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Aloha Crew, Azrael here with an announcement! Our plan has been to release Hope: A Sky Full of Ghosts episodically. That would give us the opportunity to provide each episode when it's ready while continuing to work on the next part of the story. It sounded logical and a great compromise for an indie team of two people looking to create a game while also having full-time jobs and families. As we closed "Episode 0" this year, we started to encounter questions about how to implement the episodic nature of our vision, but we had more urgent matters to attend to. We needed to get ready for GeekFest West and Seattle Indies eXpo. That meant that Azrael and Wil from earlier in the year decided those questions should be answered by Azrael and Wil from the future in their wiser and more experienced selves. Well, girls, weren't past Azrael and Wil nave? We are not that wise now, and we haven't spent those experience points much better yet, but the time has come, and after the feedback we received at GFW and SIX, we need to face the music. Providing episodic content has two main facets that we needed to address: the player experience and the developing experience.
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