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Update 0.9.17 live

Features


  • Animations have been added between all the different views
  • New content has been added, 3 of them being references to games that inspired me, let's see if you can find them all :D
  • Some content has been removed, and some content from the playtest has been revived!
  • I've done some balancing, please read the description of the relics you already know as they might have changed!
  • The tutorial has been improved

Bug fixes


  • Fixed that a Set Value modifier could be wasted on a dice face that already has that value
  • Fixed a (nasty) bug where, during exceptionnal conditions, would throw you back to the previous boss instead of your current round when reloading the run
  • Fixed a bug where sometimes a seethrough face would show the wrong value
  • The stat "Dice rolled" was incorrect, it has been fixed
  • Fixed that in some instances of using negative dice, negative money was being given
  • Fixed that the relic Golden Cutlery was accounting for dice faces not in the scoring combination
  • Fixed that the relic Ladder would sometime give a higher bonus than it should
  • Fixed that playing a run on the same seed but with different cups would give different bosses
  • Fixed some visual artifacts
  • Fixed that the setting "Show text instead of pips" would not apply to face modifiers

Balancing


  • The yellow die has been reworked to work like so: It will give you between $1 and $Value with a 50% chance rate, Max $20
  • Changed the rarity of some relics
  • Balanced some relics

QoL


  • Added a button to the slots to bring all the dice from your hand there
  • The shop will not show duplicate relics anymore
  • Tried to improve the wording on some relics

Misc


  • Added more variety to the Value Modifiers, from +1,+2,+3,+5,+10 to +1,+2,...,+9,+10
  • Added a warning to prevent players from losing a saved run when clicking on the tutorial button
  • New players have now the option to skip the tutorial, but are invited to try it with a pop
  • up the first time they start a run
  • Added stats for consumable used and obtained at the end of a run
  • Added some SFX


    [ 2025-01-25 11:21:44 CET ] [ Original post ]

Demo update and leaderboards reset: 2025-01-25

Hello and best wishes for 2025!


The demo for Pip My Dice will get an update to rotate some of the content and fix some bugs. The official date is the 25th of January. I will post the details of the update in another event

Leaderboards reset


Because of the content being updated, the yellow die bug being patched, etc., the leaderboards will be reset in all categories! You will also not be able to finish a run that you started on the previous version for obvious reasons. So make sure to finish your run before the update! I will put the previous build on a beta branch for those of you who still want to play with the current version of the yellow die, with leaderboards disabled.

Release Date


Unfortunately, I have pushed back the full game release to Q2 2025 :c I want to provide you with the best experience, and within the given timeframe, it's not possible. I hope you understand, being a solo dev with a full-time job to pay the bills is not a walk in the park!

Endless mode


I know that some of you are dying for endless mode; that's why I'll host a closed beta, probably in early March, for you to test it out and give feedback on, as well as other features. Access to the closed beta will be given on Discord; make sure to join if you haven't already: https://discord.com/invite/YXKxNNafzY That's it for now. A big thank you to all of you for being part of the community and playing my silly dice game :D Take care and have fun


[ 2025-01-15 21:35:15 CET ] [ Original post ]

QoL Update 0.8.3 Live!

Features


  • It is now possible to sell consumables; the price varies according to their rarity
  • Added two buttons to sort the dice by color or value

Bug fixes


  • Fixed an issue where the game data could get corrupted if the device unexpectedly shut down during the save
  • Fixed the typewrite sound effect getting stuck when clicking a reward too fast
  • Fixed the timer still going up when closing and opening the stats after a run is over
  • Fixed some overflowing texts
  • Fixed that the "flying numbers" effects won't happen when scoring very big numbers

Balancing


  • The score of X in a row has been increased to better match X of a kind

QoL


  • Holding "D" on the keyboard displays a number above the dice that allows you to track them easily when switching views to the dice customization menu
  • When hovering over a modifier, the selected die now shows a preview of what the modifier will do (when applicable)
  • Enhanced the score information with some interactive UI, bye bye formulas!
  • The shop now displays a preview of the upcoming round
  • Consumables are now visible in the shop
  • Consumables that give money are now usable in the shop
  • Added an option to display text instead of pips on the dice

Misc


  • Changed the outline color of relics based on rarity
  • The leaderboards now display the total number of players who registered score
  • Improved text formatting for big numbers in various places
  • Improved the positioning of the info pop up
  • Fixed some language/typos


[ 2024-11-09 12:56:17 CET ] [ Original post ]

Version 0.7.4-demo is ready for Next Fest!

Hello everyone! I am sorry that I haven't posted here about the latest changes in the Demo, here is the whole changelog since version 0.6.3-playtest. I usually publish the changelog in discord, but I will make sure to do it here as well in the future. Take care

Major changes


  • Difficulty settings: In order to make the game accessible for more, the demo features 3 difficulties. The hard difficulty is the difficulty from the previous playtest; there will be more difficulty settings in the full game
  • Leaderboards are here! And they are numerous. Are you the richest, fastest, or highest-scoring player? On which difficulty setting? Is the run seeded? There is a leaderboard for all of these! Feel free to suggest more
  • Rotation of the content: In order for the demo to not be overwhelming with content for new players, and since there is no progression system to unlock different elements of the game yet, some of the relics and face modifiers (and a cup) from the playtest have been removed for the demo. Don't worry if you've lost your favorite relic, it's coming back in the full game
  • More focus on the consumables. Consumables were there already in the playtest but hardly noticeable. They play a bigger role in the demo as they are connected to more relics and some new modifiers.

Bug fixes


  • Fixed a bug where the cumulative score was not correctly calculated
  • Fixed a bug where the game will get stuck when using some of the new relics
  • Fixed the tutorial window going out of bounds
  • Fixed SeeThrough face not working properly when the face itself doesn't have a value
  • Fixed that the Dice Customization and the Info buttons were not working in the first round of the tutorial
  • Fixed various obscure bugs in the tutorial
  • Fixed that consumables could disappear under certain circumstances
  • Fixed some display issues at high resolutions, specifically for round rewards going out of screen
  • Fixed a rare bug that would make dice vanish when going to dice customization .-. The visual glitch might remain but the dice won't vanish anymore
  • Added a warning to restart the game when changing the resolution settings for a better experience
  • Fixed various small bugs

QoL


  • Added a shortcut for the settings: Esc
  • Long pressing R (2 sec) will restart the run with the same cup and difficulty. If the run is seeded, it will use the same seed. If the run is unseeded, a new random seed will be generated.
  • The drag and drop has been improved. Remember trying to put a die somewhere and it would just go back to the bottom? That's not happening anymore :)
  • Added VSync setting, enabled by default
  • Increased the visibility of the selected face in the dice customization menu
  • The end screen now shows a **Replay** button, which has the same behavior as **holding R for 2 seconds **
  • It is now possible to hover on the selected die in Dice Customization to see the modifiers' effects
  • The reward screen after a round now allows to go to the Dice Customization
  • The reward screen after a round now shows the current amount of money held by the player
  • The reward screen after a round now shows the score reached / target

Content


  • Added 7 new face modifiers, removed 4 from the playtest for this build
  • Added 18 new relics, removed 18 from the playtest for this build
  • Added 1 new boss
  • Added a new cup
  • Added new modifiers to temper even more with the value of the dice

Misc


  • Fixed some language/typos
  • Added animation for the consumables
  • Made it more obvious that an item is not affordable in the shop
  • Made the rarity more obvious in the shop
  • Random dice now only show their values/modifiers when they're obtained
  • Added a (very) easy-to-get achievement to experiment with this feature
  • To unlock a cup, it is now necessary to win a run with the previous cup
  • Add a disclaimer that the run data will be lost if a new run is started
  • Add a disclaimer for Steam Deck users that the experience is not yet optimized for Steam Deck

Others


  • Added French Localization


[ 2024-10-14 06:08:11 CET ] [ Original post ]

Playtest 2 is live!

Hello folks!


After a bit of delay, I'm thrilled to say that I have now pushed a new build with a ton of changes for the playtest, you can test it right now! If you want to read more about the changes, please visit #patch-notes in discord and feel free to discuss the changes in there!

What feedback to give and how steamthumbsup steamthumbsdown


Any feedback is welcome: Modifier ideas, relic ideas, bug reporting, phrasing and typos, boss ideas, etc... Don't hold back; I will read everything. When experiencing a bug, please send feedback from within the game with the bug icon. This will send me your save file as well which helps debugging. Please report feedback, bugs, and ideas in the corresponding forums if you are doing it through discord.

Known issues, please don't report these as bugs or feedback


Some animations are missing (consumables - UI transitions) The paint brush hair is not always working or causes lag - I need to fix the shader No controller support

Content Creators


Creating content about the game is highly encouraged, but if you end up breaking the game, please mention that this is somewhat expected as it is a playtest. Please feel free to use the press-kit that you can find in the discord for your thumbnails and others!

What's next?


Next Fest is next! Pip My Dice will participate from October 14th to 21st with a demo that will be based on the build of this playtest. There will be more of course, and one major feature that will be included is ... ... Leaderboards Let me know what else you'd like to see in the Demo and I will try my best to make it happen.

Thank you


Once again, it really means a lot to me that you are willing to play my little game. Your feedback has been invaluable in the first round, and I'm sure it will be the same for this one. If you want to help out, make sure to mention the game to people you know that might be interested in playing. It helps more than you think.

Take care and have fun



[ 2024-08-19 19:29:55 CET ] [ Original post ]

Playtest Pip My Dice now!

Some information about the playtest, please read:

  • Any feedback is welcome: Customizer ideas, relic ideas, bug reporting, phrasing and typos, boss ideas, etc... Don't hold back, I will read everything
  • When experimenting a bug, please send feedback from within the game with the bug icon. This will send me your save file as well which helps debugging
  • Please report feedback, bugs and ideas in the corresponding forums if you have joined the discord server. Otherwise use the in-game feature
  • If you are a content creator and want to record gameplay, please make sure that you state that this is an early play test and that it doesn't reflect the quality of the final product
  • The game content has been limited to try and focus on core mechanics and fixing major problems. If things go smoothly, I will update the build with more relics/dice modifiers and longer runs
  • The game plays with the mouse only, controller is not supported yet
Known issues, please don't report these as bugs or feedback:
  • Some animations are missing (consumables - UI transitions - Not enough juice for the score)
  • The UX for dice selection and placement is bad. I will change it at the same time that I add controller support, I have already figured out how I want it.
  • Same goes for the UX for selecting a dice face in the dice customization menu.
  • In some cases, the color transition bugs and the UI panels look bad. I haven't found out why yet, but you can press TAB to change the color palette to a random one
  • It is not yet possible to change the resolution or to switch between fullscreen/borderless
  • The paint brush hair is not always working or causes lag - I need to fix the shader
And most importantly, a massive thank you for supporting the development process by testing the game. If you want to help the extra mile, make sure to mention the game to people you know that might be interested in playing, it helps more than you think I hope you have fun playing the build! Take care


[ 2024-06-26 19:03:35 CET ] [ Original post ]

Pip My Dice
FokazLabs Developer
FokazLabs Publisher
Q4 2024 Release
Game News Posts: 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)

Disclaimer

The content shown in the trailer and the screenshots is still early stage work and is likely to be modified before the game release. If you want to give feedback, feel free to join the Discord server!

About the game

Pip My Dice is a roguelike deck builder inspired by Balatro and the Yahtzee game. Customize different dice and use them together with powerful relics to break high scores and climb the leaderboard. 
Although very easy to learn and playable with only the mouse, you will have to understand the symbiosis between the different elements of the game to beat it. 
Take your time to evaluate what dice you should reroll to get the best combinations.
Enjoy endless replayability with the guarantee that every run will be different from the previous one, and save your favorite seeds to replay and share those you like the most. Manage your money wisely and spend it in the shop to grow your collection.



Customize your dice as much as you like to make them better and reach greater scores. Use paint, stamps, erasers, and a lot more customizers to temper the odds.
Try to find the best combos between the relics and your dice to break the game!

Features

  • Climb the leaderboard with seeded or random runs to compete with the world or your friends!
  • Select from 10+ different starting decks.
  • 15+ different dice modifiers with unique effects
  • 100+ relics to create insane combos
  • 10+ different bosses to defeat
  • Level up your combination slots as the run goes on.
  • Save your favorite seeds to replay and share with your friends.

GAMEBILLET

[ 6128 ]

12.42$ (17%)
21.99$ (12%)
31.29$ (37%)
16.79$ (16%)
8.94$ (78%)
8.46$ (15%)
3.45$ (77%)
16.59$ (17%)
17.39$ (13%)
4.47$ (78%)
8.39$ (16%)
49.95$ (17%)
6.99$ (65%)
8.27$ (17%)
1.24$ (79%)
10.38$ (65%)
1.90$ (81%)
16.76$ (59%)
16.97$ (15%)
7.47$ (61%)
16.52$ (17%)
16.99$ (-70%)
0.60$ (88%)
8.25$ (17%)
17.79$ (11%)
3.07$ (85%)
8.89$ (11%)
8.10$ (80%)
10.27$ (66%)
12.71$ (15%)
GAMERSGATE

[ 1817 ]

2.0$ (75%)
7.5$ (75%)
2.61$ (83%)
0.9$ (92%)
16.0$ (60%)
8.5$ (79%)
2.9$ (71%)
2.0$ (90%)
5.63$ (62%)
15.74$ (37%)
4.35$ (83%)
3.75$ (75%)
1.58$ (95%)
2.1$ (70%)
2.44$ (81%)
9.0$ (77%)
4.25$ (75%)
2.5$ (90%)
1.5$ (85%)
0.74$ (63%)
3.0$ (70%)
5.4$ (73%)
5.28$ (74%)
19.49$ (35%)
3.51$ (73%)
22.95$ (62%)
1.05$ (85%)
20.98$ (65%)
3.26$ (53%)
10.49$ (48%)

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