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To Kill a God
Glitch Factory Developer
Glitch Factory Publisher
1970-01-01 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
What Weve Been Working On

If you played our first demo back in November, welcome back, guardian! Weve been busy since then, heres what weve been working on and whats new in the new demo:

  • New playable character (melee): meet Morwenna!
  • New system: Totem of Immortals
  • New skills for the ranged playable character (Ghassan)
  • Experimental gamepad support
  • More varied, procedurally generated levels
  • Unknown Events nodes added to the map skill tree
  • Enemies now have a chance to drop a new item: the Battle Remnant
  • A smoother and more interactive tutorial
  • Bug fixes, optimizations, polish, and more.
What were working on in the background for the full game (some of these might come to the demo later!):
  • Complete redo of the UI/UX
  • Full gamepad support
  • Meta-game progression system:
    • Research System
    • World Knowledge
    • The Collector
    • The Vault
    • Blacksmith
    • Recipe Unlocks
  • Game progression system:
    • Guardians Arcane
    • Quest system
    • Special Place
    • Cursed Location
    • End Game System
  • New playable characters:
    • New cycle enemies
    • New cycle bosses
    • End game boss
  • Story and lore elements
We want your feedback, too. Community input will be super helpful as we continue to develop To Kill a God. You can leave it here on Steam or in the Mad Mushroom Discord server. Thanks a ton for checking out our game!


[ 2025-05-25 19:08:17 CET ] [ Original post ]



An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree.
unlock the true potential of your character, delivering an ever-evolving experience.

To Kill a God is a standalone action roguelite set in the same immersive universe we meticulously crafted for No Place for Bravery.
While No Place for Bravery delved into the aftermath of the downfall of the guardians, To Kill a God transports players to the illustrious era of the Order's heroic exploits. The Player embarks on a captivating journey, recounting the trials and tribulations faced by aspiring guardians.

SKILL MAP TREE


Each player can forge their own skill tree, unleashing limitless creativity and unparalleled replayability. The game features a navigation system called the "Skill Map System". This system is structured as a map, similar to the game Slay the Spire, where players choose points on a path to progress towards a goal. However, in this game, the map the player navigates also serves as the character's skill tree. Navigating the map and the paths players choose directly affects how the character evolves. After several turns traversing the map, the exit will appear. At this point, players can attempt to fight the final boss if they believe they have enough resources.

SKILL CRAFTING SYSTEM


The skill crafting system is not just a mere game mechanic but an immersive journey of self-expression and strategic mastery.
Forge your own unique skill tree.
Unleash boundless creativity.
Unparalleled replayability.

COMBAT


To Kill a God's combat is frenetic, fast-paced, and immersive. The visual effects of each skill create a special dynamic in the gameplay. Create unique synergies between the built skills and the path taken on the skill tree to face hordes of increasingly intense and difficult enemies.

MINIMAL SETUP
  • OS: Any linux distribution that runs steam client
  • Processor: 2.8 GHz Dual Core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660. Radeon R7 370 or equivalent with 2 GB of video RAM
  • Storage: 1 GB available space

GAMEBILLET

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3.19$ (87%)
0.85$ (83%)
0.6$ (91%)
MacGamestore

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1.49$ (85%)
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1.99$ (80%)
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1.19$ (88%)
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2.99$ (93%)
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2.49$ (75%)
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2.49$ (83%)
1.99$ (80%)

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