The exploration phase comes in the form of expeditions, each starting from the elemental world. Upon entering the physical world, you are given two random artefacts, which will prove useful in combat. As you delve deeper into your expedition, you will face ever stronger enemies. Life and mana are a limited resource, so try to exploit your artefacts wisely, ideally using them in synergy or to counter an enemy spell
Combats take place on a 9x9 board, where each side takes turns. Your team consists of three out of four elements, each with their own special abilities. The stone wisp spawns stalagmites to entrap and crush your opponents. The fire wisp deals extra damage when aligned with the enemies. As for the air and water wisps, their abilities depend on the tide cycle: water spells are more powerful on high tide, air spells deal extra damage on low tide
At the end of every expedition, succeeded or not, you are transported back to the elemental world. Your expedition-specific abilities are discarded but you retain your loot. The elemental world is a safe place for you: re-organize your team, purchase potions, and unlock new abilities
Defend yourself against your foes, learn the magic of this realm, and discover the deepest secrets of its inhabitants. Are you ready for your next adventure?
Hello all!
New version of Wisps of the Elements, I hope you\'ll appreciate it!
What\'s new?
Improved the performance when exploring the forest or the city
[/*]Lowered the life points of the enemies in the first map (the forest). I noticed too many players never reach the forest\'s boss
[/*]- [/*]
Added a visual feedback when hovering a NPC or an enemy
[/*]Modals can now be closed on a backdrop-click
[/*]The restrained AI warning now includes a link directly to the restrained AI toggle in the settings
[/*]Some more QoL updates
[/*]
Who dared give you a negative review?
Actually, no one. I even have recommendations already
That being said, one of the curators that reviewed my game, , left a review \"informational\" (other options are \"recommended\" or \"not recommended\"). Given that 90% of \'s reviews are \"recommended\", and 0% are \"Not recommended\", I deduce that 1) is polite and 2) did not like my game.
That\'s perfectly fine, as that\'s specifically the kind of feedback I need right now. explained briefly the encountered issues, and that helped me prioritize my tasks and give credit to some issues raised by play-testers (thanks @Jonathan!). That\'s also why today\'s release features mostly performance improvements and QoL updates
The point is, your positive reviews are more than welcome but do not hesitate to raise any frustrations you faced. I still have enough time to tackle them before the release, and I get far too little of these
Minimum Setup
- OS: Ubuntu 16.04Memory: 500 MB RAMStorage: 1 GB available space
- Memory: 500 MB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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