




On the Importance of a "Fresh Set of Eyes" - Devlog #6
We have already addressed his insightful feedback in recent builds, and,
You can watch him say it much more eloquently here: https://www.youtube.com/watch?v=DWo2IX7Sck8
[/olist]
I'm here to try to lay down how important it is to have someone like him take a critical look at your project.
You may think that playing your game constantlyis a key part of game development, and it is, but there are a [strike]few[/strike] lot of things that you cannot test for yourself, no matter how hard you try. You are simply too close, and what you think might be problems may not even be the issues you should be focusing on.
Getting a fresh set of eyes will improve your development and your game exponentially. They will point out things you had given for granted, aren't at all clear, or don't communicate what you want clearly or even at all. They'll make you realize that the experience you are aiming for is one that you cannot have yourself.
"That's all well and good Azrael, I get it 'find a fresh set of eyes'. " - You say - " but where do I find them?"
And the answer is... in the words of Canadian music icon Avril Lavigne: "complicated".
The first step is to reach out to those close to you, and although getting them to play a buggy mess of an idea you are trying to turn into a game is hard, nothing is harder than sitting by them and watch them struggle in SILENCE. If you can just shut up for however long they are willing to suffer for, you will learn a lot on how to make the experience less sucky for everyone until it's something they can enjoy.
To help with the "shutting up" part, grab a piece of paper and a pencil and scream to the pages about what is happening and most importantlywhenis happening.
Asking those close to you, has its pros and cons. Pro: They like you so they will try to help you in some way. Con: They aren't that many, you will run through them quickly and also they like you so they will try to help you in some way.
Once you have gone through everyone in your close circle at most thrice, that's it. They are too close. It's time for step two.
Asking strangers also comes with pros and cons. Con: They don't care about you or your game, so it's harder to get them to help you.Pro: there are millions of them, someone will play your game. We mostly post on our socials, our Discord and reddit. This last one being the most helpful although not a lot of uptake. The few post that have garnered some comments have been really helpful. Our subreddits of choice are: The important thing is to provide some sort of value to that community. We try to do that with varying levels of success.Regardless, we will continue to try to get a fresh set of eyes on Hope and our posts constantly and learning from what works and especially from what doesn't. Our hope, no pun intended, is that you will share your feedback with us once our demo hits Steam! Thanks for reading. Fly Free.
[ 2025-03-18 15:13:29 CET ] [ Original post ]
It feels like it has been one hundred years when we had build v0.9.48.20230305 analyzed and torn apart bythe great game design essayist from Games Over Coffee and GOC Consulting, DeVaughn Keys and let me tell you that was quite surreal. That was so long ago that the name wasn't even complete, and the characters' designs hadn't been finalized! steammocking Anyway, I'm not here to talk about what DeVaughn said for two reasons: [olist]
Strangers.
Asking strangers also comes with pros and cons. Con: They don't care about you or your game, so it's harder to get them to help you.Pro: there are millions of them, someone will play your game. We mostly post on our socials, our Discord and reddit. This last one being the most helpful although not a lot of uptake. The few post that have garnered some comments have been really helpful. Our subreddits of choice are: The important thing is to provide some sort of value to that community. We try to do that with varying levels of success.Regardless, we will continue to try to get a fresh set of eyes on Hope and our posts constantly and learning from what works and especially from what doesn't. Our hope, no pun intended, is that you will share your feedback with us once our demo hits Steam! Thanks for reading. Fly Free.
[ 2025-03-18 15:13:29 CET ] [ Original post ]
Hope: A Sky Full of Ghosts
Wil Alvarez
Developer
Wil Alvarez
Publisher
1970-01-01
Release
Game News Posts:
10
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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(0 reviews)
Hope: A Sky Full of Ghosts is a minimalist sci-fi point-and-click adventure focused on narrative.
You are Agatha Hope, a leader of the Cicadas, a rebel movement fighting against NexxusCorp's tyranny. To escape their oppression, you must steal their spaceship. To save humanity, you must unite your crew. Your decisions will shape the course of your story. You must overcome challenges through mini-games and puzzles. All in an attempt to accomplish your mission and uncover dark secrets.
You are Agatha Hope, a leader of the Cicadas, a rebel movement fighting against NexxusCorp's tyranny. To escape their oppression, you must steal their spaceship. To save humanity, you must unite your crew. Your decisions will shape the course of your story. You must overcome challenges through mini-games and puzzles. All in an attempt to accomplish your mission and uncover dark secrets.
MINIMAL SETUP
- OS: Ubuntu 12.04 / SteamOS 2.0
- Processor: Intel i5 Quad-CoreMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD 4000
- Storage: 4 GB available spaceAdditional Notes: 32-bit systems must use virtual memory to get over 2GB.
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