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Overview

Command-line-based crafting game with procedurally generated crafting trees and programming-like automation.

Progression

  • Unlocking Crafting Recipe - When all the elements of the crafting recipe have been present in the storage, the discover command can be used to reveal the crafting recipe.
  • Upgrades - Many game features are locked behind upgrades. Available upgrades can be viewed with the shop command and purchased using the buy command.
  • Goal - The game ends when the omega element is crafted.

Scoring

The finished game is scored based on the following factors:
  • Command typing speed - Faster typing speed yields a better score.
  • Command count - Command count is compared to somewhat optimal command count. A closer command count yields a better score.
  • Efficiency - Storage value is compared to the value of the omega element. A closer storage value yields a better score.

Commands

  • generate - Creates alpha elements from nothing.
  • pack X - Creates packed element [X] from 7 elements of X.
  • merge X Y - Creates merged element X-Y from elements X and Y.
  • fuse X Y - Creates fused element X|Y from base elements of X and Y. In crafting and discovery, the fused element counts as both X and Y.
  • craft X - Creates a new element [X] by consuming elements from the crafting recipe of [X] .
  • discover - Reveals new crafting recipes if elements from the recipes have been present in the storage.
  • shop - Prints all available upgrades to console.
  • buy - Unlocks upgrade by consuming the required cost.
In addition to these commands, the player can also create custom commands. For example 'g = generate generage' creates command g, which executes generate-command twice. Variables can be used to create higher-order commands. For example, in the command '_2 x = x x ', the variable x can be replaced by any command; i.e. '_2 generate' command executes generate-command twice.
PromptCrafter
DevHaskellDeveloper
DevHaskellPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
9 user reviews (9 reviews)
Update 2.0 - New Commands

New commands

  • cut: Slices an element into multiple smaller elements (e.g., A -> 3x (A)). Works also as an inverse operation for pack.

    [/*]
  • separate: Splits merged elements into their individual components.

    [/*]
  • trash: Deletes a single copy of an element from the storage.

    [/*]
  • morph: An alternative crafting command that transforms a recipe element into a result element, from where the base element is extracted using the cut, separate, and trash commands.

    [/*]

Other Changes

  • UI/UX changes

    [/*]
  • Changed possible elements view into options - command

    [/*]

[ 2025-08-23 05:31:24 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04+Memory: 512 MB RAMStorage: 400 MB available space
  • Memory: 512 MB RAMStorage: 400 MB available space
  • Storage: 400 MB available space
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