You revel in the freedom such life gives. All you need is a trusty team, quick thinking, and a little luck.
Nephelia: Through the Clouds is a dirigible simulator in open 3D skies with a non-linear text RPG storyline. It takes inspiration from games *Sunless Seas/Skies,* *Highfleet* and *Space Rangers*.
**Ever-changing Skies**
Fly freely among the proceduraly generated clouds which follow the wind and weather patterns. Each cloud is a source of resources to keep your vallet full and flight safer, yet there’s no guarantee that nothing else is lurking in those clouds. Mod your airship and stock it wisely, and it will withstand the test of storms, thunder, and numerous fauna of Nefelia.
**Airship Fights & Party Management**
Long flights remind you like nothing else that strength is in numbers. Find best lads and lasses for your crew, earn their trust, and together you can fight your way through air pirates, authorities or spider clouds alike. Give the orders to your gunmen, send crewmates to patch your wounded airship (or men), all while stiring the wheel by yourself. Once you master this, you might become the master of Nephelian skies.
**Choice-based Text RPG Adventure**
Unlike you, most people of Nephelia spend their whole lives in overpopulated towns built upon several flying platforms. These grounds, while questionably solid, give root to many hopes and even more conmen. You can make a fortune, level up your skills, but who knows when will dice fail you. Luckily, your crew have extra dice on their hands — if you choose to take them along while on land. Just remember that they might have their own enemies.
**Piracy, Trading and Reputation system**
People of Nephelia are split into several factions, and getting on good terms with one of them might make you a wanted person with another. Tread carefully when making friends and taking quests, and use money, actions or brute force to make a name for yourself. Or maybe you seek to bring the long-awaited peace between the factions?
**Also: Cloud Whales**
Hello, it\'s screenshot time!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45076882/7f51e541f3c7d6da89c7722679b5d50eb04c02d5.jpg\"][/img]
We\'ve been delaying mooring to the city long enough, but look at us now: here we are, figuring out the rope physics and mechanics.
\nShoutout to Virtual Method Studio for Obi Rope asset, though it\'s not an easy task to make it do multiple things we want from it. We ain\'t stopping at just mooring airships to the masts it\'s harpooning and hauling we want as well as decorating platforms with lianas, flags and other hanging stuff.\n
We place a lot of hope on this asset, but we can\'t be sure if it will be all made as planned. May be with your help one day. \nFor now, we are gonna polish mooring and other new features of 0.9 demo to present them to you as a Steam playtest somewhen in the first quarter of 2026.
See you with more updates and Merry Christmas!
CONFA, IGROFPOM, Game Industry - these are three events you could playtest the Nephelia demo ver. 0.8.5 this fall. We\'ve collected lots of feedback, met friends and generally had a good time. Below you will find a little more details about each of these events.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45076882/33713d99e40340125bd0485f784300f068d46617.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45076882/bac5f0e471e60a1cc69ba3c21e87dc1aecd7a55f.jpg\"][/img][/carousel]What: the CONFA conference\nWhere: Saint-Petersburg
We went to CONFA as if we were visiting friends, but it was the first playtest of the new demo, and of course, there were some bugs. The demo was presented by Oleg and new team member Vladimir, with moral support from Anastasia.
We were featured in a couple of videos, which is always nice.
\nWhat: the IGROPROM festival&exhibition
Where: Moscow
It\'s a big exhibition, but we didn\'t have the resources for a full-fledged booth. Instead, we got a two-hour slot for a playtest on a top-of-the-line computer. Our game designer, Elena, presented the game.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45076882/421018c50bebcc54c24a9392b9d1e5fb2b8a7eca.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45076882/0e6f6c2cd1b60a89d0301adee2382f5cb08f708f.jpg\"][/img][/carousel]\nWhat: The Game Industry conference\nWhere: Moscow
This was more of a professional event. We spent a full day presenting the game\'s showcase, attended a few lectures, but mostly focused on gaining attention of experts and guests. Our composer, Lidiya, joined Elena at this event.
[carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45076882/7aae85d4d6fee865b5ed78d7af91613e2e8fd8f7.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45076882/8969b41c7a8b92a45767dddefb30ca4bf5f64862.jpg\"][/img][/carousel]Of course, this fall wasn\'t all about hanging out at festivals and fixing bugs. But we\'ll report on development progress in the next blog, which will now be more regular (we hope).
We got a lot more to tell, that\'s for sure.
Meet another native enhabitant of Nephelia the pendragon! Airship captains are telling stories about their encounters with it. Most of them are lies to impress young skynav cadets, because truth is much scarier.
Credit artists artstation.com/grafedelweiss and artstation.com/vauslogia
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45076882/de64b791adbfa1cec98e8c0f433ac5ac7b2d6df2.jpg\"][/img]
Very often during playtests we hear "Please, make flight more fuel-effective". We've fulfilled this request and did much more, as it will be possible to travel without spending a drop of fuel.
This feature was long planned and there it is, made possibly by enhancing the strength of winds and tuning some other settings. Winds will have different direction on different altitude. The knowledge of the local wind rose would allow you almost free flight and also a shortcut to the variety of locations. At the same time it become a madness to go against the wind.
This updates changes the way the flight feels a lotand we hope this change is for the better.
We've been also upgrading the way clouds spawn, writing a whale quest and 3D-modelling the rest of the first flying city.
This thursday, February the 13th we are invited to the stream of Mr.Bu. He will play Nephelia and talk to its creator Oleg. The show will start at 12:30 GMT with another games with the part of Nephelia starting some time about 14:00 GMT.
Twich VKPlay Live
We've imported the cloud spider to Unity to see how it works (and it works fine). Also this week we've been working on a shader in another brunch of this project. It is a first step to implement a system of various small objects spawning to visualize the speed of our movement and also to indicate the direction of a wind.
Nephelia is a home for several peculiar creatures, You'll probably hunt some and others will hunt you. And of course we have sky whales that are too big to even notice your airship.
It took awhile to finalize 3D models of these creatures that would be the first (but not last) native fauna representatives to appear in the game alongside with various airships, platforms and spitter plants.
But first they are to be animated - and the work has already started.
Minimum Setup
- Memory: 8 GB RAM
- Graphics: Nvidia 1060/AMD RX 580/Intel UHD 620
- Storage: 1 GB available spaceAdditional Notes: Vulkan-compatible videodriver
Recommended Setup
- Graphics: Nvidia 1060/AMD RX 580/Intel UHD 620
- Storage: 1 GB available spaceAdditional Notes: Vulkan-compatible videodriver
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