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1.2.0 - Changelog:
Added:
- New Casual Mode
- Discards now has refresh button
- Merchant Guild now synergize with Fish Shops increasing gold from sale
Changed:
- Graveyard changes:
Discard 3 cards from Deck
->
Discard 10 cards from Deck
Reaction: Discard cards from Hand
- Crypt changes:
Discard 10 cards from Deck
->
Discard any number of cards from Deck
Fixed:
- Fixed Theater not doubling cards in some cases
- Fixed Decoration placement condition
- Fixed Deconstruct description
Thank you all for your feedback; it helps us make the game better.
[ 2025-02-21 14:56:50 CET ] [ Original post ]
1.1.0 - Changelog:
Added:
- Added save slots
- Display road length
- Display additional effects when inspecting buildings on the map
- Buy actions now shows different cards
Changed:
- Cottage completing region changes:
30% chance +1 Townhouse
->
+2 Townhouse
- Butchery changes:
Discard 3 cards
->
+1 Card when placing nearby
- Townhouse changes:
+2 Quarry +1 Lumberyard II
->
+2 Street +1 Lumberyard II
- Lumberyard II changes:
+2 Pier or +2 Boardwalk
->
+1 Pier or +1 Cottage
- Pier changes:
+2 Land for each water and +1 Fish Shop
->
+2 Land for each water, +2 Fish Shop or +1 Boardwalk
- Estate changes:
+2 Workshop or +2 Shop
->
+2 Quarry, +1 Workshop or +1 Shop
- Manor changes:
+1 School or +2 Avenue or +2 Fortress
->
+1 Architect Guild or +1 School
- Villa changes:
no effect
->
+1 Library or +1 Theater
Fixed:
- Fixed incorrect tips for reactions (building nearby road, guilds, etc..)
- Fixed stacking wall onto each other
- Fixed not updating highlights during building
- Fixed freeze when building large walls
- Fixed wrong description for Cathedral
- Fixed visual bug with Lumberyard II displayed as Lumberyard I
- Fixed visual bug with Gates
Thank you all for your feedback; it helps us make the game better.
[ 2025-02-08 18:46:55 CET ] [ Original post ]
1.0.7 - Changelog: - Fixed bug with moving camera on some setups - Fixed bug when Castle isn't dropped sometimes - Fixed Tavern doesn't handle legendary buildings - Fixed wrong highlights for Merchant Guild Thank you all for your feedback; it helps us make the game better.
[ 2025-02-02 00:52:35 CET ] [ Original post ]
1.0.6 - Changelog: - Update Castle card description - Added option to inverse zoom controls - Disabled tree spawn around pond - Fixed bug with non skipping tutorial on Linux - Fixed missing texts in some languages in tutorial - Fixed missing Chinese characters - Fixed text positions inside buttons Thank you all for your feedback; it helps us make the game better.
[ 2025-01-31 19:05:45 CET ] [ Original post ]
1.0.5 - Changelog: - Lower fence drop rate from stacking Lumberyards Thank you all for your feedback; it helps us make the game better.
[ 2025-01-31 09:35:36 CET ] [ Original post ]
[previewyoutube=Z0dBYbYCO88;full][/previewyoutube] After a long year in development we thrilled to share that Tiny Kingdom is out now. We are waiting your epic kingdom screenshots, and always feel free to share your feedback! Love you all. neltile team
[ 2025-01-30 16:25:06 CET ] [ Original post ]
0.4.10 - Changelog:
- Fixed an issue where the game would freeze when two cards were discovered simultaneously
- Disabled the forced discovery of certain cards.
[ 2024-08-18 08:54:26 CET ] [ Original post ]
0.4.9 - Changelog:
- Resolved an issue where the game occasionally failed to launch, displaying only a black screen
[ 2024-08-15 14:25:52 CET ] [ Original post ]
0.4.8 - Changelog:
- Fixed bug that prevented settings from being saved in the main menu
- Added a list of key bindings in the settings menu
- Resolved an issue with placing multiple castles
- Removed the option to delete the castle
- Introduced a setting to adjust animation speed
- Added an option to show or hide the number of cards in the deck
- Players can now continue playing even after completing the final stage of the castle
- Added a new soundtrack and sound effects for minor actions
- Enhanced the icons for better clarity
[ 2024-08-14 22:23:51 CET ] [ Original post ]
0.4.7 - Changelog:
- Added an icon for Remove card
- Resolved issue where the hand was sometimes not at the bottom of the screen.
- Corrected the positioning of effects on certain resolutions
- Fixed blurry resolution problems on some displays
[ 2024-07-12 22:53:49 CET ] [ Original post ]
Hey there, Were excited to share our plans for Steam Deck support with you! The game runs seamlessly on Linux and SteamOS, but were still working on full controller support. While you can currently play using the touchpad, we understand its not the most convenient option, though it does work perfectly fine. Achieving full controller support is a complex task, but were committed to having it ready by the full release. If you encounter any issues, please dont hesitate to submit a report. Thank you!
[ 2024-07-12 15:47:21 CET ] [ Original post ]
0.4.6 - Changelog:
- Fixed issue using Tavern or Fish Shop without money fires Game Over screen
[ 2024-07-10 22:05:33 CET ] [ Original post ]
0.4.5 - Changelog:
- Fixed issue with broken stone houses
[ 2024-07-10 17:05:54 CET ] [ Original post ]
0.4.4 - Changelog:
- Fixed issue where Game Over would appear even with actions still available.
- Castle cards now reshuffle when discarded using the Tavern.
- The Mill now only harvests completed fields.
- Fields gathered using the House are now less random.
- Added smooth animations for discarding and gathering cards.
- Fixed UI bugs that could break gameplay.
- Added button navigation through keyboard in menus.
[ 2024-07-10 14:04:10 CET ] [ Original post ]
0.4.3 - Changelog:
A new font for cards to enhance readability
Black bars removed, the game now adapts to the screen size
Camera panning
Important cards will always appear as new
UX improvements
Thank you all for your feedback; it helps us make the game better.
[ 2024-07-05 22:06:09 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Embark on a whimsical journey in Tiny Kingdom, where your story begins on a quaint farm and evolves into a magnificent kingdom. This enchanting card-based city-builder invites you to shape your realm, one card at a time, on a serene island canvas. Immerse yourself in a cozy, cute medieval world where every decision matters and every card holds the promise of new adventures.
• Synergy and Optimize:
Strategically place cards. Each card interacts with adjacent tiles, creating charming synergies and expanding your kingdom’s potential.
• Expand and Explore:
Unlock new cards and opportunities as you build. Maximize your placements to ensure your deck grows and evolves.
Forge your path, craft your realm, and let your kingdom flourish in this tranquil and captivating card-based city-builder adventure. Tiny Kingdom is your medieval masterpiece in the making.
Join our Discord Community
- OS: Ubuntu 18.04
- Processor: Intel Core i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card. integrated graphics
- Storage: 1 GB available space
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