▶
v1.2.2
[ 2024-11-24 22:44:24 CET ] [ Original post ]
STEAM FUNCTIONALITY
STEAM RECORDING
- Integrated Steam Timeline API to show special events / clips on the Steam Recording timeline
- See here for more details
STEAM RICH PRESENCE
- Let's your buddies know how bad you're doing
- Shows current game mode, ability, stage, score, and time
- See here for more details
STUFF YOU'LL FEEL (Design)
SECTOR MAP
- Sector Variants on the map now each roll their own perk table
- Changes decision making / expands perk choices / varies runs more
WORMHOLES
- Wormholes now telegraph where they are going to go before they pop in!
- Obstructed wormhole telegraphs will flash to indicate the worm needs to MOVE
STAGES
- 7a-1: Fixed two separate stardust trails getting spawned as one
- 12B-1: Shifted walls down-left to give worm spawn point some breathing room
INPUT
- Worm no longer allows dangerous directional input right out of spawn
- Greater fail proofing for u-turn buffered input
- Improved claw perfect chomp input consistency
STAR TRAILS
- Dots now show up immediately upon spawning, allowing for instant collection without sync issues
- Animation in effect still plays, but collection is no longer tied to it
- Better edge case handling to hopefully allow you to get more Supernovas
- Looser autopiloting, ensuring you can't be forced into collisions
- Removed initial latching lock that stalled input
- Disengaging from auto trails is more intuitive, requiring you to hold the direction you want to break into rather than a double tap (this often lead to confusion / accidental disengagement)
- Yeehaw Specific: Trigger a full reload when completing a stardust trail
BONUS STAGE(s)
- Fixed alien spawn/movement desync on bonus stages (using the scripted game director)
- Added Wormhole switching to bonus stages
GAMEPLAY SETTINGS
- CROSSHAIR
- Shows a crosshair for worms that "shoot" things. (Yeehaw and claw)
- Defaults: ON
- GRID
- Shows a dotted grid on game screen.
- Defaults: OFF
- TURBO CHOMP
- Repeats chomp input while button is held.
- Replaced "Turbo", is better suited for accessible play / works with "Directions Only" control scheme
- Defaults: OFF
PERKS
- Removed BAG OF WORMHOLDING perk, as the sector map perk implementation doesn't need this anymore (you will be missed!)
STUFF YOU'LL SEE (Visuals)
I'M BITING YOU I'M BITING YOU I'M BITING YOU
- Added biting animations to all worms!
GAME FINALE
- Even more polish
- It's so cool guys
- Beat the game
END GAME SCREEN
- Shows all stardust collected instead of just stardust trail completion (big number look cooler)
- Added worm head next to score stat
- Added hourglass icon to time stat
GRAPHICS SETTINGS
- Updated "Graphics Cost" text to "Performance Cost"
- FRAME WOBBLE
- Makes frame dynamically wobble with game action.
- Defaults: ON
- BACKGROUND STARS
- Shows stars and star effects on the game screen.
- Defaults: ON
OTHER VISUALS
- Cooler wormhole pop-in/out effects
- Cooler stardust collection effects
- Yeehaw cowboy worm tilts their hat back when shooting
- Changed Juice perk icon to help with confusion between it and the Molasses perk
STUFF YOU'LL HEAR (Audio)
PERK VO
- Voice over audio announcements for each perk collected.
MARATHON MUSIC SHUFFLE
- In marathon mode music tracks are played on shuffle instead of one song on loop.
THAN'S BACKEND (Code)
- Scripted game director to allow finer controls / timing for things that need it (ie. bonus stages)
- Claw gameplay has been tightened to have more consistent timings / better collision detection
- Marathon mode no longer halts energy / critter spawning on each stage increase
- Better critter spawn distribution (prevents excess clumping)
- Added retry limit to critter spawning so they don't try spawning forever / lockup up the system
- Introduced seeding into weighted random class
- Game no longer freezes when losing focus, instead just pauses the game
- Porter chopper sound no longer starts too early
Lil bug fixes
- Fixed some entities resuming time during unpause countdown / level end
- Fixed sorting on "Marathon Stages Unlocked" banner
- Fixed star trails registering grid spaces before they are fully ready (previously caused issues if collecting before spawn task finished)
[ 2024-11-24 22:44:24 CET ] [ Original post ]
WORMHOLE
Pocket Moon Games
Developer
Pocket Moon Games
Publisher
Coming soon
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
7 user reviews
(7 reviews)
Public Linux Depots:
- [0 B]
BECOME EXTINCTION INCARNATE
In WORMHOLE, you're a giant space worm eating, shooting, dashing, and exploding your way through the cosmos. This adrenaline-fuelled arcade action game features galaxies to consume, a stackable perk system, worms with cowboy hats, and a spooky chiptune soundtrack ripped straight from Dracula’s tape deck.EAT EVERYTHING (except Yourself)
Planets give you energy that depletes over time, forcing you to find your next meal fast to recharge it. The more planets you eat, the longer you get, putting you at a greater risk of eating yourself! Careful use of the level’s wormholes is key to navigating the cosmos.BACK TO BASICS
WORMHOLE’s visuals are straight out of the late 70's with its two-tone colour pallet, stripped-back design, and a lo-fi, sci-fi, B-movie inspired aesthetic. A “rundown CRT” effect gives the feel of an old arcade cabinet that’s just been dusted off. This along with tons of unlockable color palettes and visuals creates the perfect mix of modern and retro arcade gaming. No token eating here!MINIMAL SETUP
- Processor: Quad Core CPUMemory: 4 MB RAM
- Memory: 4 MB RAM
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