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News on Episode 3 with Today's Upcoming Release.

If you haven't read the Play Sheet posted on another site (that I can't mention here). I was unable to finish up Episode 3 in time for the release date. That being said, I'll be releasing the game today as planned with the already finished Episodes 1 and 2. Episode 3 will be out by near the end of November! 39 of the 40 scenes (2100+ renders) in Episode 3 are currently rendered and waiting for postwork. Of said 40 scenes, 12 are unwritten. Most of which are fairly short however. Should have them done in the next couple days and will send out for proofreading while I working on the music/postwork/etc. I hate to use work as an excuse for not hitting that deadline I set for myself, but the university > work transition into full time (especially during election season) was kind of brutal for me. Just trying to be transparent for the sake of transparency. I appreciate your patience and I'm super excited to get this update out to everyone as soon as possible. Super excited the for the game's launch today, and hopefully I can turn in this into a full time gig so I can get updates out to everyone that much faster. So, in short: Move the Chains will be released today with Episodes 1 & 2 with Episode 3 coming late November. While I'll likely be writing up a release post later on today (post-launch), it'll probably take a bit to write. If you end up buying Move the Chains before that and enjoyed (or have it enjoyed it previously elsewhere), leaving a review would be great as it would help Steam push Move the Chains. If not, that's totally fine too. :)


[ 2024-11-15 15:36:46 CET ] [ Original post ]


After further deliberation.

Sorry for the spam to anyone following this. After having several reaching out, along with a couple comments about holding off the release until Episode 3 is ready, I've decided to push back the release date to the 15th for now. We'll see where I am with progress in two weeks and decide from there. However, the release WILL be soon after that. if not right around it. We'll see. Again, thanks for the patience and for the understanding. Wouldn't be able to do this without you guys! - MF.


[ 2024-10-09 03:08:27 CET ] [ Original post ]


Quick Update Regarding S01E03!

The release date of Move the Chains is now firm. It will be November 7th. However, progress on the status of Episode 3 has been slower than expected. While it's still early, and I'm working my ass off, I fear I won't hit the deadline for Episode 3 meeting the Steam release. I'm currently writing quite quickly, but I still have 2000 made-render waiting to be rendered + music + graphic assets + postwork + proofreading + editing. So, while I'm working hard to meet the November 7th deadline, I might not meet it. I won't be pushing the release any further, however. Meaning, it'll be the game as-is. Season 1, Episodes 1 and 2. That all being said, even if I miss the deadline/release for Episode 3, it won't be long until comes. No promises. No hard dates. I just wanted to post this for the sake of transparency. I'm working at a pace that retains quality, so I won't sacrifice quality for a slightly late update. So, to clarify, the game will be released on the 7th. Just possibly without Episode 3. Thanks for understanding! :) - MF.


[ 2024-10-08 13:32:58 CET ] [ Original post ]


Current S01E03 Progress + New Release Date


So, I've been going back and forth with Steam since June getting things right. Between the week-long wait times for each issue/message/etc. between us and working on the game, it's taken a bit longer to get to this point than I would've liked. That being said, the current build is finally approved. I've started reaching out to curators already and hope to gain at least some momentum from that before the October NextFest. I've had a fair bit of IRL drama the past couple weeks, but I'll spare you all from that since it's basically over with now. Below you can find the current process for Episode 3.

  • We are at nearly 1600 renders. Leaving us about 200 more to go for the main story. Will still have an unspecified number left for the fundraiser game, but wanted to save that for last. Episode 3 is going to be in the ballpark of 2000 renders, give or take. The renders are rendered yet, as previously mentioned, but they're ready to go into batch rendering right away.
  • We've still got lewd animations to do, but that should take no longer than a few days. Further, writing will start as soon as the renders are finished.
  • Most of the minor tasks are finished. The Superstar traits should be fairly quick as far as image placement goes. Will be done during the writing process, most likely. The big task left is the character menu. It'll be worked on soon here. Will get the major characters done, at the very least. But the goal is to get it finished for good. Been working on it too long lol.
  • Episode 3 should be up well before the new release date (see below). Key word here being should. Plans never go as they should. But the goal is sooner than later.
  • Achievements and Cloud saves have been added.
We have much more thorough updates on the site that must not be linked here (starts with a P) for free. If you're interested in some of the more technical details. Now here's what you're actually here for:
My original release date was the same day as Call of Duty. I don't care how much it's fallen off versus its predecessors, I'm not arrogant enough to release alongside a AAA title lol. And since we can't release on weekends, the first Tuesday of November is looking about right. Plus it'll give me a little space in between the NextFest and the release day to prep/fix smaller things. As mentioned, I meant to do this some time ago, but going back and forth with Steam made it kind of hard to do. In addition to Move the Chains, there'll be a DLC with a walkthrough mod (hints and/or highlighted choices) along with a PDF version of the walkthrough that'll try to concisely explain the logic behind everything. Along with the walkthrough options, the DLC will be updated often with new wallpapers as the game progresses in both 21:9 and 16:9 options. Anyways, that about covers it for now. I should have more concrete information as we get closer to release. Thanks for all the wishlists and support thus far from everyone. - MF


[ 2024-08-17 00:51:45 CET ] [ Original post ]


Ep. 3 Progress + Soft Release Date + NextFest | MTC Devlog #1

I'm aware I'm probably a little late in posting this, but better late than never, eh?
For those that don't/can't/won't follow outside of Steam, I generally post Play Sheets, which are generally just progress reports with current progress and what's in the pipeline. For the sake of not making you read an entire book, I'm just going to post the progress chart I update daily on my Patreon page (which is free to see, along with said Play Sheets.), along with some quick notes on a couple of the more vague parts (Note, if you can't see the full image, then Right Click > Open Image in New Tab should bring up the full image in another tab).

  • We are currently at 627 renders (approximately 20-ish more after today, but not entirely done yet.). They currently aren't rendered yet, to be clear. They, however, are all posed, lit, and ready to be rendered in batches. Likely not overnight due to the heat and shitty air conditioning here.
  • Currently, we have 4 short, SFW animations ready to go. These mostly act as pseudo-transitions to other scenes. There's currently one lewd scene prepped so far (though these will be actively done once all other rendering is done for the sake of time.). While there will be scenes to (largely) fill the lewd quota, the next couple of Episodes will be fairly story-heavy and lacking in consistent adult activity with most of the main LIs. This is due to MC-kun getting to know the LIs better. Most of them aren't just going to spread their legs for him.
  • Move The Chains is currently going through a full, sweeping edit that's (thankfully) being made a lot, lost faster by volunteers reaching out to help with the typos/grammar. This leads directly into Steam, but more on that below!
  • Music will be getting a facelift with Episode 3 as I'm finally able to afford some paid music. Hopefully with Steam, something like Universal Productions Music will become more plausible. This will coincide with the renormalization of the current music in Episode 1 along with the removal of Share Alike licensed (I plan to reach out to some of the artists with SA licenses to see if they're willing to work something out) songs as they kind of go against Steam's nature as a business. Move The Chains isn't Share Alike, nor will it ever be. Depending on the success of the release, MTC will be seeing a fair number of improvements. From translations into other languages, possible animators (to move things along while I'm rendering.), and potentially voice acting if the userbase is up for it. All of that hinges on support, though.
  • As a side note, the UI's been updated a bit more than what's represented in the UI tour video on the main store page. I'll likely be reuploading that as soon as I fix the character menu!

A few weeks ago, I took the plunge into the process of uploading the Demo for Episode 1 of MTC. Despite a few quirks the process went fine. A week or two later, you might've noticed a small update (if you still had it on your system). This was a locale setting fix. I didn't know how broken locale was on older Windows systems. Linux was also having an issue. Thanks to LoafyLemon and shark_inna_hat (neither of which appear to be on Steam.), it got fixed rather quickly. But it was an issue present on the Steam demo. Now, what you likely clicked on the title for steammocking. . .
So, continuing where I left on the editing point, we're doing a bit of a full edit as the game will start going out to curators quite soon. While the curators are (hopefully) looking at the game, we'll be raising wishlists to an absolute maximum (hopefully 10k+) and roll right into the October NextFest, which hopefully will drive up wishlists further. By which point, Episode 4 should be nearly done and ready to go on Steam in Early-ish November - if not earlier. That all being said, if we hit our wishlist goal earlier than expected, we might make the forgo the NextFest and release early. But until then, we hope this clears up some of the silence (on Steam) about where the development of Move The Chains is at, and see you on the next Devlog! P.S. Discord coming very soon! If any curators would like a curator key (and no, I'm not giving you scammers extra keys for you to sell. So don't try.), reach out to me at MissFortuneIsDead@gmail.com or anywhere else you can find me! :)


[ 2024-05-20 02:54:10 CET ] [ Original post ]



Move The Chains - Season 1
MissFortune
  • Developer

  • MissFortune
  • Publisher

  • 2024-10-25
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 5  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
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  • Review Score

  • https://store.steampowered.com/app/2595640 
  • Steam Store


  • Touted as the nation's top cornerback, a five-star recruit out of Inglewood with scholarship and NIL offers from some of the top universities in the country, you finally have your goal in sight. Getting yourself and the woman who practically raised you out of the dump you called home. But the reality you worked yourself to the bone to create comes crashing down on the night of the semifinals against Mater Sei.

    After nearly a year behind bars, you find yourself free once more. Knowing that no college was going to come near you, you resigned yourself to life beyond football before that gavel even came down. That is, until you run into a mysterious someone behind sunglasses - a two-time MVP on the biggest stage of them all - looking to recruit you to the Texas A&N Wolves. But before you can even get past the starting pistol, another obstacle lands right in front of you. An obstacle that forces you to take matters into your own hands.



    Currently inside of Season 1:

    • - 1,860 FHD, high-end still renders downscaled from 4K.
    • 42 Animations through 3 scenes.
    • Approx. 4 hours of content.
    • A fresh, unique UI that tears itself away from the Ren'py standard.

    *Please do note that there is NOT voice acting within Move The Chains. It was (currently) for the trailer only. It's an eventual goal, but only your funding can make that possible.*


    Within the hurricane that is your newfound stardom. you immediately draw both ire and praise, both slander and vindication. Can you hand the temptations that come with a second chance?


    The options for a star athlete are many, sometimes far too many to choose just one. Just as light comes with the dark, new faces introduce new paths and the many lives within them.


    Coming from a past riddled with drugs, abuse, and violence, it's all you've ever known. It's up to you to break away from the anger and violence you've always known to be the answer, it's up to you to break the cycle of pain and hate, to be a better human than those who brought you into the world.


    Do you want to train? Do you want to party? Study film? Improve your psychological and physical well-being? Train too hard and the consequences might catch you, train too little and it might bite you. The decision is yours.
    MINIMAL SETUP
    • OS: Steam OS or Ubuntu 16.04
    • Processor: 2.0 GHz Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Nvidia GT 750 (AMD equiv.) or better
    • Storage: 4 GB available spaceAdditional Notes: OpenGL 2 and/or DirectX 9
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