Hotfix 16/10
[ 2024-10-16 17:26:14 CET ] [ Original post ]
Hotfixes 16/10:
- Fixed a bug where relics gave way more than the intended values for specific skills.
- Fixed bug with relics and enhancing skills. (Also works for Sucellus)
- Fixed a bug where triggers would not properly work.
- Changed visuals for the poison puddle left by the Throw Poison Flask skill to better reflect the actual damage area of the skill.
- Fixed a bug where increases to AOE cause by enhancers would not reflect to a skill's visual effect.
- Put sound effects into the SFX bus. (No more loud noises that don't respect the volume settings)
- Adjustments to portal looks.
- Added a new item as a reward for players who manage to beat the boss in this version of the demo.
- Fixed a bug that allowed players to start multiple rooms by repeatedly clicking the travel button.
- Players are now invulnerable once a room ends
- Changed the level that the boss comes for the player from 20 to 30.
- Added joystick deadzone settings internally to hopefully solve issues with the character automatically walking for some players.
To Kill a God
Glitch Factory
Glitch Factory
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://tokillagod.glitchfty.com
https://store.steampowered.com/app/3015820 
An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree.
unlock the true potential of your character, delivering an ever-evolving experience.
To Kill a God is a standalone action roguelite set in the same immersive universe we meticulously crafted for No Place for Bravery.
While No Place for Bravery delved into the aftermath of the downfall of the guardians, To Kill a God transports players to the illustrious era of the Order's heroic exploits. The Player embarks on a captivating journey, recounting the trials and tribulations faced by aspiring guardians.
SKILL MAP TREE
Each player can forge their own skill tree, unleashing limitless creativity and unparalleled replayability. The game features a navigation system called the "Skill Map System". This system is structured as a map, similar to the game Slay the Spire, where players choose points on a path to progress towards a goal. However, in this game, the map the player navigates also serves as the character's skill tree. Navigating the map and the paths players choose directly affects how the character evolves. After several turns traversing the map, the exit will appear. At this point, players can attempt to fight the final boss if they believe they have enough resources.
SKILL CRAFTING SYSTEM
The skill crafting system is not just a mere game mechanic but an immersive journey of self-expression and strategic mastery.
Forge your own unique skill tree.
Unleash boundless creativity.
Unparalleled replayability.
COMBAT
To Kill a God's combat is frenetic, fast-paced, and immersive. The visual effects of each skill create a special dynamic in the gameplay. Create unique synergies between the built skills and the path taken on the skill tree to face hordes of increasingly intense and difficult enemies.
MINIMAL SETUP
- OS: Any linux distribution that runs steam client
- Processor: 2.8 GHz Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660. Radeon R7 370 or equivalent with 2 GB of video RAM
- Storage: 1 GB available space
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