The exploration phase comes in the form of expeditions, each starting from the elemental world. Upon entering the physical world, you are given two random artefacts, which will prove useful in combat. As you delve deeper into your expedition, you will face ever stronger enemies. Life and mana are a limited resource, so try to exploit your artefacts wisely, ideally using them in synergy or to counter an enemy spell
Combats take place on a 9x9 board, where each side takes turns. Your team consists of three out of four elements, each with their own special abilities. The stone wisp spawns stalagmites to entrap and crush your opponents. The fire wisp deals extra damage when aligned with the enemies. As for the air and water wisps, their abilities depend on the tide cycle: water spells are more powerful on high tide, air spells deal extra damage on low tide
At the end of every expedition, succeeded or not, you are transported back to the elemental world. Your expedition-specific abilities are discarded but you retain your loot. The elemental world is a safe place for you: re-organize your team, purchase potions, and unlock new abilities
Defend yourself against your foes, learn the magic of this realm, and discover the deepest secrets of its inhabitants. Are you ready for your next adventure?
Hello there!
I\'ve published a minor update to Wisps of the Elements. Here are some of the changes:
The blue witch no longer casts the freezing spell. The AI is designed to prefer short battles, and the freezing spell was not working this way. Instead, the blue witch now casts the Protective bubble
[/*]The water priestess now casts the Swap spell
[/*]Improved explanations to the tide cycle as well as to the different battle phases. I find it particularly difficult to explain to new players that you\'re supposed to move, then take action - I guess most players are used to BG3, where either can be done in any order
[/*]Death Angel can now teleport. You\'d think that a boss that one-shoots you is strong enough, but it turns out to be quite easy to counter. This should add just a little bit of extra complexity
[/*]Updated the Elder dragon. I hated how simple it was - just a aggregate of elemental attacks with no originality.Now it has its own special pattern
[/*]Updated the electric attack. It now deals +1 damage each time it propagates, ensuring the players cannot simply ignore the Storm mage as a lesser opponent
[/*]Added new illusion cards, for those among you who got this far!
[/*]
I also improved the machine-learning based training of the enemy AI, and guess what - it made some issues more obvious! For instance, when training the AI properly, the Minotaur actually never uses its jump capacity! This is in fact \"normal\" when you consider how the AI is configured, but it is not acceptable in regards with the players expectations. I know how I\'ll fix this issue, but it will have to wait the next release. Sincethe Minotaur is a lesser enemy I decided not to hold the update for it
I hope you\'ll enjoy this new contentand am looking forward for your feedback!
Benot
Minimum Setup
- OS: Ubuntu 16.04Memory: 500 MB RAMStorage: 1 GB available space
- Memory: 500 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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