The Steam Next Festival Update
[ 2024-10-14 06:55:42 CET ] [ Original post ]
Patch Notes:
- Once a room is cleared, a portal will appear, allowing players to return to the skill tree. You can interact with this portal at your own pace, giving you time to collect any loot left behind from the fight.
- Notable and Active Skill nodes now have local modifiers that apply only to the room associated with that node.
- Support Skills are now called Skill Enhancers to better fit the game's context. As a result, all descriptions of enhancers have been updated to reflect this change.
- Many enhancers have been buffed.
- All notable skills have been reworked. There are now 419 notables available in the drop table.
- Enhancers that previously provided reduced damage now apply decreased damage instead. (Reduced damage subtracts from base damage, while decreased damage only affects increased multipliers.)
- Added a new exotic bow.
- Added a new active skill.
- Fixed Riyadh's behavior; he was missing his projectile phase.
- Fixed Elite Archers not dealing damage.
- Fixed damage calculation for increased damage applied by enhancers.
To Kill a God
Glitch Factory
Glitch Factory
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://tokillagod.glitchfty.com
https://store.steampowered.com/app/3015820 
An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree.
unlock the true potential of your character, delivering an ever-evolving experience.
To Kill a God is a standalone action roguelite set in the same immersive universe we meticulously crafted for No Place for Bravery.
While No Place for Bravery delved into the aftermath of the downfall of the guardians, To Kill a God transports players to the illustrious era of the Order's heroic exploits. The Player embarks on a captivating journey, recounting the trials and tribulations faced by aspiring guardians.
SKILL MAP TREE
Each player can forge their own skill tree, unleashing limitless creativity and unparalleled replayability. The game features a navigation system called the "Skill Map System". This system is structured as a map, similar to the game Slay the Spire, where players choose points on a path to progress towards a goal. However, in this game, the map the player navigates also serves as the character's skill tree. Navigating the map and the paths players choose directly affects how the character evolves. After several turns traversing the map, the exit will appear. At this point, players can attempt to fight the final boss if they believe they have enough resources.
SKILL CRAFTING SYSTEM
The skill crafting system is not just a mere game mechanic but an immersive journey of self-expression and strategic mastery.
Forge your own unique skill tree.
Unleash boundless creativity.
Unparalleled replayability.
COMBAT
To Kill a God's combat is frenetic, fast-paced, and immersive. The visual effects of each skill create a special dynamic in the gameplay. Create unique synergies between the built skills and the path taken on the skill tree to face hordes of increasingly intense and difficult enemies.
MINIMAL SETUP
- OS: Any linux distribution that runs steam client
- Processor: 2.8 GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent with 2 GB of video RAM
- Storage: 1 GB available space
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