The exploration phase comes in the form of expeditions, each starting from the elemental world. Upon entering the physical world, you are given two random artefacts, which will prove useful in combat. As you delve deeper into your expedition, you will face ever stronger enemies. Life and mana are a limited resource, so try to exploit your artefacts wisely, ideally using them in synergy or to counter an enemy spell
Combats take place on a 9x9 board, where each side takes turns. Your team consists of three out of four elements, each with their own special abilities. The stone wisp spawns stalagmites to entrap and crush your opponents. The fire wisp deals extra damage when aligned with the enemies. As for the air and water wisps, their abilities depend on the tide cycle: water spells are more powerful on high tide, air spells deal extra damage on low tide
At the end of every expedition, succeeded or not, you are transported back to the elemental world. Your expedition-specific abilities are discarded but you retain your loot. The elemental world is a safe place for you: re-organize your team, purchase potions, and unlock new abilities
Defend yourself against your foes, learn the magic of this realm, and discover the deepest secrets of its inhabitants. Are you ready for your next adventure?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45096675/3f7184a18fd42999d910f48d81831c23c5078c41.png\"][/img]
Hello there!
Today I have published Wisps of the Elements free demo. Unlike the playtest, the free demo will remain available after the game\'s release.
Upon working on the demo, I realized I have a flaw in my design. All enemies in the second map and further have unique spells, but more than half the enemies in the first map had nothing special. Since the demo only features the first map, players may find it too basic. That\'s why I added new abilities:
All golems (stone, fire, and ice) now regenerate one life point at the start of their turn
[/*]The Oculothorax now steals one life point when it attacks a wisp
[/*]I also wanted to add the Fire Trap spell to the Fire worm but I forgot to give it mana to cast it Since it takes a few days to re-train the enemy AI, that will come in a further update
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All those are rather basic skills, as they should be, since this is for first-map enemies
October Next Fest
I subscribed for the Steam Next Fest on October, and will officially release the game afterwards. The game is already close to its release state, so I will mostly focus on marketing until then - I am very late on marketing. Any help is welcome - a simple thumbs up on this article or a review if you tried the demo means a lot
Other changes in brief
I fixed the previous issue - Minotaurs not being able to jump
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Added support for Spanish, Portuguese, Italian, and German. Unlike French and English, those languages are translated by AI. Chinese, Korean, and Japanese are also planned
[/*]The Stone Prison spell now pushes pawns inward, not outward. This makes the Stone Guardian more likely to use it effectively
[/*]Plus some minor QoL updates
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Minimum Setup
- OS: Ubuntu 16.04Memory: 500 MB RAMStorage: 1 GB available space
- Memory: 500 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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