
Get ready to immerse yourself in the magic of Handmancers, a first-person roguelite deckbuilder that will take you into a crazy fantasy world. Build and customize your deck every game, create different combinations and playstyles every time. Handmancy will be the key to your success!

Game information
Play the role of a Handmancer, a powerful mage that uses Handmancy to fight their enemies. Explore a procedurally generated map, face hordes of funny and ruthless enemies, discover hidden treasures and powerful artifacts as you try to survive. Each new game is unique, thanks to the random combination of cards, enemies and paths that await you around every corner.But beware, the power of your cards comes at a price! Every time you use a card, you will tire your powerful fingers, accumulating cramps. Choose wisely the cards you play and the strategies you adopt to survive each battle and advance in the dangerous world of Handmancers.
.Build your deck
Customizing your deck is critical to your success. You can enhance your cards with special effects, creating unique decks. Create devastating combos and defeat your opponents with a snap of your fingers. Take advantage of synergies between cards, discover unique strategies and become the most powerful hand ever.
.Immerse yourself in corruption
Deep within the world of Handmancers lies an ancient and mysterious power: Corruption. As you advance along the path on the map you will come into contact with this terrible evil that will empower your enemies and continually tempt you. Will you be able to resist it?Choose your character
Each game you can choose one of three characters and artifacts with which to begin your adventure. This choice affects the course of the game and your style of play.Get ready for an epic adventure in the world of roguelite deckbuilders with Handmancers. Grab your deck and become a master in an ever-changing world.
With mesmerizing graphics and immersive sound, Handmancers takes you into a crazy and mysterious world ruled by the lords of the three Signs. Face increasingly difficult opponents, overcome deadly challenges and discover ancient secrets that will change your destiny.
Eternity is at your fingertips. Are you ready to challenge destiny?
Feature list
- Customize your cards and build a deck to your liking!
- Equip powerful artifacts
- Choose one of the factions from the powerful tribes of Stone, Parchment or Blades
- Fight numerous unique enemies, watch out for Corruption!
- Create powerful and unstoppable combos, the power is in your hands
- Buy numerous power-ups and potions
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\nHey folks!
Its been a while since our last update and a lot of you probably think the game is dead. This is not the case.\n
Short version: we\'re developing Handmancers and will keep at it until it\'s done. We just had to take an \"involuntary vacation\" that ended last week.\n
But if you want the long story, grab some popcorn because boy, do we have a tale to tell - and I\'ll start from the somewhat-beginning.
What Happened
In March 2024, we found a publisher willing to fund the game. We started working together and showcased at Steam Next Fest in June 2024. The demo absolutely crushed it - we landed in the top 50 (still feels surreal), with YouTubers playing our game and thousands of concurrent players (thank you guys). It was the dream: people loved the game, the demo was killing it, and we had publisher resources to keep developing for a September 2024 release.
Then our luck ran out. After many delays, the collaboration with our publisher broke down, and we were left broke with the game\'s IP stuck in publisher limbo.
We had to stop working on the game. Lawyers advised us that continuing development could be seen as implicit acceptance of not getting paid (legal logic is fun, right?). Then came emails, meetings, paperwork, and finally in January 2025, we got our IP back. Even with all the mentioned complications we are still grateful to our ex-publisher the situation was resolved and hold no grudge. Life is life.
Back on track
In May, we learned the game would receive additional public support for our game and convinced our company (now a 20-person cooperative that\'s become fans of the game) to invest in the project so we could continue production. We searched for another publishing partner (we still believe in working with experts) and are now involved with Human Qube in an arrangement where we keep the IP.
Early September we restarted work, and as of this week, we\'re back at full speed!
Why didn\'t we write sooner?
We made the classic mistake of caring too much and wanted to come back with good news. Here\'s the slightly mushy part you can skip: from the play tests by you, we collected hundreds (~450) pieces of feedback, watched every possible YouTube and Twitch video. We believe that the beauty of an indie gamedev (not just ours) is being able to develop outside the box and getting support from the community. Personally (and I think the whole team feels this), we felt responsible for stalling a project that people had chosen to help us with. And for this we are truly sorry.
We deeply thank you for your patience, and honestly cant wait to finally see you play Handmancers.
Our roots and our commitment
Handmancers is a passion project by a team of non-professionals (read: naive dreamers) who had this wild idea of making video games. Back in early 2023, our team was a startup developing educational games with little money in the bank and way too many ideas. Through a call for proposals, we pitched a proof of concept and won a small grant that let us create a Handmancers demo, attend industry events (we\'re based in Italy), and fly to Gamescom hunting for a publisher.
Being resource-challenged (fancy way of saying broke), we needed a publisher to keep developing the game and, more importantly, to handle all that scary publishing and marketing stuff.
That said, we gained a lot of experience that will help us to move forward and stay committed to the release of Handmancers and build up the game weve envisioned without any restrictions. From now on, we will keep you posted on upcoming updates and would appreciate you joining us on our development journey.
Whats next
The Demo will be taken down (well announce when).
There are a lot of changes to be made and we want to reintroduce it once its properly updated with new content and game mechanics that we had in mind for the finished product. In the meantime, well run at least one open playtest.
For those who want to go deeper, were setting up a Playtest Hub in our Discord . This will be the place for closed playtests - with a private channel, a dedicated role, and access to the Steam playtest branch through a code well share there. Its a space for players who want to actively help shape Handmancers, not just try out a demo.
After all, its your support that proved to us the game was worth fighting for and we care deeply about your feedback.
Join our Discord if you want to participate in a closed playtest and we\'ll let you know about next steps.
TL;DR: The game is in development, updates coming soon, planned to be released in 2026, come hell or high water.
58BLADES
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Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: i3 4th genMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2 GB di RAM
- Storage: 3 GB available space
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