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The moonlight update brings a new look with better graphics, engine improvements and some touches to the gameplay.
Every map now uses the new art and the effect is quite beautiful, be it Guardiah Tower, the Ashan fields or the White Tower, wherever you go the new look follows covering the whole world!
About the combat I dropped the auto-targetting system used sometimes by Roy and Eria in favor of aimed attacks. This reduced the available mechanics but gives more satisfaction to your skills and attacks.
And that's it for this update, a lot of work done but few lines ^^
So.. ready your WASD and good run !
Denis
Is time to enter stealth and go full Thief mode!
In "The Heist" you will be tasked to steal the treasure of the Kingdom to save humanity.
Starlet will use her skills to sneak past the guards with the new thief class.
Thieves can move unseen and they gain "perfect stealth" becoming undetectable when completely invisible. Once a target is stunned you can easily knock it out or pickpocket it using the "interaction" button.
In addition to The Heist you will also play as Locke, a thief hired by the Hippoken, in the night of the Siege of Osha.
The Prism's interface has been reworked and merged with the pause menu. From the Prism you can now access the game options, skip cutscenes and go back to the main menu, so now you will find everything you need in the mysterious gem.
The update adds Three levels, Two Achievements, the new Thief class, more Lore for the library and comes with its own Cutscenes in a chapter centered around the Prism.
So prepare your WASD, hold stealth and run The Heist !
Thank you and good run !
Denis
Introducing Lives !
Now you have 3 lives when you start a level and the Kyvedy Flame restores one heart each time you use it! The new mechanic is quite fun as you can use the Flame to both kill monsters and restore your life.
A proper Tutorial !
Instead of having the basics explained in the first floor of Guardiah, now each time you start a new adventure you will enter the Tutorial Map for a quick tour of the game dynamics. There you will find NPCs giving you tips and once done you can access Riverguard from the World map any time you want.
This time combat is under the spotlight.
Thanks to a nice feedback from Mardax I realized that the combat levels were too hard.
So I decided to address combat and after tinkering I found a new balance and I am satisfied with the result.
Now You die less.. a lot less and the overall combat feels more fluid.
This patch affects only the levels where you can actually die, the rest of the gameplay stays unchanged.
So this is the first patch of the "Argos Blade" and I will publish minor adjustments the next weeks to fit with the new combat.
Thanks and Good run!
Denis
A little update with some polishing, some art changes and One more level ? Two more books ?
Yes !
There was one level in the Tower that I wasn't sure to make, so I let it out at release. Now finally the time has come to visit "The World Compass" in the sixth floor of Guardiah.
There you will be challenged from Momo's eknosmachines that take care of The World Compass stopping any intruder.
New mechanic !
It time to shine for Roy and Eria and in The World Compass when one of the two heroes is bind from the Eknosmachines you will switch the other and have a chance to free it. If both are "caught" is game over.
Lore !
Two new books have been added to the library and you will find them in the new level. They talk about The World Compass itself and the past of humanity in the old world ! Why they had to escape ? Find out there !
This update gives me the chance to add images to the books, so that in a near future I could add more in each one.
And this is pretty much all about the update !
Thanks and good run!
Denis
The Boon rewire update was meant to address a problem with flatpack in Linux that was "incompatible" with the game appimage. So, while that is fixed I decided to publish the new game modes as well !
Now from the options menu you can select from "normal" and "runner" mode.
The classic, or normal mode, is now the new default for the game and the "runner" mode is an hard mode for those that want to push themself to the limits.. of speed!
The normal mode plays as you expect from a jrpg: explore, understand what to do, fight, progress in the story.
The runner mode instead adds a time limit for any map, the timer is always shown onscreen, so you can check out how you are faring, and in some levels the mechanics are different to give satisfaction to your speed bursts!
In addition The Welcoming Hall and The Merchant's Lobby have been reworked adding a new mechanic !
And that's all for the Boon rewire Update!
Good run!
Denis
Achievements are here along with full support of Xbox compatible controllers.
Achievements
You will find "An old diary" in the prism with all your achievements and if you are online they will unlock on steam too! There are 23 achievements as now, but I plan to add more in the future. The majority will be normally unlocked during your playthrough but some are challenges that you must discover.
The demo has been updated as well, the only difference is that achievements unlocked in the demo won't be saved on steam until you buy the full version.
Gamepads
But the more juicy news is the xbox controller support that changes the gameplay making your run more smooth while using the controller. I am surprised as well as some levels are really easier when played with a controller. The analog stick does wonders in melee and Argos is kinda happy !
Leaderboard
This update adds community leaderboards too, because why not challenge the world and see who's faster ?
By default uploading your best score to the leaderboard is turned off. It can be turned on from the buffs page in the options menu. This setting is saved for each profile and not game wide. So you can have your leisure hero and your speedrunner profile as you like.
And that's all for the "Boon tinkering" update !
Thanks and good run!
Denis
Someone wanted to test you more... and I could not reject his request... so..
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