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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]

The Secret Order 3: Ancient Times
Sunward Games Developer
Artifex Mundi Publisher
2016-03-10 Release
Game News Posts: 67
🎹🖱️Keyboard + Mouse
Very Positive (260 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Secret Order 3: Ancient Times Linux Depot [1.62 G]
Travel back in time to find the mythical Kingdom of Aeronhart. Prevent the chaotic artifacts from killing your father… and destroying the universe itself!

The Secret Order 3: Ancient Times continues the thrilling, story-driven series with a new, suspenseful narrative that successfully blends the fantasy and detective noir genres.
Players take control of Sarah Pennington, daughter of the Master of the Order of the Griffins, must once more face the dangerous power of the artifacts that she reclaimed during the events of the last game.
The scepter and mask have become unstable, threatening the life of Sarah's father and the safety of the entire world. The only way to prevent the very fabric of reality from unraveling is for Sarah to travel back in time to the mythical realm of Aeronhart, to find one King Amadon, who ordered the creation of the artifacts. Amadon may be the only one who knows how to destroy these chaotic objects. Sarah must once again embark on an epic quest aboard the Royal Griffin, exploring breathtaking locations from ancient times, solving difficult riddles, facing adversaries, and discovering the deepest secrets of the of the Order along the way.

Will the young disciple prove herself up to the task? Will she manage to solve the puzzles, distinguish enemies from allies, and reach the heart of the ancient kingdom?
Can Sarah stop the artifacts before they kill her father?

Features

  • Embark on a grand journey against all odds to save your father!
  • 60 minigames and hidden object puzzles waiting to be solved!
  • Explore 57 stunning locations!
  • Unlock all 27 challenging achievements!
  • Continue the story in an extra adventure!

MINIMAL SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 1.5 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 128 MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04 (32/64bit)
  • Processor: 2 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256 MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

[ 6132 ]

6.75$ (83%)
4.79$ (40%)
0.90$ (55%)
4.62$ (79%)
16.96$ (15%)
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33.96$ (15%)
16.52$ (17%)
5.89$ (41%)
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5.94$ (15%)
3.35$ (16%)
35.99$ (10%)
10.26$ (66%)
10.19$ (15%)
1.64$ (18%)
37.35$ (47%)
16.57$ (17%)
12.59$ (16%)
11.37$ (43%)
GAMERSGATE

[ 2625 ]

4.0$ (80%)
8.0$ (60%)
0.88$ (82%)
34.99$ (30%)
3.75$ (85%)
4.25$ (79%)
3.0$ (85%)
6.25$ (75%)
7.5$ (75%)
1.0$ (80%)
17.99$ (28%)
2.0$ (90%)
3.52$ (82%)
8.99$ (55%)
8.0$ (60%)
0.68$ (77%)
2.64$ (78%)
13.5$ (55%)
5.0$ (90%)
3.75$ (75%)
11.99$ (40%)
15.74$ (37%)
3.0$ (80%)
0.64$ (87%)
4.56$ (89%)
1.76$ (91%)
0.64$ (87%)
24.49$ (30%)
9.74$ (25%)
3.0$ (85%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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