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I am currently in my hotel room for NordicFuzzCon!! There is a tiny issue I needed a Steam Deck and an external controller to fix. Conveniently, my friends had both.
This is mostly an update to improve Steam Deck support, as a final final final final step before we leave Early Access!!!! @w@
Hello!!
(These are belated patch notes that I somehow didnt publish!!! Also, a Steam achievement for the new stage is currently missing. This will be added later today and will be granted when launching the game if you already achieved it.) I promised an update before the end of 2024. I have been travelling a lot, so I haven't been able to do much... @w@; Luminous_Wish has provided a new guest stage. Hello Lyn!! (This stage has been playtested; it is difficult, but possible to clear on Legend difficulty!)
No new stages this week, but some technical polishing!!
Hello!! A small patch to clean up the most recent major update!!
We're on the home stretch!! Shiori is provided by new guest artist, Kurus Kururu!!! Bee has a second stage, once again provided by Behamu!!!
The ninth campaign character, Kappu, has been introduced!! He's Chino's boss.... and he's got a problem; help him fix it!!
All three (yes, definitely only three... ~w~) of these stages implement a new gamemode for experienced players: Time Attack!! Time Attack stages require you to reach the Clear line in order to add time and stay alive. If the countdown clock runs out, it's Game Over!! Time Attack is aimed to encourage a different playstyle, forcing you to play a little more precisely.
Special Guests are now integrated into the game's progression system, and will have unlock requirements.
There are no new stages in this update, but...! A lot of work has been put into the game's look-and-feel as it gets closer to final release.
The Book is now The Guestbook! It has been granted a prettier interface.
On the top left is a zoom button, which'll bring the book a bit closer.
Other interfaces, including the Achievements and the Gumball Machine, have also seen updates to their designs.
Chino is the eighth campaign character, and arrives with two new stages with new puzzle elements. And, Duke has a new stage, once again provided by guest artist Sakuroke (@popkage)!
Hello everynyan!!
You can now generate template files for a custom character. Navigate to Settings -> Data for new options for the creation of custom characters. A Steam guide for character creation will be available shortly.
This update introduces a new guest character...! Say hello to Duke!! Duke is a character by sakuroke. There are some new pages available to unlock in the Gumball Machine.
Not all achievements have icons yet. That will be a side project @w@ Any achievements you have unlocked in-game should unlock related Steam achievements when launching. Steam achievements are additive and will not lock again if save data is erased. 1.9.9 also fixes:
Hello again, This small update fixes an issue I forgot to post in the previous patch notes, since an interface was updated for a better load transition: The "New Hire" screen will no longer show placeholder text when loading in the character. This was only really a problem on slower machines, but I hate leaving bugs in. Sorry!! Thank you!!!
Hello!! Some cleanup work was done as we prepare for a release of a Demo version that'll be published to the Steam store, hopefully sometime later next week.
Two new stages in this week's update...!!! Lambun Panpan is a character illustrated by guest artist Lambent. Hes a big boy~!! Kincha gets their second stage. It's pretty spicy!!! Unlock it by competing Kincha's first stage. There is also a preview of the eighth campaign character! Wow, we've almost got the full ensemble..
Hello!!! We just received an update from Valve regarding Steam Deck compatibility. We pass on all points!! Except for text size. So, we only have a "Playable" certification. This'll now be displayed as such on the Steam store and your Steam Deck if you have one. This is acceptable, however, we are keen to aim for Verified status. The easiest way to fix this will be to embiggen some text on the UI, which is what we'll be doing as the game is refined before taken out of Early Access. We'll make some updates and try again... @w@
I am travelling the USA right now, so I haven't had much time to sit down. But, I wanted to do some quick updates this week @w@
Wow!!! We didn't think we'd get this far!!! @w@ Kemopop! is still in active development and is yet to receive a few more stages. But, the meat and heart is there...! Aside from Steam Cloud, Kemopop! does not yet make use of Steamworks features. There is currently a technical roadblock (we are using a beta version of a game engine, so are waiting for the library we need to become available). We would like to integrate the achievements in-game to what you see on your Steam profile. This will hopefully come later this year!! We would like to think that Kemopop! has paved the way for similar games to come to Steam. After development on Kemopop! concludes, we would like to start work on a new title. A big thank you to everyone who purchased the title elsewhere ahead of the Steam debut; you should have also received a Steam key.
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