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An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree.
unlock the true potential of your character, delivering an ever-evolving experience.
To Kill a God is a standalone action roguelite set in the same immersive universe we meticulously crafted for No Place for Bravery.
While No Place for Bravery delved into the aftermath of the downfall of the guardians, To Kill a God transports players to the illustrious era of the Order's heroic exploits. The Player embarks on a captivating journey, recounting the trials and tribulations faced by aspiring guardians.

SKILL MAP TREE

Each player can forge their own skill tree, unleashing limitless creativity and unparalleled replayability. The game features a navigation system called the "Skill Map System". This system is structured as a map, similar to the game Slay the Spire, where players choose points on a path to progress towards a goal. However, in this game, the map the player navigates also serves as the character's skill tree. Navigating the map and the paths players choose directly affects how the character evolves. After several turns traversing the map, the exit will appear. At this point, players can attempt to fight the final boss if they believe they have enough resources.

SKILL CRAFTING SYSTEM

The skill crafting system is not just a mere game mechanic but an immersive journey of self-expression and strategic mastery.
Forge your own unique skill tree.
Unleash boundless creativity.
Unparalleled replayability.

COMBAT

To Kill a God's combat is frenetic, fast-paced, and immersive. The visual effects of each skill create a special dynamic in the gameplay. Create unique synergies between the built skills and the path taken on the skill tree to face hordes of increasingly intense and difficult enemies.
To Kill a God
Glitch FactoryDeveloper
Glitch FactoryPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Demo Update - Patch Notes v0.0.11.1

Hello again, Guardians!

\nWe have just patched the new To Kill A God demo with some pretty significant updates, changes, and fixes. \n\nThis includes changes to core gameplay and balancing, loot and the inventory system, UI, and overall performance and stability.

\nYour feedback and bug reports continue to be super helpful. Please keep them coming here or in the Discord . Best of luck in the Death Spiral!\n\n - The Glitch Factory Team

Patch Notes - v0.0.11.1

Gameplay & Balance Adjustments

  • The Dash ability cooldown for both characters has been increased to 1 second.

    [/*]
  • Adjustments have been made to the \"Blade Dance\" skill.

    [/*]
  • Shard Mines will no longer spawn monsters. They will now only drop items.

    [/*]
  • Added Mini Shard Mines.

    [/*]
  • The \"Area Cleared\" event is now more reliable.

    [/*]
  • When area is cleared, the player gains a movement speed buff.

    [/*]
  • Fixed a bug that could occur when clicking rapidly on a Reward Totem.

    [/*]

Items & Inventory

  • Fixed an issue where Mini-Bosses were not dropping loot correctly. They will now also drop \"Battle Remnants\".

    [/*]
  • Items dropped on the ground will no longer disappear if your inventory is full.

    [/*]
  • Fixed a bug that could cause duplicate skills to appear in the inventory.

    [/*]
  • Resolved an issue where items could get stuck or become unresponsive when the inventory or stash was full.

    [/*]
  • The Recipe Creator will now sell enhancements.

    [/*]
  • The Item Crafting will now craft only skills.

    [/*]

UI & User Experience

  • Popup message backgrounds are now darker for better readability.

    [/*]
  • Quest notification popups will now correctly resize to fit the text.

    [/*]
  • The \"Back to Main Menu\" button will no longer incorrectly show the \"Exit Game\" confirmation popup.

    [/*]
  • Fixed several typos and display issues in quest text.

    [/*]
  • Corrected a text display issue in notification tooltips.

    [/*]

Performance & Stability

  • Implemented several optimizations to improve overall game performance and reduce lag.

    [/*]
  • Fixed an issue where hovering over tooltips could cause significant FPS drops.

    [/*]
  • Improved map loading and added smoother transitions between game scenes.

    [/*]

[ 2025-11-10 19:19:23 CET ] [Original Post]

Minimum Setup

  • OS: Any linux distribution that runs steam client
  • Processor: 2.8 GHz Dual Core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 660. Radeon R7 370 or equivalent with 2 GB of video RAM
  • Storage: 1 GB available space
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