




Aloha! Azrael here again with a brief follow-up on last's Devlog.
Since we shared it on Redditwe gota few great comments and questions. One of them was very interesting to me:
Since I thought it might be useful to more people, below you will find the question and answer with a couple of screenshots from our spreadsheet.
How do you set up a spreadsheet to work on a story?
That's a good question, and the answer is,you don't. (::shy smiley::).
We first identified a skeleton of the outline in free-form writing, but when it came to its implementation, we needed a structured way to follow it from start to finish.That's where a spreadsheet has worked wonders for us.
We have used spreadsheets for characters, relationships, motivations and more, but the biggest impact it's had is breaking down the story into its smallest pieces.
Once we knew what we wanted the story to be, we identified the components common to all scenes and give each a column in the spreadsheet. For us they are:
- Objective/Quest: This column will have a brief title for what the scene is about or which quest it belongs to
- i.e.: Access the Lunar Base
- What: the what is happening in this scene and only during this tiny part of the scene.
- i.e.: Get to the Control Access Point
- How: the how is the scene presented or the objective accomplished, is this a mini game? which one. Is it a cinematic or a scripted scene. That goes here
- i.e.: Navigation: this means the player walks there
- Beginning: Well... how the scene starts, the current status or place the game is in
- i.e.: The player/Agatha is at the entrance of the lunar base
- Ending: the state the game is in after events have happened
- i.e.: Arrived at the Control Access Point
- Comments: this is to guide the scene, mood of the conversation, who is pissed at who and why.
- i.e.: Agatha is dizzy from the trip to the moon.
- Objective: Start the *SPOILERY SPOILER* process
- What: Agatha tries to get Mariko's help
- How: Conversation + Decisions
- Beginning: Mariko is pissed at the crew because *SPOILERY SPOILERS*
- Ending: Agatha manages to ease Mariko's concerns but not enough to get her to help at this time.
- Comments: at key parts of the conversation, the player will be prompted with 3 options at a time to decide the next line Agatha says to navigate this situation.
[ 2025-03-03 16:34:54 CET ] [ Original post ]
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You are Agatha Hope, a leader of the Cicadas, a rebel movement fighting against NexxusCorp's tyranny. To escape their oppression, you must steal their spaceship. To save humanity, you must unite your crew. Your decisions will shape the course of your story. You must overcome challenges through mini-games and puzzles. All in an attempt to accomplish your mission and uncover dark secrets.
- OS: Ubuntu 12.04 / SteamOS 2.0
- Processor: Intel i5 Quad-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000
- Storage: 4 GB available spaceAdditional Notes: 32-bit systems must use virtual memory to get over 2GB.
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