
Welcome to Our Home
Unveil the forbidden secrets of Our Home and let yourself be seduced by a fiery game of riddles and pleasures.
Our Home is a visual novel set in the charming town of Pinheiro, located on the border between neighboring countries to Brazil. This picturesque town is supported by tourism and two large transportation companies, which are the main sources of income and employment for the local residents. The presence of these transportation companies is due to Pinheiro's strategic position, which facilitates the logistics and transit of people and goods across the border.
Our Home tells the story of a young man who has lived his whole life in an orphanage. Knowing that his mother died in childbirth, and his father left even before he was born, when he reaches adulthood he leaves the orphanage so he can find the answers to all the questions surrounding his life.
Characters, or the ladies you'll "adore" and the fellas you'll leave in the dust
Every sassy dame in the game is a prize waiting to be won. However, it won't be a walk in the park or a snap of the fingers to make it happen. Each conquest will be a wild adventure, packed with twists and turns that'll cater to all your exotic tastes.Now let's talk about the competition. They either join your noble cause as trusty sidekicks or become the pitiful foes whose plans you'll sabotage in the most amusing ways imaginable. Oh, the sweet taste of victory!
Fear not dear players, for this game is a sacred haven untainted by the devilish NTR (Netorare) curse.. It's a drama-free zone, ensuring your heart stays intact and your laughter remains abundant. Let the fun commence!

The Environments
Despite the ongoing construction, we've released a bunch of cool environments for you to roam around freely. It's like a choose-your-own-adventure book, but with less paper cuts and more virtual fun! Explore these unique landscapes and stumble upon exciting missions that can make you feel like a secret agent (minus the fancy gadgets, unfortunately).We went all in on this project to make the world simply awesome! We spent a ton of time perfecting the details to give you an incredible experience. There are sound effects that will make your hair stand on end, animations that will leave you speechless, and background art that changes with the weather like a fashionable chameleon. Seriously, it's hat-worthy!

The Gameplay
Relax, my friend. Our Home's gameplay may seem like a puzzle at first, but we'll help you make sense of this mess in no time! Just follow the content of the characters you like and as you throw yourself into the adventures, the romance and sex scenes will roll loose! Just don't forget to bring popcorn and soda to the show! (Or maybe a paper towel and some lube)
The Choices
Hold on to your keyboard, folks. When it comes to Our Home, it's all about the juicy decisions! You can choose to reveal or conceal certain info, leading to intriguing conversations and scenes that are more steamy than a sauna with hot girls. Fear not, my gaming comrades, we'll make sure you're well aware when your choices can shake up the storyline like a wild earthquake.
The Secrets
But wait, there's more! For those who simply can't resist a little sneak peek into the forbidden, we've got an option to pay your way to see what goes down. It's like having a backstage pass to the wildest show in town, where the curtains are drawn back and your curiosity takes center stage.So, what are you waiting for? GET THE GAME!
Welcome back to the web of secrets that is Our Home, where every whisper can be a trap and every choice echoes like a final verdict.
In this series of dives into the abysses of the minds that shape our visual novel, we finally reach the one who doesnt just play the game, she reinvents it with every controlled breath.
Norah, CEO of Aquila, is no mere antagonist; she is the poison that seeps in slowly, disguised as aged wine. A woman whose elegance is a hidden blade, and whose smile promises as much pleasure as it does ruin.
If you think you understand power, just wait until she shows you the price of letting your guard down.\r\n\r\n\r\n\r\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/dce622524de32b9f6a91fcab72377edc15994e0f.png\"][/img]
\r\n\r\nThe Abyss Beneath the Mask of Elegance: The Essence of Norah\r\n\r\n
Close your eyes for a moment and let me paint her entrance the way she truly deserves. Youre alone at home, the lights low, the silence comfortable; until the front door opens without a sound. No footsteps announce her, yet the air changes. It grows heavy, charged, as if gravity itself decided to kneel. That is the exact moment you understand Norah has arrived.
She doesnt walk into a room; she claims it. Back straight as polished obsidian, long black hair sliding over her shoulders like liquid midnight, and those unblinking storm-gray eyes that dont look at you; they dissect you, taste you, catalogue every weakness before youve even drawn your next breath. That is Norah. Not a woman who enters a space. A woman the space surrenders to.
Norahs personality draws from icons who dance on the edge of the abyss. She channels Cersei Lannister from Game of Thrones, whose family ambition curdles into literal poison; Amy Dunne from Gone Girl, a maestro at orchestrating other peoples downfall behind a porcelain smile; Lady Macbeth, whose dark whispers drive plots of blood and power; and Catherine Tramell from Basic Instinct, whose sensuality is a honed blade, crossing her legs like someone sketching maps of domination. Norah isnt a villain by whim; she is the warped mirror of desires we all carry, but few dare to unleash.
In Our Home, she reminds us that control can be the most erotic of games; and the most dangerous. To capture her sonic essence, listen to her official theme: Available on all major streaming platforms.\r\n\r\n\r\n\r\n\r\n\r\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/b3c44afd56b13fbd33cac906270767d6f9368975.jpg\"][/img]
[table equalcells=\"1\" colwidth=\",,,\"]The Shadow That Moves: Norahs Journey to This Point
Norah storms into the story like a storm wearing the mask of a breeze. The first time you truly see her, shes receiving the protagonist at her company; not as a place of opportunity, but as a private theater where souls are weighed and sentenced. Her opening line about his clothes slices clean and soft as torn silk: Is that where you learned to dress like that? Its not casual cruelty. Its a probe, slipped between ribs before she even extends her hand.
As CEO of Aquila, she glides through crises with the lazy confidence of a panther that already knows the outcome. Panicked investors, a frantic call from Matilda; her voice alone is a velvet whip, turning hysteria into obedience with a single measured syllable. Chaos doesnt disturb her; it rearranges itself at her feet.
Yet its in the quiet in-between moments that Norahs darker humanity slips through the cracks. Her rituals arent indulgences; theyre armor maintenance. Dawn yoga on the terrace, body folding into impossible arches that scream absolute dominion over flesh and thought. Long, steaming baths where the day dissolves into reflective mist and she rehearses victories that havent happened yet. These are the moments she rebuilds the shield, breath by breath.
Sometimes the mask lifts, just a fraction: she keeps the protagonist close; not out of kindness, but because he is a piece she intends to move across a board only she can fully see. Her path isnt a straight line of triumph; its a labyrinth of hairpin turns, each step vibrating with the possibility of total collapse. And the player feels it; the constant weight of being watched, measured, forever one calculated step behind her.
Under that flawless gaze, youre never quite sure if youre the guest or the sacrifice.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/075d7aee9423cfa2bad4b3d720d59bea1e5d996e.png\"][/img]
Words That Wound and Enchant: Dialogues and Moments That Scar
Norah doesnt speak; she casts spells. Every sentence is a hook wrapped in silk, reeling you into the abyss while youre still smiling at the compliment.
One quiet morning, as she glides through the garden the protagonist tends, she lets the words fall like velvet over a blade: The garden looks more beautiful every day. Youve been doing a great job. It sounds like praise. It feels like a caress. But the way she says it, low, intimate, almost breathed against your ear in the dark, carries a second, colder message: perform, or be pruned.
Her private thoughts slip through the mask a moment later, clinical and hungry: Now, more than ever, I have everything I need to act. No interruptions. No distractions. You can almost hear the gears turning, turning, turning; routine transmuted into ritual conquest.
Later, when a new opportunity surfaces at Aquila, her exchange with Matilda is a masterclass in quiet domination: Alright. Send him up. I want to resolve this quickly. A flick of the wrist dismisses the secretary: You can go, everythings fine. The words sound like absolution. They land like a door locking from the outside.
And while the protagonist scrambles to rearrange her schedule under the invisible weight of her expectations, the air itself seems to thin. Norah never raises her voice. She doesnt need to. Her presence is the silence that crushes lungs, demanding perfection or snapping spirits in half.
These arent random scenes; theyre threads pulled tighter and tighter, until the player cant help but wonder: How far does her control really reach and when will the web finally strangle the spider herself?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/11494ff3b266a3224671219747e23fbd01f2a88d.png\"][/img]
Webs of Power and Distrust: Relationships and Norahs Role
Norah doesnt build bridges; she burns them one by one, leaving only the ones that feed her empire.
With the protagonist, their relationship is a deadly tango: the employer who tosses him a lifeline while her gaze strips away every illusion, turning gratitude into slow-acting paranoia. He feels it constantly; the veiled judgment, the praise that clicks shut like handcuffs.
Matilda is merely an extension of her will. Norah wields her with surgical precision; a partnership forged in forced loyalty where trust is just another word for obedience.
Then there are the eyes watching from the outside. Samantha smells something rotten beneath Norahs polished surface; suspicion hangs in the air like smoke, a quiet reminder that the CEO is not untouchable. She is the epicenter of a web where everyone dances to her rhythm, yet no one walks away unscathed.
As the true Mistress of Shadows at Aquila, Norah has long outgrown the corporate game. She is the gravitational force that drags destinies into her orbit, manipulating not just deals but souls.
At the heart of Our Home, she embodies the ultimate dilemma: the intoxicating pleasure of surrendering to power and the terror of being devoured by it.
Every interaction with her is a gamble, a flirtation with the abyss. The player has to decide: fall in line with her vision or defy her and pay the price shes already calculated.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/8739e82ae73261ad8d542d256c7397652c9d0d9d.png\"][/img]
The Price of Shadow: An Invitation to the Abyss\r\n\r\n
\r\n\r\nNorah confronts us with a truth that cuts deeper than any blade: Every choice has a price, and she is the collector; elegant, relentless, always smiling when the bill comes due.
In the long, steaming bath where water licks her skin like forgotten lovers, or during a slow, merciless stretch that tests the edges of both body and sanity, she reflects. She plots. Her unpredictability isnt madness; its mastery. An antagonist who forces us to wonder if evil doesnt live in others weakness, but in the raw strength we cant help craving.
Would you dare sit at her table? Would you trust the wine she pours, or would you taste the bitterness before it ever touched your lips?
Tell us in the comments: Is Norah the villain you want to break or the enigma that breaks you, inch by devastating inch? Drop your darkest theories.
The next chapters of Our Home are coming to tear away more veils, showing exactly how her shadows swallow everyone elses light. Stay close. Play. And remember: in our world, no one walks out whole.
Hello, Steam Adventurers!
We\'re thrilled to bring you Version 3.05 of our game, Whether you\'re a longtime fan or jumping in for the first time, this update is designed to hook you. \r\n\r\nUpdate Highlights:\r\n
Total Renders: ~855
[/*]Animations: ~13
[/*]Secret Renders: 4
[/*]Average Reading Time: ~55 minutes
[/*]
\r\nEvent Details:\r\n
Free-Roam Events: Trigger on Monday and Tuesday at 7 AM at Norahs house
[/*]Visual Novel (VN): Events auto-trigger upon loading your save, pulling you straight into the action.\r\n
[/*]
A Sneak Peek at What\'s Inside This Version
In Version 3.05, you\'ll delve into Marta\'s world with a focused arc that strengthens your bond with her through emotional and exciting scenes. Plus, kick off Samantha\'s gripping investigation into the antagonists\' schemes, a single, intense block that sets the stage for revelations tying into the protagonist\'s past. \r\n\r\nWe\'ve unlocked Emilys house for easy access to those new secret renders, and sprinkled in free-roam opportunities that add layers of replayability.\r\n
Whats Next?
Looking ahead, Version 3.06 is on track for release in up to 20 days, featuring expanded free-roam events with Ayla and Lana, plus the second block of Samantha\'s storyline. After that, we\'ll push forward with the main narrative for the next quarter.\r\n\r\nWhy is this going to happen?
During the development of version 3.05, we realized that Samantha\'s second block needed more refinement so that we could truly deliver the value that this part of the story requires, so we opted to dedicate more time to it, but without delaying the version\r\n\r\nThank you for joining us on this thrilling ride! and join on our Discord. Let\'s make this the best adventure yet! \r\n\r\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/ffb7db93460682de72030ceeb0ad1911280e97c3.jpg\"][/img]\r\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/7b40e0a2ca438ecc91c418b3b898a3c8494448fd.jpg\"][/img]\r\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/02325c2fc16ff97b92690769c6bff97241286d2e.jpg\"][/img]\r\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/dc9cf48d8d90a8f99b3c3df81a763e047daed55d.jpg\"][/img]
- \n
- Fixed a bug that prevented the matre\'s dialogue from displaying correctly in certain languages during the dinner scene.\n
- Fixed a bug that allowed players to change the time during events, causing the player to get stuck in free-roam mode.\n
- Improved the translation of nouns between characters for greater consistency and natural flow.\n
- Added a new music app to the protagonist\'s phone. Some tracks from \"Our Home\" are original and available on Spotify. You can now listen to them during gameplay, in events, or while in free-roam mode. The music plays on a separate audio channel, independent of other in-game sounds, and can only be controlled via the protagonist\'s phone.\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/505c23454f6448428c379a66326add8170ea4146.jpg\"][/img]
Hello, Today, we want to dedicate a special space to introduce one of the most complete and enchanting characters in our visual novel: Emily. If youve already played the initial chapters, you know that Emily is not just a figure in the storyline; she is a vital force, a gentle breeze that warms the heart and lights up the darkest paths.
Inspired by personalities that embody unwavering empathy, emotional resilience, and a purity that transcends adversities, Emily represents the best of what it means to be human in a world full of uncertainties. She is the kind of character who makes you pause the game just to reflect on how profound and touching a connection can be. Get ready to fall in love, because Emily doesnt just win over the protagonist; she wins over all of us.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/348d9a60a1885a9ed7ea2635e1dd97ad16ada720.png\"][/img]
The Beauty of a Soul That Radiates Light\n
Imagine a young woman whose presence is like a ray of sunlight filtered through the leaves of an ancient tree: gentle, comforting, and impossibly welcoming. Emily, at 18 years old, possesses a beauty that goes beyond the physical, though her appearance is undoubtedly captivating. Her brown hair falls in natural waves, framing a delicate face with fair skin and a smile that seems capable of melting the hardest ice. Her eyes, deep and expressive, carry a wonder, as if she sees the world not through the scars it imposes, but through the possibilities of healing and love it offers.
But what makes Emily truly unforgettable is not her appearance, its her essence. She is the embodiment of unwavering kindness, a pure soul who spreads hope as if it were the most natural thing in the world.
Inspired by iconic figures who faced profound losses and still chose the path of empathy, think of heroines like Meiko \"Menma\" Honma from Anohana, whose optimistic joy and selfless concern unite friends even beyond pain, transforming grief into eternal bonds; Anne Shirley from Anne of Green Gables, with her resilient imagination and kindness that wins over hardened hearts, finding beauty in lifes simplicities; Scout Finch from To Kill a Mockingbird, intelligent and curious, who observes the world with courageous empathy, defending the vulnerable with an innocence that challenges injustices; Amlie Poulain from Amlie, dreamy and altruistic, who performs anonymous acts of kindness to brighten others lives, spreading magic in the everyday; Sophie from Howls Moving Castle, resilient and optimistic, who heals emotional wounds with grace, transforming curses into journeys of self-discovery; Leslie Knope from Parks and Recreation, enthusiastic and loyal, whose tireless dedication and light humor inspire communities to unite for the common good; and Anne Elliot from Persuasion, gentle and romantically vulnerable, who navigates rejection with quiet resilience, maintaining faith in love even after years of separation.\n\nEmily is loyal, dreamy, and always ready to lend a hand. Her personality is a balm for chaos: spontaneous, warm, and optimistic, she listens with an open heart and responds with a wisdom that comes from the soul. In the game, you see her in everyday moments that reveal her depth, like when she offers support to the protagonist after years apart, or when she tries to unite a divided family with infinite patience. Emily is not perfect; she is human, and thats exactly what makes her so captivating.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/8b81507383383e81f353a3f5f2c30d305e3bb09b.png\"][/img]
A Journey of Loss, Love, and Redemption\n
The story of Emily is a tapestry woven with threads of tragedy and triumph, a narrative that echoes real inspirations of overcoming and unconditional kindness. Orphaned as a child after the loss of her parents, Emily found refuge in the orphanage run by Amlia, where her inner light shone even on the darkest days. There, she became a source of comfort for others, including the protagonist and their friend Jonathan, spreading joy through simple gestures, like sharing stories or offering a friendly shoulder. Her adoption by Lana at age 7 marked the beginning of a new phase: a life of contrasts, with the comfort of a home but also the challenges of a complicated family.\n\nIn the game, you follow Emily in her transition to adulthood, navigating her adoption, the jealousy of Sabrina, and the emotional reunion with the MC after years apart. Remember the scene where Emily, upon seeing the MC on the street, exclaims: \"I thought I\'d never see you again. I\'m so surprised and happy to find you here\"? That moment captures her essence: a blend of vulnerability and pure joy, making the player\'s heart race. Or when, in the garden, she insists on helping despite her inexperience, and the protagonist says: \"You\'ve always been an amazing girl, Emily\", though its the protagonist who praises her, Emily responds with humility and gratitude, showcasing her resilience. These moments arent random; they are inspired by themes of loss and reconnection, where Emily represents the hope that love can heal old wounds.\n\nHer central motivation, to spread joy and unite people with love, drives her to face internal conflicts, like excessive self-sacrifice. In chapters like \"The New Begin\", you see Emily trying to balance her kindness with the demands of real life, such as helping in the garden or dealing with family tension. She dreams of overcoming Sabrinas jealousy, believing that \"We\'re in this together, as a family\", a line that reflects her unwavering faith in the power of connection. Emily is not naive; she is idealistic, and her journey in the game explores how that purity can be tested but never broken.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/e7086cbf057044badc4e95a72570fd0d32d20f1d.png\"][/img]
Dialogues and Moments That Make You Fall in Love
What makes Emily so vivid and captivating are her dialogues, filled with warmth, empathy, and a touch of innocence that melts any resistance. In the chapters, she shines in interactions that reveal deep layers. For example, in the reunion with the MC in \"The Reunion\", she says: \"You... you\'re still as lovely as ever. I mean... I mean...\", stumbling over her words but conveying a raw emotion that makes the player feel the weight of the years apart. Or in \"The New Begin\", while helping in the garden: \"I spent some time in the orphanage, remember. We were always cooking there.\", a simple line that evokes shared memories and reinforces her resilience.
In more intimate moments, like the phone call after the reunion: \"Hi, Dylan. Sorry for not staying to chat. My sister tends to be dramatic most of the time.\", Emily shows her patience and light humor, even while dealing with family tensions. And who doesnt fall for her declaration of eternal friendship? \"You\'ve always been an amazing girl, Emily. Stop it, you\'re making me blush.\" No, wait: its the MC praising her, but Emily responds with genuine gratitude, highlighting her humility. These dialogues arent just lines; they are windows into a soul that loves unconditionally, inspired by personalities who transform pain into empathy, like those who face losses and still choose light.
Another unforgettable scene is in \"The Big House\", where Emily reflects: \"Maybe I\'m happy to help Mirella.\" a glimpse of her altruistic kindness that extends to everyone around her. These moments build a character who isnt perfect, she has weaknesses like naive idealism and difficulty asserting herself, but thats precisely what makes her real and irresistible. You, the player, feel like you could be her friend, confide secrets, and maybe even something more.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/c913077beb124aaa1f1c134c865d1053397c2bd5.png\"][/img]
Relationships That Define Emily And Her Role in the Game
At the heart of \"Our Home\", Emily is the link that binds everything together: a loyal ally, a confidante, and, potentially, a deep love. Her bond with the protagonist is the core of the story, a childhood love rekindled, filled with nostalgia and promises. In scenes like the reunion, she says: \"I\'ve wanted to do this for a long time\", a romantic teaser that sets pulses racing. With Lana, Emily is an unwavering support, helping in moments of crisis, such as in the kitchen or garden, always with lines like: \"We\'re in this together.\"
With Sabrina, the conflict is palpable, Emily yearns for unity, saying: \"Please, Sabrina, it\'s not the time for arguments\", but faces rejection, highlighting her resilience. These relationships are not static; your choices shape Emilys path, whether by deepening the romance with the MC or helping her reconcile the family.
Emily is inspired by figures who embody empathy and overcoming, transforming tragedies into acts of kindness, maintaining purity amidst chaos. In the game, she represents themes of unconditional love and redemption, guiding the player through an emotional journey that goes beyond the +18 rating: its about real connections, vulnerabilities, and the power of an open heart.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/c700bd5038224ccc3d2e7f3bc0b671b2b1c30a56.png\"][/img]
Why Emily Is Unforgettable And Why Youll Fall in Love
Emily is not just a character; she is the pulsing heart of \"Our Home\". Her unwavering kindness, inspired by real souls who choose light despite the darkness, makes her a presence that transcends the game. She reminds us that, even after losses, love can heal, and thats what makes her so captivating. Imagine a young woman who, after years apart, says to the MC: \"I want to get to know more about you\", with a sincerity that melts barriers. Or who, amidst family conflicts, insists: \"It\'s going to be okay, you\'ll see.\"
If you havent played yet, dive into \"Our Home\" and discover Emily for yourself. Share in the comments: which moment with her touched you the most? Were excited for updates that will explore her journey even further, stay tuned! Emily is waiting to win your heart.
Thank you for supporting \"Our Home\"! Lets create memories together.
Hey, everyone! As the creator of Our Home, Im thrilled to kick off a series of posts about the characters that make our novel so unique (at least, in our opinion ). And who better to start this journey than Alexandra Blanchett, the rector of Pinepool National University? Shes been stealing the spotlight in recent updates, making her the perfect starting point. Shes a magnetic force, blending elegance, intelligence, and a fiery passion for living every moment to the fullest. Ready to dive into her essence? In the comments, let us know: What do you think of Alexandra, and which Our Home character do you want to meet next? Lets dive in! \n\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/bdbf23c59413d412fafeb56021037bfc62d1c682.jpg\"][/img]
The Essence of Alexandra
Alexandra Blanchett is pure impact. At 40, with impeccably styled silver hair and ice-blue eyes that seem to read your soul, she commands any room with a presence thats both intimidating and captivating. Her haute couture outfits tailored dresses, high heels, sophisticated accessories are an extension of her personality, where every movement is calculated and deliberate. As Pinepools rector, she shapes minds with razor-sharp intelligence, but what defines her is her passion for experiences that awaken the senses, like when she guides the protagonist to savor a refined dish, turning a simple meal into a life lesson.\n\n
Hedonism: The Heart of Her Philosophy
At the core of this pursuit lies hedonism a philosophy celebrating pleasure as a path to self-discovery. Inspired by figures like Lord Henry Wotton, who provokes with bold ideas, Epicurus, who finds balance in pleasure, Aristippus of Cyrene, who values all pleasures, and Frida Kahlo, with her passionate authenticity, Alexandra lives to feel and inspire feeling. At a dinner with the protagonist, she challenges: Feel the flavor, the texture. What does it awaken in you? using a scallop carpaccio to open his mind. For her, pleasure isnt just sensory its intellectual, emotional, a way to reveal who you can become.\n\n
An Unmatched Mentor
This hedonistic approach makes Alexandra an unparalleled mentor. She doesnt just teach; she provokes, inspires, and pushes you to be more. When she meets the protagonist, a young orphan without direction, she confronts him with questions like What drives you? challenging him to find his purpose. In the library, she hands him books ranging from physics to Oedipus Rewriting Destiny, saying: You need to decide which door to walk through. Alexandra transforms the ordinary into the extraordinary, guiding the protagonist with a balance of rigor and inspiration that sparks growth without him even noticing.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/a1a153c4b647c4093985d3ec6b608e320fedf47f.jpg\"][/img]
The Rector Who Shapes Legacies
As rector, Alexandra uses her position to craft legacies. Her strategic intelligence places her at the helm of Pinepool National University, where she doesnt just manage she creates opportunities for unlikely talents. I dont invest in empty promises, she warns the protagonist, offering him a special scholarship without an entrance exam. This choice reflects her vision of shaping minds, turning raw potential into something brilliant, like a sculptor seeing a masterpiece hidden in stone.\n\n
The Diamond in the Rough
Why the protagonist? Because Alexandra sees him as a diamond in the rough, an 18-year-old with no roots but a spark she wants to polish. Her bet is a risk justifying the scholarship demands he prove his worth but also proof of her skill as a mentor. At a dinner, she speaks of desire: Chocolate, like desire, demands that you surrender, guiding him to feel and think beyond the obvious. Alexandra doesnt control; she illuminates, challenging him to forge his own path.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45090469/ae9d54e8372a969360b7a67f276c41159ee4f04b.jpg\"][/img]
Alexandra in Action
In the game, Alexandra shines in moments that blend sophistication and depth. In the library, she hands the protagonist a book about rewriting fate, prompting him to question his own story. At a dinner outside the city, she transforms a chocolate cardamom dish into a life lesson, saying: Its desire that makes you alive. Each scene is a dance of mentorship, where Alexandra captivates and challenges, making the protagonist rethink what it means to live fully.\n\n
Why Alexandra Will Captivate You
Alexandra is more than a rector shes a force of nature. Her charisma, mystery, and ability to turn every moment into a lesson will make you fall in love. She pushes the protagonist out of his shell, but also challenges you to ask: What would you do with a mentor like her? Whether in the library or at a sensory dinner, Alexandra invites you to feel more, think more, be more.\n\n
Join the Journey!
Want to unravel Alexandras layers and live her journey with the protagonist? Dive into Our Home and discover her! This is just the start of our series on the characters and their inspirations. What did you think of Alexandra? Who do you want to meet next? The enigmatic Norah with her secrets? The provocative Matilda full of attitude? Or the stylish Lorena stealing the show? Drop your thoughts in the comments and support the project on! Lets build this world together!
This update brings bug fixes and minor improvements to enhance your gaming experience. Check out the main changes:\n\n
- \n
- Bug Fix: Fixed an issue that caused errors when displaying phone messages from other characters in certain situations.\n
- Free-Roam Mode Fix: After receiving instructions about the first day of work at Norah\'s house, the game now prevents access to events unrelated to the current progress until the player sleeps, ensuring a more consistent experience.\n
- Translation Improvements: Adjustments and refinements have been made to the games translations for greater clarity and accuracy.\n
Hello, everyone!\n\nQuick summary of what youll find in this update:\n\nRenders: ~600\nAnimations: ~3\n\nWeve also made several polish improvements to the user interface (UI), resulting in a more refined experience. These are subtle details, often imperceptible, but based on the feedback youve provided.\n\nWere already working on version 3.04 and will soon share more news. \nThank you for your patience and continued support its what motivates us to keep moving forward.\n
Remembering that this version complements the release of version 3.01.x and 3.02.x, total summary of this period totals
Renders: ~1400
[/*]Animations: 3
[/*]Average reading time: 1h30m
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Hello, community!
First and foremost, we want to clarify that this is not the planned update for June but rather an interim version with fixes, improvements, and new content. While this update brings playable additions, they do not advance the main storyline, focusing instead on extra content to enrich your experience.
Why this update?
Originally, we planned to release the next major update on 06/27. However, due to the need for additional adjustments, that version is not yet ready. To ensure compatibility with our upcoming release, the DLC Pioneers Vault, we are providing this interim update. We apologize for the delay and thank you for your understanding.
Introducing the Pioneers Vault DLC
Now available to add to your Steam wishlist, the Pioneers Vault DLC offers exclusive content for fans of Our Home. This DLC includes:
Secret photo gallery fully unlocked.
[/*]Replay gallery unlocked to revisit memorable moments.
[/*]Step-by-step guide with tips for making the best decisions in the game.
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The Pioneers Vault will be regularly updated with new extra content to enhance gameplay. All features are optional and can be activated individually through a dedicated menu.
Note: This DLC will be available for purchase only during early access. After the official release of Our Home, it will no longer be available, at least not with all the planned content.
https://store.steampowered.com/app/3791020/Our_Home__Pioneers_Vault_DLC/" style="button"" style="color:#bb86fc;text-decoration:none;">Add Pioneers Vault to your wishlist

What's New in This Update
This version introduces new and experimental content were testing to improve Our Home:
New Lorena character quiz: Test your knowledge about the character!
[/*]6 new secret images: Discover them by exploring the game.
[/*]Free-roam event with Lorena: A new casual content to interact with the character.
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The free-roam event can be accessed by disabling Visual Novel (VN) mode and checking Lorenas personal calendar.
Sprite Experiments: Speeding Up Development
Were testing a new sprite technique to streamline the creation of casual content, such as conversations that enrich the storyline. In this update, we applied this approach to Lorenas free-roam event, following a successful test with the character Hicco.
This technique will not replace the complex scenes in Our Home, which will maintain their high level of detail. However, sprites allow us to add lighter interactions more quickly, keeping the game dynamic, and will only be used for casual free-roam scenes. When a free-roam scene requires more complex interactions, such as a sex scene or something more intimate, the standard storytelling format will be used.
Wed love your feedback on this new feature! If its well-received, well continue implementing it in future updates.

Improvements in Free-Roam and VN Mode Integration
Weve worked to make the Visual Novel (VN) and free-roam modes more seamless. Now, after completing the main storyline content, you can explore the map and find secret images without switching modes. This change makes transitions between modes smoother and ensures you have playable content even after finishing the story, keeping the fun going until the next update. When the new version is released, your progress will automatically load, and youll continue the story from where you left off, just like in any other game. While this integration may feel a bit challenging at first, our goal is to make it increasingly intuitive over time.
Whats Next?
The next update is in development and will be released as soon as its ready, which should take about 10 days. We apologize for the inconvenience and thank you for your patience and continued support. Our Home is a work in progress, and your feedback is essential in shaping the games future.
Thank you for being part of the Our Home journey!
Hello, Our Home community!
We have great news: we've decided to release the new update ahead of schedule! This doesn't replace the update planned for next month, which remains confirmed. This means more content for you in less time! Here are the highlights of this version:
What's New?
- ~840 renders, ~20,000 words (about 1h10 of reading), 3 animations, 9 secret renders, and 1 new achievement.
- Revamped Environments: Norahs house, the rental room, and Aquila now feature higher-quality renders,
enhanced realism, and expanded scenes, setting the stage for free-roam mode.
- New Navigation Model: An experimental integration between Visual Novel (VN) and free-roam modes. After completing the story in VN mode, explore new areas and find extra content without switching modes. In the future, we aim to fully integrate VN and free-roam modes, eliminating the need to switch at the end of the game's story.
- Meet Hicco, the Curious Parrot!: An experimental feature for free-roam mode. Interact with Hicco, a talkative parrot flying around PinePool, offering challenges with riddles based on town conversations. Solve them to unlock items! This mechanic uses simpler animations for casual interactions, allowing more free-roam content without compromising the quality of unique story interactions. This approach aims to speed up the development of free-roam events, our next focus after releasing the prologue rework, which you've already enjoyed.

- We've fixed several minor bugs found during development.
What's Next?
Version 3.03, already in production, will be larger, focusing on the protagonist and more elaborate scenes (including some spicier ones!).We Hope You Enjoy It!
What do you think of Hicco and the new navigation model? Leave your comments, suggestions, or criticism here or on our contact channels. See you soon!Thank you for being part of this journey!
Hello everyone, welcome to the Our Home update status!
In this post, we want to share what you can expect from the next Steam update and give you a glimpse into our process. As outlined in the Early Access details, our updates roll out quarterly. This approach lets us plan the scope of each release and the playtime youll enjoy.
Based on our development capacity, we produce around 400 renders per month, translating to about 30 minutes of gameplay or reading. Over a quarter, thats roughly 1200 renders and 1h30 of new content. Our Home has a special trait: we believe every characters expression and line matters for deeper immersion. Thats why we craft about 1 renders per dialogue. Not everyone might notice this while playing, but its something we take pride in delivering for you.
Whats Ready So Far
As of now, heres what weve accomplished: since February 26, weve created around 490 renders, 3 animations, and about 35 minutes of gameplay. This version spans two distinct moments: the start of a temp job at Aquila with Norahs schedule, featuring some intense scenes, and a college interview with Alexandra, plus a short segment of Samanthas investigation. These are the highlights of this update, and below, youll find preview images of whats coming.




We know many of you are eager for the next update and might wonder, Why not release it already? We get that excitement! Our focus is on keeping Our Home sustainable long-term, delivering meaningful, polished content each quarter. This strategy ensures more playtime and a richer experience with every release something we think youll love.
Were thrilled about whats ahead and keeping a close eye on everything you share with us. The next status report will bring even more news, and were counting on you to join us on this ride!
Hello, amazing residents of Pinepool! We want to make the game even better, and for that, we need your feedback. We know Steam is your place, so weve prepared two options for you to participate: a quick survey right here, with 5 simple questions (just rate them from 1 to 5 in the comments), for those who want to answer without leaving the platform; and a more in-depth one, with 9 detailed questions, on a Google Forms for those who want to dive deeper (link at the end of the post). Choose whichever works best for you and help us decide the future of the game! Oh, and yeswe know you're all eager for more sex scenes (who isn't, right?). Don't worry, we're already working on it!
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- How would you rate the prologue's impact in hooking you into the story?
(1 = Didnt grab me, 5 = Got me immediately!) - How much are you enjoying the character development?
(1 = Very shallow, 5 = They feel like my best friends already!) - How do you feel about the storys pacing so far?
(1 = Too slow, 5 = Perfect, I cant stop reading!) - How would you rate the dev teams support (speed, effectiveness, satisfaction)?
(1 = Needs improvement, 5 = Fast responses, problems solved!) - What are your expectations for the next update?
(1 = Just dont break the game, 5 = Im counting the days!)
Instructions: Just comment with your 1-to-5 rating for each question. Example: "1-3, 2-4, 3-2, 4-5, 5-5". If you want to add any extra comment, feel free! For those who prefer to answer a more complete version, click on the Google Forms link at the end of the post. Thanks for participating!
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Full survey: Google Forms
- Improved translation for all languages.
- Fixed bug that prevented loading more images after accessing Higram's profile.
- Resolved story inconsistency: an absent event, previously referenced in the MC's thoughts, will be included in future versions.
- Added minor user interface improvements.
Hello, everyone! Were here with a new update bringing improvements. This isnt an update with new content, but rather tweaks and fixes to make your experience even more enjoyable. Lets dive into the details:
New Features and Improvements
- Virtual Keyboard for Controllers
Now, players using controllers have a virtual keyboard to make things easier. Whether on PC or Steam Deck, interacting is simpler without switching devices.
- Interface Font Adjustments
Weve increased font sizes across the interface for comfortable reading, especially on Steam Deck, but also on other platforms. Everythings more legible and prettier!
- Landscape Photos on Mobile
Added support for landscape photos on mobile, with automatic -90 rotation after capture. Your images now stay at the right angle effortlessly.
- Game Image Overhaul
Weve adjusted 100% of the images to reduce texture sharpness, better aligning them with the characters ages. We found a post-processing issue that made skins sharper than intended;
[list] - What does this mean? Almost the entire game will need to be re-downloaded due to this massive fix. We apologize for the inconvenience, but the result is worth it: textures now match the vision we planned.
- Going forward? Weve tweaked post-processing to prevent this from happening again.
Below is an example of this correction.

Bug Fixes and Tweaks
- Fixed minor UI bugs to polish everything up.
- Adjusted message sorting! Contacts with the latest messages now appear first in most cases, keeping the timeline clear and improving the experience when a message arrives mid-event.
Narrative Consistency and the Prologue
After reworking the prologue, we knew wed need to tweak the narrative between the first psychologist visit and Samanthas initial investigation mission. Our original plan was to do this gradually, focusing on new content and render quality for that section.
- Why now? With the image fixes due to unwanted sharpness, we decided to tackle this narrative revision early. It delayed the update a bit, but it felt like the right time.
- What changed? Nothing in the story itself we just refined the text to better reflect character personalities and align with the new prologue.
- Whats next? Moving forward, well only enhance images in this section, leaving the text as is. We believe the adjustments meet our goals.
- Do I need to replay? Not required, but if youd like to revisit the dialogues and share feedback, were always open to hearing from you!
This update reflects our commitment to improving the game and listening to the community. Thank you for sticking with us on this journey your comments and support make all the difference. See you in-game!
Hello, players! Were excited to bring you an important update with some key changes to enhance your experience:
New Hint System for Secret Images: Weve added a hint system to help you locate secret images! These hints will only appear while playing (outside the main menu) and can be accessed via the gallery in the Pause menu. Keep exploring those hidden spots!

Achievement Requirement Adjustments: Weve reworked some of the Higrams-related achievements to make them more achievable while still rewarding exploration. The photo requirement has been reduced from 100 to 50 photos, and the likes requirement has been lowered from 5,000 to 100 likes. Our goal with Higrams is to encourage players to dive into every detail of the renders and spark interest in future content for players across all versions. While the original metrics felt nearly impossible, these new values strike a balancechallenging but reachable over time.
Translation Improvements: Weve made multiple enhancements to translations across all supported languages, ensuring a smoother and more accurate experience for everyone.
Thank you for your continued support and feedback, which helps us shape the game for the better.
[h1=top]Hello, Our Home players! [/h1]
We understand that some settings or features might not be immediately clear, so weve put together this official to help you navigate the core aspects of the game. While most of these details are already available in-game as tooltips when you hover over each function, this guide consolidates everything into one handy reference. Below, youll find detailed explanations of each feature, where to find them, and how they work. Our goal is to ensure your experience is as smooth as possible, whether youre a newcomer or a seasoned player. Lets dive in!
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[h2=main-menu]1. Main Menu[/h2]
The Main Menu is the first screen you see when you launch the game. It contains the core options to start or customize your experience.

The Main Menu screen of Our Home
- Start: Opens a submenu with two initial options:
[list] - Start from Scratch: Begins a new adventure. You can choose between two gameplay modes:
[list] - [u]Free-Roam:[/u] A fully open Free-Roam mode where you can explore events, actions, and secretsincluding exclusive easter eggswithout any grinding. You have the freedom to navigate and engage with the world at your own pace. While the mode is fully functional and provides a solid experience, were still working on enhancements, such as adding new events to make it even more engaging. You can switch to VN Mode at any time without losing progress (see details in the Game section).
- [u]VN Mode:[/u] A narrative-focused mode ideal for players who prefer a more streamlined reading experience while still retaining free-roam navigation within events. You can enable or disable this mode at any time, giving you full flexibility.
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[h2=prefs-menu]2. Preferences Menu (Settings)[/h2]
Where to Find: Accessible from the Main Menu or by pausing the game (usually with the ESC key or a designated button). This menu lets you customize various aspects of the game to suit your preferences.

The Preferences Menu lets you fine-tune your experience
Game
General settings that affect gameplay and visual experience:- VN Mode: Enables/disables Visual Novel Mode, focusing on main events for a more linear narrative. Even in this mode, free-roam navigation within events is preserved. You can toggle between VN Mode and Free-Roam at any time without losing progress.
- Legacy Skip Time: Activates the older time-skipping system, allowing you to skip forward by 1, 2, or 3 hours instead of jumping directly to a specific time on the calendar. (Free-roam mode)
- Mini-games: When enabled, automatically skips all mini-games and marks them as completed. (Free-roam mode)
- Save Name: Allows you to manually name your save files.
- Transitions: Toggles visual transitions (images and videos) that indicate changes in time or location.
- Hover Navigation: Lets you move between environments in Free-Roam Mode by simply hovering your mouse over location-change buttonsno clicking needed. This speeds up exploration, but clicking still works if you prefer.
- Side Image: Shows a characters image next to the dialogue box when enabled.
- Particles: Toggles the particle system (e.g. floating dust) for added immersion. Disable for a cleaner screen or better performance on lower-end devices.
- Mouse Point: Sets the mouse cursor to your operating systems default style. Requires a game restart to apply changes.
- Hide Windows: Adds a button to hide all windows in the dialogue box.
- Proofreader: When enabled (requires internet), adds a button in dialogues and choices to report text or translation errors directly to the development team.
- Proofreader Interface: Similar to Proofreader but adds the reporting button to interface elements (e.g. Main Menu labels).
Dialogue
Options to customize how dialogue is displayed:- Change Color of Dialogue and Choices: Adjusts the text color of dialogues and choices.
- Change Color of Thoughts: Adjusts the text color of character thoughts.
- Text Speed: Controls how quickly text appears.
- Dialogue Box Transparency: Sets the level of transparency for the dialogue box.
- Dialogue Text Size: Adjusts the font size of dialogue text.
- Character Name Size: Adjusts the font size of character names.
- Choice Text Size: Adjusts the font size of choice options.
Skip
Settings for skipping game content:- Skip Unseen: Allows skipping of unseen dialogue or scenes (use carefully to avoid missing key content).
- Skip After Choice: Continues skipping automatically after you make a choice.
Rollback
Controls the rollback feature to revisit past content:- Disabled: Disables rollback for a strictly linear experience.
- Left: Allows rewinding the game (scroll wheel or specific inputs) to review past dialogue.
- Forward: After rolling back, lets you move forward again to return to your previous point.
Sound
Audio adjustments for your experience:- Music: Controls the background music volume.
- Sound Effects: Adjusts the volume of SFX, including one-time sounds, moans, and loops.
- Mute Control: Adds quick mute/unmute buttons for audio channels in the dialogue box.
Video
Video settings (available only on PC):- Display Window: Runs the game in windowed mode (useful for multitasking).
- Display Full Screen: Runs the game in full-screen mode for greater immersion.
Language
Choose the games language from the available options.Relations
Lets you adjust how characters refer to each other (in third-person or groups), customizing dialogues and interactions.[hr][/hr]
[h2=other-key-features]3. Other Key Features[/h2]
- Gallery: Displays unlocked secret images (accessible from the Main Menu).
- Replay: Lets you revisit specific scenes (accessible from the Main Menu).
- Help: Provides explanations of controls and basic functions (accessible from the Main Menu).
- Load: Loads locally saved games (available in the Main Menu or by pausing the game).
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[h2=questions-issues]Questions or Issues?[/h2]
If you still have questions or need assistance with any feature, feel free to leave a comment or reach out through our official channels (such as our Discord). Were here to ensure your experience with Our Home is the best it can be!
Weve rolled out some small improvements based on recent feedbacks
- Faster Character Responses on SMS: We saw in a review that the delay in character responses to the MC felt too long. The original 2-second delay was designed to mimic typing for immersion, but we shortened it to 0.5 seconds. This made conversations quicker and smoother!
- New Hint in "The Destination" Quest 'Back to the Orphanage' : We added an extra hint to clarify what to do next. We also mapped out other quests that might confuse players and plan to include more hints in future updates.
- Translation Improvements: We fixed minor issues across all languages. We collected some feedback on translations and made adjustments, with more refinements planned over time.
Weve rolled out a small update to enhance your experience! Heres whats new:
Improved Turkish Translation: Fixed issues that could cause players to get stuck in certain parts of the game due to translation errors.
Enhanced Discord Rich Presence: Updated the integration in-game status on Discord.
- Improved achievement syncing with Steam! You can now manually force a sync with a new button, and weve also added automatic checks when loading a save or accessing achievements through the phone menu.
Hello, players! In this small update, weve addressed a few key issues:
- Fixed translation errors in Spanish, French, Italian, Korean, and Polish dialogues that were affecting readability when buying clothes with Lorena.
- Added a button to manually force data synchronization with Steam, to try ensuring achievements are properly recorded, as some of you reported issues with automatic syncing.
- Thanks to everyone who provided feedback to help us spot these problems. Enjoy the game, and keep exploring!
Bug Fix: Fixed an issue with loading additional images in Higram.
Welcome, everyone!
We're just hours away from launching Our Home on Steam in Early Access, and we cant wait to share this journey with you! First and foremost, a huge thank you to everyone who has supported us along the wayyour energy has brought us to this moment.
Now, lets get to the good part: what you can expect from this release!
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A Growing Experience: From Wishlist to Early Access

Since we announced our Wishlist, we have been working hard to expand and refine the experience, adding more depth to the story, visuals, and gameplay.
Where We Started
At the time of the Wishlist announcement, Our Home already had:
5,700 high-quality images
52 animations, enriching the visual experience
5,403 dialogue blocks, forming a deep narrative with 61,931 words
An estimated 5-hour read time, offering a significant immersion in the initial story
But we didnt stop there!
What We Added
With continuous development, we expanded the game time by more than 90 minutes, introducing new content focused on the main story. These improvements dive deeper into the mysteries of Norahs past and present, while Samanthas investigations uncover hidden connectionswith our hero at the center of it all.
1,700+ brand-new renders, crafted to bring emotional and detailed scenes to life
Secret renders for those who love to explore every hidden detail
This massive expansion set the stage for our biggest update yetthe complete rework of the prologue!
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A Prologue Designed for Immersion

This launch includes a special prologue rework, built from the ground up over the past 12 months. We've rewritten scenes, refined the narrative, and enhanced the visuals to create a rich and engaging experience right from the start.
Heres what weve achieved:
Renders: Increased from ~600 to over 1,400
Dialogues: Expanded from ~100 to over 1,300
Word Count: From ~1,000 to over 24,000
Average Playtime: From 20 minutes to over 1.5 hours
Our goal is simple: to deliver a compelling story with characters you'll want to connect with. The prologue rework introduces the MC and their worldfrom their bonds with Amelia and Jonathan to MC s deep love for Emilyall with more detail and emotion.
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Behind the Creation

When I first envisioned Our Home, I wanted a strong narrative, with a clear path and a memorable ending. Become a writer and choosing 3D and storytelling was a massive challengeI lacked both the resources and experience at the beginning.
But over time, with incredible support from my wife, we turned this vision into reality. This prologue rework is the result of months of learning and dedication, and were proud to present it as the starting point of our journey on Steam.
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What to Expect in the Prologue?

Amelia Deeper connections with the other characters and the impact of the MCs departure from the orphanage.
Jonathan & MC A friendship brought to life, setting the stage for what's to come.
MC & Emily A love explored through special scenes, showing why she means so much.
Others Samantha, Hank, Juliana, Matilda, and moreall introduced naturally, with distinct personalities.
As soon as you start Our Home, youll dive straight into the prologuethe perfect introduction for new players like you.
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Looking Ahead to 2025

As an Early Access title, this is just the beginning. Our plan for 2025 is to:
Expand the free exploration content
Progress the main story
Complete Chapter 1 within 18 months
Deliver regular updates, side stories, and much more
Were excited to build this world together with you!
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A Modern, Intuitive UI
Over the past few months, weve redesigned the entire interface to make it smoother and more immersive:
Interactive menus
A gallery for scenes and hidden images
"Higram"our in-game Instagram, featuring a personal profile and community reactions
Everything has been designed to enhance your experience!
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Launching Today
The past months have been intense, but every effort has been worth it to bring this experience to you.
Our Home is about building something special, and as Early Access players, you are a key part of that.
See you in the gameget ready for whats coming next!
"Hello, everyone! Were thrilled to share how the universe of Our Home has grown over the past months. Weve worked hard to ensure your experience is richer, more engaging, and unforgettable. Here are the highlights:"
More Story to Explore
Since we announced our Wishlist, weve added over 90 minutes of additional gameplay, focusing on new content for the main story. These expansions delve into the mysteries of Norahs past and present, while Samanthas investigations uncover deep connections with our hero at the center of it all.[hr][/hr]

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As development continues, weve added over 1,700 new renders, designed to create exciting, detailed, and meaningful scenes. Additionally, weve included secret renders for those who love exploring every corner of the game.
New Characters and Dynamics
As the story progresses, youll encounter new faces that bring emotional depth and unexpected intrigue:- Alexandra Blanchett
The university dean is a standout figure. Her cunning actions make her an essential ally in Norahs plans, but she has her own agenda: to manipulate Samanthas investigation (and more) while steering the protagonists path. Were excited to see how her role unfolds!
- Karol
Young, introspective, and burdened by a painful past, Karol brings a new layer of emotion to the orphanage and beyond. Initially subtle, her presence becomes increasingly crucial as the story develops.
These characters, alongside the main cast, create an environment where every decision matters and every relationship hides secrets waiting to be uncovered.
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Optimization and Polish
In addition to expanding content, weve made significant strides in game optimization. We reduced the total file size without compromising render quality. Minor bugs have been fixed, ensuring the Early Access experience is smoother and more polished.Prologue Revision
Our commitment to quality extends to the prologue rework. Were revisiting and expanding the opening to offer a clearer, more engaging experience for both new and veteran players.This rework is progressing slowly, as we always prioritize creating new content. When its ready, well ensure you can explore the changes [u]without affecting your current progress[/u] in the game. We aim to have a significant portion of this rework ready for the first Early Access release.
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Ready for Early Access?
If you havent added Our Home to your Wishlist yet, do it now to receive notifications about the release and never miss an update. With over 90 minutes of additional story and 1,700+ new renders, were sure youll dive headfirst into the world of Our Home!Thank you for being with us, and see you in the next update!
(Share your impressions in the comments we love hearing what you think!)

Hello everyone.
This is our first post here, so I want to start by explaining to those who are not yet familiar with how our updates work.
We divide our work development into quarters, and each quarter we release content for a character.
Our average number of renderings per quarter is 1,050, and we usually create one render per dialogue, because we believe that each expression in a visual novel is important.
The average reading time per quarter is 1h20m.
Our initial plan is that each character, except for the key characters in the story, will have at least 2 versions, meaning they will be in focus for 2 quarters, but not necessarily consecutive quarters, by the end of the first chapter of "Our Home." At this moment, we have the following status.
- Juliana: 1 Versions.
- Emily: 2 Versions (Key character, which means she will have more versions than the other characters.)
- Marta: 1 Versions.
- Danielle: 1 Version.
- MC: ~3 versions (Key character, which means she will have more versions than the other characters.)
We plan for other characters to be in focus by the end of the first chapter.
Now I want to share with you our plans for Q3/2024.
In the next steps for the upcoming three versions of "Our Home". In the next version, our protagonist (MC) will be closer to discovering the truth about his story. However, we first need to connect some important points, involving key characters and significant events. Samantha and Hank will have key roles in this version.

Samantha and Hank will have key roles in this version. Samantha is suspicious of Norah and Hank has promised to help her in an investigation. To start the investigation, Samantha will try to enlist the help of the MC, an entity inside Norah's house. We will find out if the MC will agree to help Samantha.

A few weeks after arriving in the city, Dylan still hasn't had contact with Amelia. It's time to visit an old friend and ask some important questions about his story.

Additionally, MC will start reflecting on his own life. Studies were a promise made to Amelia, so it's time to look for a college and try to enroll. Will someone be able to help our hero on this journey?
Of course, in addition to that, we will have appearances by Norah, Kim, Marta, Danielle, and Lorena, so this version will be full of girls. I hope you are as excited as we are.
Excited for the next steps?! I hope to count on your collaboration to continue building something amazing.
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
- Storage: 10 GB available space
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