelog in discord, but I will make sure to do it here as well in the future. Take care
Major changes
- Difficulty settings: In order to make the game accessible for more, the demo features 3 difficulties. The hard difficulty is the difficulty from the previous playtest; there will be more difficulty settings in the full game
- Leaderboards are here! And they are numerous. Are you the richest, fastest, or highest-scoring player? On which difficulty setting? Is the run seeded? There is a leaderboard for all of these! Feel free to suggest more
- Rotation of the content: In order for the demo to not be overwhelming with content for new players, and since there is no progression system to unlock different elements of the game yet, some of the relics and face modifiers (and a cup) from the playtest have been removed for the demo. Don't worry if you've lost your favorite relic, it's coming back in the full game
- More focus on the consumables. Consumables were there already in the playtest but hardly noticeable. They play a bigger role in the demo as they are connected to more relics and some new modifiers.
Bug fixes
- Fixed a bug where the cumulative score was not correctly calculated
- Fixed a bug where the game will get stuck when using some of the new relics
- Fixed the tutorial window going out of bounds
- Fixed SeeThrough face not working properly when the face itself doesn't have a value
- Fixed that the Dice Customization and the Info buttons were not working in the first round of the tutorial
- Fixed various obscure bugs in the tutorial
- Fixed that consumables could disappear under certain circumstances
- Fixed some display issues at high resolutions, specifically for round rewards going out of screen
- Fixed a rare bug that would make dice vanish when going to dice customization .-. The visual glitch might remain but the dice won't vanish anymore
- Added a warning to restart the game when changing the resolution settings for a better experience
- Fixed various small bugs
QoL
- Added a shortcut for the settings: Esc
- Long pressing R (2 sec) will restart the run with the same cup and difficulty. If the run is seeded, it will use the same seed. If the run is unseeded, a new random seed will be generated.
- The drag and drop has been improved. Remember trying to put a die somewhere and it would just go back to the bottom? That's not happening anymore :)
- Added VSync setting, enabled by default
- Increased the visibility of the selected face in the dice customization menu
- The end screen now shows a **Replay** button, which has the same behavior as **holding R for 2 seconds **
- It is now possible to hover on the selected die in Dice Customization to see the modifiers' effects
- The reward screen after a round now allows to go to the Dice Customization
- The reward screen after a round now shows the current amount of money held by the player
- The reward screen after a round now shows the score reached / target
Content
- Added 7 new face modifiers, removed 4 from the playtest for this build
- Added 18 new relics, removed 18 from the playtest for this build
- Added 1 new boss
- Added a new cup
- Added new modifiers to temper even more with the value of the dice
Misc
- Fixed some language/typos
- Added animation for the consumables
- Made it more obvious that an item is not affordable in the shop
- Made the rarity more obvious in the shop
- Random dice now only show their values/modifiers when they're obtained
- Added a (very) easy-to-get achievement to experiment with this feature
- To unlock a cup, it is now necessary to win a run with the previous cup
- Add a disclaimer that the run data will be lost if a new run is started
- Add a disclaimer for Steam Deck users that the experience is not yet optimized for Steam Deck
Others
- Added French Localization
[ 2024-10-14 06:08:11 CET ] [ Original post ]
Playtest 2 is live!
After a bit of delay, I'm thrilled to say that I have now pushed a new build with a ton of changes for the playtest, you can test it right now! If you want to read more about the changes, please visit #patch-notes in discord and feel free to discuss the changes in there!
Any feedback is welcome: Modifier ideas, relic ideas, bug reporting, phrasing and typos, boss ideas, etc... Don't hold back; I will read everything. When experiencing a bug, please send feedback from within the game with the bug icon. This will send me your save file as well which helps debugging. Please report feedback, bugs, and ideas in the corresponding forums if you are doing it through discord.
Some animations are missing (consumables - UI transitions) The paint brush hair is not always working or causes lag - I need to fix the shader No controller support
Creating content about the game is highly encouraged, but if you end up breaking the game, please mention that this is somewhat expected as it is a playtest. Please feel free to use the press-kit that you can find in the discord for your thumbnails and others!
Next Fest is next! Pip My Dice will participate from October 14th to 21st with a demo that will be based on the build of this playtest. There will be more of course, and one major feature that will be included is ... ... Leaderboards Let me know what else you'd like to see in the Demo and I will try my best to make it happen.
Once again, it really means a lot to me that you are willing to play my little game. Your feedback has been invaluable in the first round, and I'm sure it will be the same for this one. If you want to help out, make sure to mention the game to people you know that might be interested in playing. It helps more than you think.
[ 2024-08-19 19:29:55 CET ] [ Original post ]
Hello folks!
After a bit of delay, I'm thrilled to say that I have now pushed a new build with a ton of changes for the playtest, you can test it right now! If you want to read more about the changes, please visit #patch-notes in discord and feel free to discuss the changes in there!
What feedback to give and how steamthumbsup steamthumbsdown
Any feedback is welcome: Modifier ideas, relic ideas, bug reporting, phrasing and typos, boss ideas, etc... Don't hold back; I will read everything. When experiencing a bug, please send feedback from within the game with the bug icon. This will send me your save file as well which helps debugging. Please report feedback, bugs, and ideas in the corresponding forums if you are doing it through discord.
Known issues, please don't report these as bugs or feedback
Some animations are missing (consumables - UI transitions) The paint brush hair is not always working or causes lag - I need to fix the shader No controller support
Content Creators
Creating content about the game is highly encouraged, but if you end up breaking the game, please mention that this is somewhat expected as it is a playtest. Please feel free to use the press-kit that you can find in the discord for your thumbnails and others!
What's next?
Next Fest is next! Pip My Dice will participate from October 14th to 21st with a demo that will be based on the build of this playtest. There will be more of course, and one major feature that will be included is ... ... Leaderboards Let me know what else you'd like to see in the Demo and I will try my best to make it happen.
Thank you
Once again, it really means a lot to me that you are willing to play my little game. Your feedback has been invaluable in the first round, and I'm sure it will be the same for this one. If you want to help out, make sure to mention the game to people you know that might be interested in playing. It helps more than you think.
Take care and have fun
[ 2024-08-19 19:29:55 CET ] [ Original post ]
Playtest Pip My Dice now!
[ 2024-06-26 19:03:35 CET ] [ Original post ]
Some information about the playtest, please read:
- Any feedback is welcome: Customizer ideas, relic ideas, bug reporting, phrasing and typos, boss ideas, etc... Don't hold back, I will read everything
- When experimenting a bug, please send feedback from within the game with the bug icon. This will send me your save file as well which helps debugging
- Please report feedback, bugs and ideas in the corresponding forums if you have joined the discord server. Otherwise use the in-game feature
- If you are a content creator and want to record gameplay, please make sure that you state that this is an early play test and that it doesn't reflect the quality of the final product
- The game content has been limited to try and focus on core mechanics and fixing major problems. If things go smoothly, I will update the build with more relics/dice modifiers and longer runs
- The game plays with the mouse only, controller is not supported yet
- Some animations are missing (consumables - UI transitions - Not enough juice for the score)
- The UX for dice selection and placement is bad. I will change it at the same time that I add controller support, I have already figured out how I want it.
- Same goes for the UX for selecting a dice face in the dice customization menu.
- In some cases, the color transition bugs and the UI panels look bad. I haven't found out why yet, but you can press TAB to change the color palette to a random one
- It is not yet possible to change the resolution or to switch between fullscreen/borderless
- The paint brush hair is not always working or causes lag - I need to fix the shader
[ 2024-06-26 19:03:35 CET ] [ Original post ]
Pip My Dice
FokazLabs
Developer
FokazLabs
Publisher
Q4 2024
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Disclaimer
The content shown in the trailer and the screenshots is still early stage work and is likely to be modified before the game release. If you want to give feedback, feel free to join the Discord server!About the game
Pip My Dice is a roguelike deck builder inspired by Balatro and the Yahtzee game. Customize different dice and use them together with powerful relics to break high scores and climb the leaderboard.Although very easy to learn and playable with only the mouse, you will have to understand the symbiosis between the different elements of the game to beat it.
Take your time to evaluate what dice you should reroll to get the best combinations.
Enjoy endless replayability with the guarantee that every run will be different from the previous one, and save your favorite seeds to replay and share those you like the most. Manage your money wisely and spend it in the shop to grow your collection.
Customize your dice as much as you like to make them better and reach greater scores. Use paint, stamps, erasers, and a lot more customizers to temper the odds.
Try to find the best combos between the relics and your dice to break the game!
Features
- Climb the leaderboard with seeded or random runs to compete with the world or your friends!
- Select from 10+ different starting decks.
- 15+ different dice modifiers with unique effects
- 100+ relics to create insane combos
- 10+ different bosses to defeat
- Level up your combination slots as the run goes on.
- Save your favorite seeds to replay and share with your friends.
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