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Kemopop! is an active puzzle eroge featuring several cute, effeminate kemono ("furry") boys, all working in food service. Match sweets and make them undress..!!!
If you like femboys, especially ones who are well-endowed (and sometimes, very well endowed), this is the game for you!!
Kemopop! features 10+ characters, and many more stages. Stay tuned for free updates as the game develops!!
  • Unique Design: No two stages play the same.
  • Hand-Drawn Original Content: All artwork was made special for Kemopop!.
  • Photo Mode: Browse the artwork you've unlocked, and use it to generate wallpaper...!
  • Guest Artwork: Play additional stages made in collaboration with kemono artists.
  • Universal Controls: Kemopop! can be played with just a mouse, keyboard, touchscreen, or controller!
  • Original Soundtrack: Dynamic, funky beats that respond to how well you are doing.
Kemopop!
KEMOHAUSDeveloper
KEMOHAUSPublisher
2024-07-29Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (172 reviews)
Public Linux Depots:
  • [0 B]
2.1.5: Softlock Fix

[p align=\"start\"]Hello,[/p][p align=\"start\"]Today, the Merikuri event ended. There was an issue with the unlock mechanism.[/p][p align=\"start\"]Please use this patch immediately to fix an issue that prevents the game from being played.[/p]

  • \\[Fix] Simplified the unlock mechanism to remove a softlock that would loop an intro cutscene.

    [/*]
  • \\[Fix]Belli was not correctly tagged as a Christmas stage.

    [/*]
[p align=\"start\"]Sorry for the issue.[/p]

[ 2026-01-05 03:51:51 CET ] [Original Post]
2.1.4: Rendering Engine Rollback

Hello,

This update reverts the game\'s rendering engine to how it was prior to version 1.18. The newer rendering engine made the game unplayable on older hardware (typically devices without vulkan/dx12 support or newerCPU instruction extensions).

This change was initially made due to development issues, which seem to be resolved.

Sorry for the inconvenience.Happy 2026!!

[ 2026-01-02 08:30:52 CET ] [Original Post]
2.1.3: Patch Notes

Hello! A small update.

  • The Traditional Chinese localisation has been updated.

    [/*]
  • Azuras Christmas event stage has been made a little less exploitable.

    [/*]

Happy New Year!!

[ 2025-12-28 01:31:17 CET ] [Original Post]
2.1.2: Patch Notes

  • Fix the game being unable to run on Christmas Day*.

    [/*]
  • Fix unable to launch on Linux/Steam Deck.

    [/*]

*so, playing Kemopop! on 25/12 used to display a different background splash. This has conflicted with the new system, and caused the game to crash, and only on this day.

Merry Christmas. Sorry for the issue.

[ 2025-12-25 02:45:03 CET ] [Original Post]
2.1.0: Merikuri!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45107150/bd97cc01c65d8b20034963498cad738703fe02b6.png\"][/img]

Merikuri!This event brings three new time-limited stages to Kemopop!

[p align=\"start\"]Merikuri! runs from now until January 4, and will repeat every year. The same rules apply as with Halloween - progressing enough in the base gamewill unlock these stages year-round.[/p]

Meet Belli!

[p align=\"start\"]Belli is a new character from honorable artist Sakuroke. In his festive debut, he looks pretty cute![/p][p align=\"start\"]Although currently only an event character, Belli still has a bonus event, should you manage to unlock it~![/p]

Baro: Gift Giver!

[p align=\"start\"]Barogets a third stage, in time for Christmas. He\'s also decked out, hooray~![/p]

Azura:Secret Santa!

[p align=\"start\"]Exclusive to owners of Boys in Hawaii! Azura has a gift for you~[/p]

Miscellaneous

  • The game engine has been updated.

    [list]
  • Unfortunately, no fix for older devices yet. I\'m assessing the situation.

    [/*]
[/*]
  • The supporters list has been updated.

    [/*]
  • The artwork for the gift ball was updated.

    [/*]
  • Some new Christmas-exclusive sweets.

    [/*]
  • \\[Fix] It was possible to access bonus cutscenes from the biography pagewithout properly unlocking them.

    [/*]
  • [/list][p align=\"start\"]Happy Christmas! [/p]

    [ 2025-12-24 12:34:56 CET ] [Original Post]
    2.0.669: Patch Notes

    Hello, Kemopop! and Boys in Hawaii!have been updated.

    • \\[Boys in Hawaii!] A new fanart by Sakuroke has been added to the guestbook!

      [/*]
    • \\[Fix] A refill quote for No. 4 has been corrected.

      [/*]
    • \\[TChinese] The main font for the Traditional Chinese localisation has been changed. Translators discovered many missing, important glyphs. The new font was carefully chosen to balance cuteness and readability.

      [/*]
    • Updated localisations. The credits have been updated to honour the new Taiwanese translators.

      [/*]

    [ 2025-11-18 04:15:46 CET ] [Original Post]
    Trick or Treat!!!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45107150/ab843269017935e7068aad550a77c0b00116e904.png\"][/img]

    2.0.666 adds a seasonal event toKemopop!. Trick or Treat adds two new seasonal stages!!!

    • Duke\'s Halloweenstage is accessible in the demo version!!

      [/*]
    • Pia\'s Halloween stage is exclusively available to owners ofBoys in Hawaii!.

      [/*]
    • Special for the event, a new hazard is added!! The Mimictransforms into anything matched adjacently.

      [/*]
    [p align=\"start\"]Trick or Treat!runs until November 4.[/p]

    Accessing seasonal stages outside of Halloween

    [p align=\"start\"]Earning all base game achievements will allow you to access event stages at any time.Difficult, but not impossible!! It\'s a reward for die-hard fans only.[/p][p align=\"start\"]Seasonal events will repeat every year, on the same dates.You could also wind back your system clock, but that is cheating...[/p]

    Miscellaneous

    • \\[Boys in Hawaii!] The Calendar now highlights seasonal events.

      [/*]
    • \\[Boys in Hawaii!] Reduced the texture resolution on a piece ofguestbook fanart which greatly exceeded the renderable texture size on most Android phones.

      [/*]
    • The Chinese (Simplified) and Chinese (Traditional)translations have been updated. These translations may need verifying, but as of writing, these translations now stand as the most complete non-English translations of the game.

      [/*]
    • Touched up Duke\'s cutscenes and icons.

      [/*]
    [p align=\"start\"]No achievements are currently tied to the new stages or puzzle features, as it will cause a paradox with certain requirements. This may be changed later.[/p][p align=\"start\"]Happy Halloween!!!![/p]

    [ 2025-10-27 05:11:34 CET ] [Original Post]
    2.0.8: Patch Notes

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45107150/90ec655e5987fbd10b7b87e511dbb2c24881f919.png\"][/img]

    Thank you for the support with the release of Boys in Hawaii!. Overall, it has been a success!!! The concurrent Steam player record was broken on the expansion\'s launch, and I am keen to make further content that expands the scope of Kemopop!. Thank you to the guest artists, translators and testers involved.

    Hello, Kemopop! and Boys in Hawaii! havebeen updated.

    Boys in Hawaii!

    • \\[Guestbook] Added new fanart and a timelapse to the Gumball Machine.

      [/*]
    • \\[Optimisation] Asagi Beach (the main Boys in Hawaii!) backgroundhas been greatly optimised to reduce issues with lower-performance systems.

      [/*]
    • \\[Fix] Added missing refill quote for Pia.

      [/*]
    • \\[Fix] Pia(Hyper) was using the wrong refill quotes, and now uses quotes intended for the stage.

      [/*]
    [p align=\"start\"]Be sure to update Boys in Hawaii! to get these changes.[/p]

    Kemopop!

    • \\[Fix] Several spelling and grammar issues in the English version of the game have been rectified.

      [/*]
    • \\[Fix] Fixed a duplicate line in Cake\'s hyper stage intro.

      [/*]
    • \\[Fix] Special Weapons no longer process while the game is paused.

      [/*]
    [p align=\"start\"]While not yet complete, the Chinese translations of the game have seen significant improvements since the last build.A big thankyou to the translators of the Simplified Chinese and Traditional Chinese localisations of the game!!!!![/p][p align=\"start\"]Please stay tuned for improvements to the Japanese and Korean translations of Kemopop!.[/p]

    Stay tuned for a surprise next week!!!!

    Edit: Wow, I made an announcement for 2.0.3-2.0.5 notes and never posted it, so I\'ll add these:

    • \\[Fix] Leftover debug key that would trigger a character\'s bonus event scene.

      [/*]
    • \\[Optimisation] Added some mipmaps for some larger images, which should resolve some issues rendering them on lower-end devices (nb:not sure if this works. needs testing).

      [/*]
    • \\[Fix] Improved the behaviour when trying to select a character in a campaign that has not yet been unlocked.

      [/*]

    [ 2025-10-18 21:00:22 CET ] [Original Post]
    Boys in Hawaii! has landed!

    [dynamiclink href=\"https://store.steampowered.com/app/3257130/Kemopop_Boys_in_Hawaii/\"][/dynamiclink]

    Hello!!!!!!!! This update coincides with ofBoys in Hawaii!. New features have been added to increase the scope of the game.

    If you want more boys, get the https://store.steampowered.com/app/3257130/Kemopop_Boys_in_Hawaii/\"" style="color:#bb86fc;text-decoration:none;">Boys in Hawaii! expansion now!! There\'s additional features and content not mentioned in this news post. This post goes into detail of the features added to the base game in 2.0.

    Cutscenes!!

    [p align=\"start\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45107150/3c62dafb836d6e0c88ae339e13ca78f8a47e3128.png\"][/img][/p][p align=\"start\"]Originally designed for Boys in Hawaii!,2.0 extends Kemopop!with cutscenes.Every stage has an intro sequence, and every character has a bonus scene unlocked from extensive play. Unlock all achievements, or accumulate $2,000 of tipsacross a character\'s stages, to unlock these scenes early.[/p][p align=\"start\"]As they break up the pace of the game, cutscenes are best observed from a new save file, and you might want to start over.If you played a lot of Kemopop! previously, you maysee bonus cutscenes on the first 2.0 game launch.[/p]

    Miscellaneous

    • \\[Feature] On the Game Over screen, you now see your before-and-after cash balance. In Boys in Hawaii!, if it is a character\'s birthday, you will receive a 2x bonus.

      [/*]
    • \\[Feature] Your save filenow tracks wall time and time spent in-game, for speedrun metrics.

      [/*]
    • \\[Fix]macOS: A grave bug which would cause the game to crash in certain circumstanceshas been resolved.

      [/*]
    • \\[Fix] Duplicate Cherry Bomb launches can no longer softlock stages.

      [/*]
    • \\[Fix] The rocks from duplicate Wrecking Ball launches can no longer destroy each other.

      [/*]
    • \\[Fix]Several fixes related to font outline sizes with the Japanese locale.

      [/*]
    [p align=\"start\"]NB: The game may start up a little slowly on the first launch, please be patient.This was an annoying side effect of upgrading to macOS Tahoe, which severely degraded the performance of Godot\'s compatibility renderer. The renderer was changed, which seems to have an effect on the time it takes to launch on the first run. Subsequent launches appear tobe faster.[/p][p align=\"start\"]If the situation changes, I\'ll try to revert to the previous renderer in a future update.[/p]

    Next Steps

    [p align=\"start\"]The soundtrack is due for an update. A new series of tracks for Boys in Hawaii! will be added to the base soundtrack. Also missing from the soundtrack is two tracks that were added to the game after the original OST release.[/p][p align=\"start\"]The Steam Achievements look a bit boring.I am keen to make these look a little more presentable. First, Steam Achievements will be updated to include DLC achievements; but please wait a moment.[/p][p align=\"start\"]Thank you for your continued support.[/p]

    Edit:

    2.0.1: Patch Notes

    • \\[Fix] Was unable to attain \"The Beach House\" achievement.

      [/*]
    • \\[Fix] Water level gain was not decoupled from framerate, so it was faster at higher FPS.

      [/*]

    [ 2025-10-10 18:12:22 CET ] [Original Post]

    We have very last minute additions to https://store.steampowered.com/app/3257130/Kemopop_Boys_in_Hawaii\"" style="color:#bb86fc;text-decoration:none;">Boys in Hawaii! .Bee (Behamu )and Mineral (Crunchy ) are reprisingtheir roles!!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45107150/4eb952141696b95bd00ebec637e5729f9211de56.png\"][/img]

    [p align=\"start\"]Boys in Hawaii! is going into final stages of cleanup ahead of tomorrow\'s release.[/p][p align=\"start\"]: Translations for each language are in progress and may not be fully complete in time for the final build. Improved language compatibility should arrive in a later patch.[/p][p align=\"start\"]Launch is planned@ 7pm UTCon the 10th of October.[/p]

    https://store.steampowered.com/app/3257130/Kemopop_Boys_in_Hawaii/\" style=\"button\"" style="color:#bb86fc;text-decoration:none;">Kemopop! Boys in Hawaii!

    [ 2025-10-09 18:35:50 CET ] [Original Post]
    1.18.3: Patch Notes

    Hello,\n\nThis update includes a bunch of minor corrections and under-the-hood updates. Expect version numbers to skip while incremental changes are made. There is some closed beta testing going on.\n\nI am looking for Traditional Chinese and Japanese translators. Please email kemohaus@gmail.com if you would like to help!!\n\n

      \n
    • [Feature] Cutscene Replay: Major game cutscenes are now replayable from the Bonus menu. The Credits are now considered a cutscene, and are moved here. This is the only cutscene in Kemopop!, more cutscenes are added in Boys in Hawaii!.\n
    • [Feature] \"Export Save Data\" no longer creates a hashed string. There was no need for this. Now, the exported .save is equivalent to a regular data.save and can be replaced. \"Import Save Data\" accepts both formats. This should make Android import/export a little easier.\n
    • [Cutscenes] Refined how text is delivered.\n
    • [Fix] Attempted to fix issues with Android and save data importing using a different method.\n
    • [Fix] Softlock when two cutscenes were queued.\n
    • [Fix] Some issues with the credits bonus scene dialogue.\n
    • [Fix] \"Achievement Unlocked!\" messages would cut off if an achievement name was too long.\n
    • [Fix] An issue with ascension-related achievements. These will be achieved if you have earned them now.\n

    [ 2025-09-25 21:31:55 CET ] [Original Post]
    1.18.0: Check out the Boys in Hawaii!

    Hello!! This is another update to prepare for the upcoming DLC, Boys in Hawaii!.\n\nhttps://store.steampowered.com/app/3257130/Kemopop_Boys_in_Hawaii\"" style="color:#bb86fc;text-decoration:none;">Check out the expansion!

    Gumball Machine 2.0

    The design of the Gumball Machine has been updated!! I thought it needed a little more attention ( ` *)

    • A counter for remaining gacha pods has been added. It is possible to clear the machine and have some to still find, if they are locked behind achievements. Now you know for sure!!

      [/*]
    • Gacha pod colours are no longer random and correspond to the kind of thing the pod contains.

      [/*]
    • The Vault has been removed. After some thinking, this concept was not a good fit. Unlock Cyro through the Gumball Machine!

      [/*]
    • \'FISK\' is no longer a valid cheat code. The associated wallpaper can now be unlocked in the Gumball Machine after clearing a particular stage.

      [/*]
    • The associated Guestbook page has been removed. Come back to the Gumball Machine every so often to see some vandalism!!

      [/*]

    Campaign Tabs

    The number of stages and characters in Kemopop! is quite large, and with additional custom characters, it is easy to consume too much space to the right of the menu. This is bad, as it obscures chinpo, which is more important.

    As Boys in Hawaii! is adding more unique characters in themed campaigns, these stages will be presented on their own tab. Tabs will appear once custom characters or DLC is installed.

    Custom characters are now sorted under \"Okawari!\".

    • The \"Compact Menu\" option has been removed, as this feature is no longer necessary.\n

      [/*]

    Custom Character Support Improvements

    BBCode can now be used in character biographies, and this extends to custom characters. Note that not all tags may function differently as expected; e.g. bold and italic tags will instead make the text big or small.

    Check here for the full reference.

    • Scrollbars will now show for biographies that are too long.\n

      [/*]

    Miscellaneous

    • Cake is no longer a hidden character, de-obscuring the unlock requirement (and changing it slightly).

      [/*]
    • \\[Gameplay] Overcharge: The special meter now allows for you to buffer a second charge, allowing for perpetual special charge without wasting potential.

      [/*]
    • \\[Gameplay] Some characters have had their unlock requirements adjusted (the reasons will be apparent later on).

      [/*]
    • \\[UX] Some UI artwork has been touched up.

      [/*]
    • \\[Photo Mode] A pan toggle has been added, allowing you to move the side art around the canvas.

      [/*]
    • \\[Photo Mode] The character\'s default background is now always the first background on the list.

      [/*]
    • \\[Performance] Some graphics have been optimised for memory use.

      [/*]
    • \\[Performance] Previously, all game backgrounds were always held in memory. This is no longer the case. The initial load is now faster, and the texture memory footprint is reduced. As a caveat, load times for stages are slightly increased.

      [/*]
    • \\[Fix] \"Level Up!\" text was appearing below the progress bar.

      [/*]
    • \\[Fix] Improve menu navigation with keyboard or controller (UI kept preferring anything but the character icons).

      [/*]

    Kemopop! 2.0 will coincide with the launch of Boys in Hawaii! with a new feature. See you soon.

    [ 2025-09-20 17:10:57 CET ] [Original Post]
    1.17.0: Patch Notes

    Hello!

    [p align=\"start\"]This patch adds more preparation for the upcomingBoys in Hawaii! expansion, featuring severaltouchscreen-specific updates to improve the experience when playing on a touch device.[/p][p align=\"start\"]Kemopop! will get a ceremonial bump to 2.0 with the release ofBoys in Hawaii!. This will signify a milestone and the release of a major new feature.Asmall sample of it has been snuck into this patch...![/p]

    Someone pointed out the Workshop wasn\'t fully set up; this was fixed last night. You\'ll see more visibility about it now.

    • \\[Gameplay] The Hotshot bonus now applies a multiplier to the special charge meter.

      [/*]
    • \\[Gameplay] Dropping hazards that cannot make a match (e.g. tar)will not reset the Hotshot combo.

      [/*]
    • \\[Gameplay] The tar ratio on Sencha\'s stage has been adjusted.

      [/*]
    • \\[UI] Updated the Hotshot score effect.

      [/*]
    • \\[UI] When playing with the mouse, the cursor will change to a weaker crosshair to signify pieces cannot be dropped.

      [/*]
    • \\[UI] Improved the fidelity of the sphere backgrounds.

      [/*]
    • \\[UI] Removed the old Golden Gate bridge background from the Photo Mode, as it is not used anywhere anymore. Geomecs\'s redraw of this background is now in the Gumball Machine!!!

      [/*]
    • \\[UI] Removed the first run setup screen.

      [list]
    • Touch controls will be enabled automatically if Android is detected.

      [list]
    • Players not enabling this on Android would suffer, so it\'s best they have it on until they are in a position tofigure out how to turn it off, if they absolutely need to.

      [/*]
    • Most PC players probably did not immediately need to see this option.

      [/*]
    [/*]
  • Display language is inferred from the system locale and can still be changed through the settings.

    [/*]
  • Difficulty can still be changed through the settings.

    [/*]
  • [/list][/*]
  • \\[UI]Increased the size of the scrollbar, making it easier to grab on a touch device.

    [/*]
  • \\[UI]The title screen now has a button prompt, rather than \"press any button\", as pressing any button could just close the game.

    [/*]
  • \\[Touch] Button prompts are now hidden when Touch Mode is enabled, to reduce unnecessary clutter.

    [/*]
  • \\[Touch] Hidden touch controls on more scenes where explicit controls aren\'t necessary.

    [/*]
  • \\[Touch] The directional arrows on the touch interface (seen in photo mode) are now correctly anchored to the bottom left corner.

    [/*]
  • \\[Touch] Touch interface controls will give feedback to indicate a button is pressed.

    [/*]
  • \\[Touch]Touch interface controls will no longer grab focus.

    [/*]
  • \\[Touch] Interacting with the touch controls will no longer move the position of the sweet launcher during gameplay.

    [/*]
  • \\[Fix] Addressed several instances where inputs on the touch interfacewould frequently not register.

    [/*]
  • \\[Fix] The directional arrows on the touch interface were not reactive.

    [/*]
  • \\[Fix] Improved the display of several elements on wide aspect ratios, including the settings and biography overlays.

    [/*]
  • \\[Fix] Improve navigation on the character select screen. Navigation would be unpredictablein certain circumstances.

    [/*]
  • \\[Fix] Biographies would not display on a non-Steam version of the game.

    [/*]
  • \\[Fix] Unwarranted extra typing audio in the ending cutscene, and the volume has been adjusted.

    [/*]
  • \\[Fix] Crash when creating Demo-tan.

    [/*]
  • [/list]

    [ 2025-08-21 18:51:58 CET ] [Original Post]
    1.16.3: Patch Notes

    Hello!! This patch contains some fixes and improvements while development on Boys in Hawaii! is underway.\n\n

      \n
    • Steam Workshop: Failed initial content uploads will now delete the created workshop entry (rather than leaving a broken workshop upload).\n
    • Steam Workshop: Added a check to make sure you\'ve at least tried to edit the template, to prevent people just uploading Demo-tan.\n
    • Updated the supporter list.\n
    • Fix: A nasty performance and implementation bug with the Hotshot combo that would cause combos to never properly record, and the game to slow down.\n
    • Fix: Reinstate the tooltips on the alt stage icons, since they contained important unlock info.\n
    • Fix: A rare issue where the screen would be stuck in a transition if typing/pressing too fast at the splash screen.\n

    [ 2025-08-16 23:11:44 CET ] [Original Post]
    The Anniversary Update!

    It has been roughly one year since Kemopop! was published to Steam. Ergo, this is the Anniversary Update!!Keep scrolling for news on the first expansion :3!

    Steam Workshop (Beta)

    On Steam, this update has added Steam Workshop support. I\'d love to see your characters, so please try this out...!To publish a character, open the Biography page of your custom character and click Publish. You can update your character at any time.

    (While keys last, Steam keys can still be claimed through itch.io purchases.)

    • Custom character handling has been improved, and will no longer hang the game during the load transition.

      [/*]

    Workshop Troubleshooting

    This feature is quite barebones and investigation is needed. If you have issues with Workshop integration, please make the issue known on the Steam discussion boards.

    It is recommended you resize your character icon.png to ~500x500 to alleviate issues with file size limits. Everything else should be okay.

    Steam Trading Cards are now available!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45107150/c543264b68087d68c064cff671aeeeef0e209544.png\"][/img]

    Trading Cards and an array of :kemo_speaking_left:emoticons:kemo_speaking_right: and wallpapers are now available for the Steam release. If you ever wanted to put a half-naked goat boyon your Steam profile as a flex, now you can. Just collect all ten cards in the Kemopop! trading card set!!

    The trading cards have been designed in collaboration with Wofy Yems , a Malaysian artist.

    (Later, these items will be available to purchase using Steam Points).

    Download the Telegram stickerpack !!!

    A Visual Refresh!

    Azura is the first character players are introduced to when playing Kemopop!.Azura\'s stage art has been relined and given an extra hour of polish, to bring it up to standard with some later added characters.

    Everywhere else, more attention has been put into the game\'s visuals and controller UX.

    • Baro\'s stage art has been updated.

      [/*]
    • Character selection has been given a new appearance.

      [list]
    • Compact Menuis a new display setting that will collapse the menu groups.

      [/*]
    • The new particle effects behind the character overview card now have slight hints about the stage\'s content...!!!

      [/*]
    • Menu navigation has been altered a bit to allow better browsing of characters. Selecting a stage won\'t move the focus to the play button, buta new shortcut key has been added to immediately play a selected stage.

      [/*]
    • The biography button was moved somewhere more appropriate(from playtesting,some players didn\'t even acknowledge it).

      [/*]
    [/*]
  • Several new animations and particle effectshave been added.

    [/*]
  • The game logo has been redesigned slightly to improve legibility against busy backgrounds.

    [/*]
  • The Photo Mode UI has been improved.

    [/*]
  • Stages without a clear line (e.g. suika) will now show refill quotes on level ups, revealing some unused content.

    [/*]
  • [/list]

    Get a Hotshot Combo!!

    Anew scoring subsystem has been introduced into the anniversary update. In a nutshell, this is how it works:

    • Dropping a sweet and touching one of the same kind will maintain the combo (you\'ll hear a quiet \'tick\' sound and see a little hit marker).

      [list]
    • There is a little leeway! It\'s possible to bounce off another sweet and maintain the combo, but it\'ll have to be quick...

      [/*]
    [/*]
  • If there is a match, the combo increases.

    [/*]
  • You may miss one time in between combo increments. If you miss twice, the combo is reset to zero.

    [/*]
  • [/list]

    The rationale behind this change is twofold: it encourages an alternative, slow and calculated kind of play, and rewards new players who tend to play carefully. It\'s tougher to maintain, but the point scores from a high hotshot combo are higher!!!

    • Two new achievements have been added.

      [/*]
    • The scoring system has been adjusted to encourage use of the hotshot system.

      [/*]

    Miscellaneous

    • The game engine has been updated (Godot 4.3 ->Godot 4.4).

      [/*]
    • An older background seen on Mio\'s stage has been replaced with a pixel art rendition by Geomecs !!

      [/*]
    • New refill quotes have been added across several stages.

      [/*]
    • Refill quotes are no longer entirely random and will increase in horniness depending on the stage level.

      [/*]
    • Some items on the Gumball Machine now require certain achievements to be completed. Fanart unlocks will often require a stage to be completed, but these requirements are generally hidden.

      [/*]
    • The Vault: A new Guestbook page has been added. Unlocking this will bring back an old stage (Requires beating the campaign).

      [/*]
    • The localisation files have been updated, mostly for Korean(thank you, Commander_P).

      [/*]
    • Anew mouse cursor style has been added for gameplay purposes.

      [/*]
    • The Credits have been updated.

      [list]
    • Individual sections can now be skipped by interacting with the primary input.

      [/*]
    • The supporters credits have been updated to reflect recent supporters!

      [/*]
    [/*]
  • Fix: There is now a minimum window size of 800x450.

    [/*]
  • Fix: Adjusted the click boundary for navigating out of the Settings menu.

    [/*]
  • Fix: An issue where the screen transition might get stuck on white if moving through scenes too fasthas been fixed.

    [/*]
  • [/list]

    New Merch!!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45107150/ea92a9736c06b5a3f36f02c81151a6966f60014f.png\"][/img]

    Head over tolemoncre.me to grab Kappu\'s bulge (mousepad)!!There\'s some other stickers of mine there, too...

    One More Thing~!!!

    We are now ready to share information on the first expansion to the game!

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45107150/a4933b1b707b622e09ace9dafa48b11d92250521.png\"][/img]

    More than just a character pack,Boys in Hawaii!is an expansion building onto Kemopop! with new stages, characters, and features.More information onBoys in Hawaii!will be available soon!

    ----

    If you are interested in furthering the development of Kemopop! and other projects,consider joining mySubscribeStar ...! You get to join a Discord server of likeminded people!!!

    :kemo_cake:

    [ 2025-07-31 08:40:54 CET ] [Original Post]
    Here Comes Baro!

    Special Guest! Baro!

    Game Description Image

    Baro is a snow leopard who just can't help but wear a jockstrap!! Baro is provided by Korean artist HIKKU .

    Farewell, Cyro!

    In agreement with the artist, Cyro has been removed from the game, as he did not quite fit with the rest of the cast. Despite it all, Drugoll remains in the game credits for his kind contribution. Apologies if you liked the character; hopefully Baro appeals to you.

    Steam Deck Verified, and other news!

    In case you weren't following, Valve finally cleared the game for Steam Deck Verified status. This was one of the final things we wanted to do before kicking the game out of Early Access. This required a lot of back-and-forth, but it has been achieved.

    An update to the OST with the two new tracks added after the OST's release will be made available soon.
    • Balance: After feedback and playtesting, a major mechanic which would prevent matches after a refill by cycling the sweet type has been removed. It made some circumstances kind of anticlimactic. This should make things a lot more rewarding!!
    • Some sweets have had their colour tagging adjusted.
    (And with that, the game is being punted out of Early Access, because there's nothing more major to do.)

    [ 2025-03-08 16:42:50 CET ] [Original Post]
    1.14.12: Patch Notes

    I am currently in my hotel room for NordicFuzzCon!! There is a tiny issue I needed a Steam Deck and an external controller to fix. Conveniently, my friends had both.

    • The first-time setup screen has been updated.
    • Certain interfaces have had their text sizes increased for improved Steam Deck legibility.
    • Fix: Controller navigation on a Steam Deck using an external controller will now work properly.
    I am going back to the convention now.

    [ 2025-02-21 10:50:40 CET ] [Original Post]
    1.14.9: Patch Notes

    This is mostly an update to improve Steam Deck support, as a final final final final step before we leave Early Access!!!! @w@

    • An official set of Steam Deck controller bindings has been added. This includes a Trackpad scheme; mastering this should provide more accurate aiming.
    • Input glyphs now have a contextual border.
    • Tutorial messages mentioning inputs are now aware of the current input scheme.
    • Fix: Joypad input glyphs will always be displayed on the Steam Deck, even if the touchscreen or cursor is used.
    • Fix: Left joystick navigation should now work as expected on all controllers.
    In other news, I am pleased to announce that we are finally eligible for Steam Economy items and Trading Cards!!! I was not expecting this news, and I will be spending a while drawing these materials, so don't expect anything in this regard for a little bit. Rest assured, this is on its way.

    [ 2025-02-14 23:17:14 CET ] [Original Post]
    1.14.3: Patch Notes

    Hello!!

    • Brock's stage artwork has been updated.
    • A "none" Special Weapon has been added (currently, just for custom stages).
    • Balance: The Special Gain% of Rainbow Sweets has been reduced by half.
    • Balance: Cake's second stage has been made slightly easier.
    • Fix: Made sure the Stopwatch and Overflow Warning obey the SFX volume setting.

    [ 2025-02-12 18:19:38 CET ] [Original Post]
    Sakura-kun and Mamama-kun!

    Sakura-kun! Mamama-kun!! New guest stages!!!

    We are very honoured to be blessed by this special guest!!! Sakura and Mamama are guest characters provided by Macop ! These characters are a treat if you like big boys...
    Game Description Image

    Mamama is a sheep boy who's found work as a milkman....!

    (This character was previously available as a separate download by the author. By request, Mamama-kun is now free to play for everyone.)
    Game Description Image

    Sakura always brings you the right tea, but this incubus has a big surprise...!! Unlock Sakura by completing Mamama's stage!

    Demo-tan! Custom character improvements!!

    The custom character example has been completely updated! Say hello to Demo-tan, a robot with additional "features", including seat warmer...!!!
    Game Description Image

    Demo-tan does not have a official stage in Kemopop!. But, this character replaces the placeholder art in the example custom stage. He'll show up as needed...!

    A lot of work was put into this update to improve the functionality of custom stages. Generate an example stage from Settings -> Data to play this level.

    Merch drop!!

    Game Description Image

    KEMOHAUS has partnered with Lemon-Crme for Kemopop! merchandise..!!! Lemon-Crme have a portfolio full of original kemono works, both SFW and NSFW .
    Game Description Image
    Available now is the Azura Charm !! More merchandise will be created and released in the coming months, both work-safe and not!!!

    If you haven't done it yet, you are still invited to submit the merchandise survey . The responses will determine what merchandise will be prioritised!!!

    Changelog

    • Custom Characters: For non-organic characters, an age of -1 will appear as ??? in the character biography.
    • Custom Characters: Generating the example stage will now display and select it immediately. You previously needed to return to the splash screen.
    • Custom Characters: On Character Selection, refocusing the window will now reload any custom characters and display updates immediately.
    • Custom Characters: The game will now check for an existing example stage directory before trying to generate a new one to prevent potential data loss.
    • The credits have, finally, been added to the game. If you progressed far enough to trigger it already (clear each of the nine campaign stages, before the last), the credits will begin immediately.
    • Two new hyper campaign stages have been added.
    • Some sweet artwork has been updated.
    • Some background artwork has been updated.
    • A new Special Weapon has been added. Cake's Special Weapon is now the Purifier!
    • A new piece of fanart has been added to the Gumball Machine!
    • Some new sweets have been added to the Gumball Machine!
    • Demo-tan now helps out during tutorials.
    • Demo-tan now gives you advice or compliments on a Game Over.
    • Character Selection has again been minimised to make space for new characters....
    • The Guestbook zoom feature has been enhanced, and made more obvious if you've missed it.
    • Character selection now tracks the last stage played for a character.
    • Some subtle sweet hinting has been added.
    • Seasonal title screens have been added (look out for them throughout the year!!)
    • Fix: Cake's unlock requirement has been corrected.
    • Fix: Added missing colour tags to some sweets, reducing ambiguities.
    • Fix: Campaign clear achievements were not being achieved if custom characters were present.
    • Fix: The "Reset Tutorials" button was non-functional.
    • Fix: Shattered Ice, and regular Ice, are now considered identical for matching purposes (e.g. for the Eraser).
    • Fix: Some interfaces were leaking backgrounds from other scenes at tall resolutions.
    • Fix: Character introductions for custom characters now display correctly.
    • Fix: Custom character generation should now work correctly on Linux + Android.

    What's next?

    The content promise has been fulfilled. The game is now going to be cleaned up for a proper release. A new trailer will be launched on Steam, and the game will be launched out of Early Access very soon.

    I will reapply for Steam Deck Verified assessment, and hopefully we will hear good news.

    The official soundtrack is lacking two new songs. An update will be provided soon.

    There may be some post-launch content. Stay tuned.

    [ 2025-02-11 02:12:59 CET ] [Original Post]
    1.13.5: Patch Notes

    (These are belated patch notes that I somehow didnt publish!!! Also, a Steam achievement for the new stage is currently missing. This will be added later today and will be granted when launching the game if you already achieved it.)

    I promised an update before the end of 2024. I have been travelling a lot, so I haven't been able to do much... @w@;
    Luminous_Wish has provided a new guest stage. Hello Lyn!! (This stage has been playtested; it is difficult, but possible to clear on Legend difficulty!)

    • Several new fanarts from Sakuroke have been added to the gumball machine (there was also a previously missing one...)!!
    • To ease introduction into the game, Azura's stages have been made easier to complete with lowered stage level goals.
    • In the Guestbook, buttons have been added to link to artist portfolios to better promote fanart contributions.
    • Some elements have been adjusted to increase overall text size.

    Full release has been pushed back a bit. At least two new stages are pending addition.

    Happy New Year!

    [ 2025-01-01 07:35:28 CET ] [Original Post]
    1.13.4: Patch Notes

    No new stages this week, but some technical polishing!!

    • A new unlockable music track has been added.
    • New fanart has been added to the Guestbook! A previous page was split into two for consistency reasons.
    • The animation of gacha capsules has been improved.
    • Sweet textures have been optimised; idle texture memory here has been reduced by 66%, over 100MB!! (We'll fill this space with more sweets...!)
    • The button indicator font size has been increased, and reacts to button presses.
    • Improved the display of tooltips for other languages.
    • : The Korean localisation has been updated (thank you Kero/!!).
    • Fix: Hitboxes on the Gumball Machine have been updated to prevent capsules from leaking out at the top.
    Additionally, we are seeking Steam Deck Verified status, so we are awaiting a further review.

    [ 2024-11-26 08:52:47 CET ] [Original Post]
    1.13.2: Patch Notes

    Hello!! A small patch to clean up the most recent major update!!

    • Time Attack now has variable start time + refill time based on the current difficulty level setting.
    • The game now saves at an extra point, so you should no longer see character unlock notifications a second time after closing the game.
    • New particle effects have been added for the character unlock screen.
    • The last used Settings tab is now remembered.
    • Shiori's age has been corrected.
    • The accent colour of a character (i.e. the border around their icon) now determines the background colour of the refill quote.
    • Updated the final campaign character's accent colour to be more in line with his colour scheme.
    • Balance: Updated some of the newer stages.
    • Fix: Refill quotes for the final campaign character are now unique.
    • Fix: A rare crash that can happen if you pull too quickly on the Gumball Machine.
    The new characters have been tested on Legend difficulty to make sure they are reasonably doable with the new timers.

    [ 2024-11-23 06:42:36 CET ] [Original Post]
    Kappu, Bee, Shiori! Time Attack!!

    Game Description Image

    We're on the home stretch!! Shiori is provided by new guest artist, Kurus Kururu!!! Bee has a second stage, once again provided by Behamu!!!

    The ninth campaign character, Kappu, has been introduced!! He's Chino's boss.... and he's got a problem; help him fix it!!

    All three (yes, definitely only three... ~w~) of these stages implement a new gamemode for experienced players: Time Attack!! Time Attack stages require you to reach the Clear line in order to add time and stay alive. If the countdown clock runs out, it's Game Over!! Time Attack is aimed to encourage a different playstyle, forcing you to play a little more precisely.

    Special Guests are now integrated into the game's progression system, and will have unlock requirements.

    Miscellaneous

    • The gamemode tag, if there is one, is now shown on the character overview.
    • Transitions between scenes have been improved.
    • The character unlock screen has been updated.
    • The intro for Suika stages has been polished.
    • A new sound effect has been added for when a Refill is performed.
    • Several new achievements have been added!
    • The appearance of the gradients on the settings and bio overlays have been improved.
    • The sweet highlight effect (when using a special weapon) has a new animation.
    • "Mocha's Samba" has been replaced with a new song. An expansion to the OST will arrive later.
    • Balance: Lambun's stage has been made more difficult.
    • Fix: On Sencha's stage, Pop sounds were playing twice.

    Pricing Change

    As of this update, the sale price of Kemopop! has been raised to the final value of $4.99. This value covers what we believe is fair, given the amount of extra work put in since the last price adjustment, and the niche audience of the game.

    This won't raise any higher, as Kemopop! is almost complete.

    The Future

    The official "full" release of Kemopop! is around the corner. However, this does not necessarily mean the end of new content.

    Achievement Icons: The plan is to make unique icons for every achievement, to replace the placeholder icons on Steam. These icons will then be reused in-game, on the Achievements screen. The current Steam achievement icons for characters have been updated to fix issues with transparency.

    Translations: These are starting to fall behind. I'll be asking our volunteers to have another look.

    Extra Stages: Sorry, not sorry, achievement hunters!! We're going to continue adding more stages!!!! Both new Special Guest and Campaign stages are planned, even after the game is outta Early Access!!

    [ 2024-11-20 23:51:45 CET ] [Original Post]
    1.12.0: The Guestbook!

    There are no new stages in this update, but...! A lot of work has been put into the game's look-and-feel as it gets closer to final release.

    The Book is now The Guestbook! It has been granted a prettier interface.
    Game Description Image

    On the top left is a zoom button, which'll bring the book a bit closer.

    Other interfaces, including the Achievements and the Gumball Machine, have also seen updates to their designs.

    Volume Warning!

    Before today's update, the volume sliders worked linearly in decibels. This meant setting the volume to 50% made it almost inaudible. This update adds a curve that makes these lower settings more meaningful.

    The volume percentages were too dark to read; this has been fixed.

    Also, several new sound effects have been added to the game!! I hope it makes things more enjoyable.

    Miscellaneous

    • Several new pages for the Guestbook, including a speedpaint video.
    • Some graphics have been updated.
    • On the Settings menu, the tab bar now properly indicates if it currently has keyboard/controller focus.
    • General improvements to scene transitions.
    • Balance: Chino's second stage has been made a little harder.
    • Fix: There is no longer a delay when returning to the main menu while a refill is occuring.
    • Fix: Closing the settings overlay in ways other than pressing the back button would not persist the settings.
    The next campaign character should debut soon!

    The supplemental 1.12.1 update does the following:
    • Added an animation for when a stage is completed.
    • Added "Overtime" to identify that a stage has been completed and is just being played for fun.
    • Made Gumball Machine pulls a little faster.
    • Fix: The character unlock screen wasn't showing the character title.

    [ 2024-10-09 07:32:14 CET ] [Original Post]
    1.11.3: Patch Notes

    • The ninth character has an updated preview icon (the previous artwork was very rough!!)
    • Balance: Rika's alternate stage accidentally got very easy after the last update. Ice no longer combines according to Suika rules on this stage (this was a very confusing behaviour).
    • Fix: The Sweet Viewer now always shows the sweet ID, to assist with custom stage creation.
    • Fix: Custom characters should no longer crash the game if side art textures are missing.

    The Kemopop! OST!

    The Kemopop! OST is now available on Steam. The soundtrack is a rearrangement of the beats in the game, plus a bonus track. Enable high-quality soundtrack downloads to access the FLAC-encoded master.
    Check out the Kemopop! Soundtrack!!!! There is a 15% discount until the 8th of October.

    [ 2024-10-03 15:48:24 CET ] [Original Post]
    Introducing Chino! Duke, Part Two!!

    Game Description Image

    Chino is the eighth campaign character, and arrives with two new stages with new puzzle elements. And, Duke has a new stage, once again provided by guest artist Sakuroke (@popkage )!

    Korean Language Support

    Support for Korean has been added, bringing the supported languages for Kemopop! up to 5!! Thank you, Kero.

    This concludes target languages for support at this time. Support has been added based on the largest foreign language audiences of the game.

    Some translations are a little behind and will be updated in subsequent patches.

    Miscellaneous

    • The master volume for unlockable track "Catjam" has been raised.
    • New refill quotes have been added for Duke (he was accidentally reusing Lambun's lines).
    • There are now unlock requirements for subsequent Guest stages.
    • Sakuroke-san has also provided mosaic-free versions of his fanart for the Book.
    • Some new Book unlocks have been added.
    • The Kemopop! Art Pack has been updated to include all guest artwork.
    • The "Fisk's Secret" note has been updated for a hint on another secret...
    • The Sweet Viewer has been brought back to the game's bonus menu. You'll want to use this as an aid for making custom stages, as it will let you know what sweets are tagged as.
    • Balance: Sweet distribution on various changes has changed as the algorithm was improved. I didn't check everything, please let me know if a particular stage seems too easy or difficult after this change.
    • Early teaser artwork for the ninth character has been added to the menu.

    The Soundtrack is coming!!

    The Kemopop! Soundtrack now has a store page! As soon as the soundtrack is approved, it is going live.

    The soundtrack includes new arrangements on the game's themes, and a bonus track. The soundtrack will be available for $1.99. A higher-fidelity option for the soundtrack will be added after launch.
    ----
    When the game is out of Early Access, the game is going to be sold at the final price of $4.99. Don't be alarmed!! We intend to lower the price during major sales!!!

    And, at least one more guest character is coming to the game. Stay tuned @w@

    The future

    Kemopop! is nearing completion (the goal being ten characters). The tenth character will not be announced, and will be added to the game as a secret to be unlocked by completing enough objectives. If you are wondering why that won't be announced, that will be the reason!! Thank you to everyone who believed in the project @w@

    I've yet to make the credits sequence - this will come in the final release update. I want to make something a little more interesting than scrolling words, so this is why there's nothing yet. I'm still thinking about how to do it.

    There will be merchandise. I would like to get this done by Q1 2025. If something is produced, I'll make sure you know!!

    [ 2024-09-27 15:13:58 CET ] [Original Post]
    1.10.1: Patch Notes

    Hello everynyan!!

  • Fix a crash when viewing a character biography via a language fallback.
  • Two sweets have had their colours harmonised a little better for improved readability.

    That is all, sorry. The crash just irked me...

    Two new campaign stages and one new guest character stage are on the way later this month!!!
  • [ 2024-09-11 05:40:03 CET ] [Original Post]
    Your Character Here!

    You can now generate template files for a custom character. Navigate to Settings -> Data for new options for the creation of custom characters.

    A Steam guide for character creation will be available shortly.

    • For liability reasons, we will not be providing a centralised store for custom characters. Please figure out mod distribution by yourselves @w@ If you make your own page for it, let me know about it!!
    • The Steam demo supports custom characters - if you want your friends to play your stage without buying the full game and you want to do it conveniently, this is totally fine.

    New Language Options

    This update adds Chinese locale in both Traditional and Simplified script, courtesy of (Shio). Thank you!!!

    Each language uses a different font for hanzi/kanji glyphs. This is a result of there not being a comprehensive font (that I know of) containing these glyphs in a bold, cute style. In the grand scheme of things, this doesn't really matter, but I thought I'd explain why it is all different!!

    The Japanese locale is a little out-of-date, but should catch up later.

    Miscellaneous

    • Added some more flair around the game.
    • The Pause menu has been updated with improved tooltips.
    • Fix: Tooltips being obscured by stage markers.
    • Fix: An issue with the previous page button on the Book has been fixed.
    • Fix: The difficulty selector now properly changes language when the option changes.
    • Fix: The sprites for the large biscuits now properly align with their hitboxes.
    The eighth Kemopop! campaign character will debut soon, with two new stages!!!

    [ 2024-09-10 05:39:02 CET ] [Original Post]
    Duke!

    This update introduces a new guest character...! Say hello to Duke!! Duke is a character by sakuroke .

    There are some new pages available to unlock in the Gumball Machine.

    [ 2024-08-21 09:06:13 CET ] [Original Post]
    Steam achievements are here!!

    Not all achievements have icons yet. That will be a side project @w@

    Any achievements you have unlocked in-game should unlock related Steam achievements when launching. Steam achievements are additive and will not lock again if save data is erased.

    1.9.9 also fixes:

    • It was impossible to get the campaign clear achievements, as it expected you to clear a stage that doesn't exist yet.
    • An issue with case-sensitive filesystems made one unlockable track unplayable.
    • The game will now pause when going to the Steam overlay.
    • macOS Steam depots have now been enabled.
    There is an issue where unpausing after viewing the Steam overlay may trigger the pause dialog a second time. I'm trying to understand why it does this.

    [ 2024-08-18 15:43:06 CET ] [Original Post]
    1.9.4: Hotfix

    Hello again,

    This small update fixes an issue I forgot to post in the previous patch notes, since an interface was updated for a better load transition: The "New Hire" screen will no longer show placeholder text when loading in the character. This was only really a problem on slower machines, but I hate leaving bugs in.

    Sorry!! Thank you!!!

    [ 2024-08-16 06:29:02 CET ] [Original Post]
    1.9.3: Patch Notes

    Hello!! Some cleanup work was done as we prepare for a release of a Demo version that'll be published to the Steam store, hopefully sometime later next week.

    • The tooltips on the left-hand side buttons have an improved appearance and can now be activated using only a keyboard or controller.
    • You can no longer change the difficulty setting during a game (this was unintended and breaks a lot of things).
    • The drop rate of Rainbow sweets on Lambun's and Sencha's second stage has been greatly reduced to that of a normal sweet, to stop the game going on forever!!!

    [ 2024-08-16 05:53:16 CET ] [Original Post]
    1.9.1: Two new stages!!

    Two new stages in this week's update...!!! Lambun Panpan is a character illustrated by guest artist Lambent . Hes a big boy~!!

    Kincha gets their second stage. It's pretty spicy!!! Unlock it by competing Kincha's first stage.

    There is also a preview of the eighth campaign character! Wow, we've almost got the full ensemble..

    Menu Redesign!!

    The new character selection interface adds more room for characters!! We needed it, as more special guests and campaign characters will be coming!
    • The difficulty selection was too noisy and has been moved to the settings pane, where it should have been in the first place.
    • The biography button has been moved to the left-hand side.
    • Ailorus and Sencha are now separated (they were joined because they were by the same artist, but this aggregation wasnt consistent).

    We think the new layout looks a lot cleaner..!!

    Gameplay Changes!!

    The sweet-picking algorithm has been adjusted to reduce the chances of there being too many same-coloured sweets active at the same time. I hope this is a welcome change to players with limited colour vision!!
    • Hitboxes on various sweet sizes have been adjusted to prevent unsightly overlaps.
    • Some sweets have been redrawn for increased legibility.
    • A new special sweet has been added! Unlike the others, it's not detrimental...

    Miscellaneous

    • A fifth unlockable music track (and tenth overall) has been added to the Gumball Machine...!! This concludes the Kemopop! soundtrack for now.
    • The Gumball Machine has received another art pass.
    • Tooltip text has been enlarged a bit to improve readability on smaller devices.
    • Particle effects for sweets (e.g. Ice, Rainbow) will now fade out gracefully when the associated sweet is removed.
    • Fix: The previously added music track (Catjam) wasn't looping correctly.

    [hr][/hr]

    In other news:

    Kemopop! Sounds

    A standalone house-techno soundtrack is on its way. Please give me a while, as I want to arrange the beats into longer tracks.

    [ 2024-08-14 16:28:04 CET ] [Original Post]
    Road to Steam Deck Verified!

    Hello!!!

    We just received an update from Valve regarding Steam Deck compatibility.

    We pass on all points!! Except for text size. So, we only have a "Playable" certification. This'll now be displayed as such on the Steam store and your Steam Deck if you have one.

    This is acceptable, however, we are keen to aim for Verified status. The easiest way to fix this will be to embiggen some text on the UI, which is what we'll be doing as the game is refined before taken out of Early Access. We'll make some updates and try again... @w@

    What else is happening??


    The next updates will focus on defining the difficulties a little better. There is a subset of players who can't play as intensely as expected, so the Casual difficulty is going to be enhanced with a longer combo timeout, etcetera. Hardcore players sticking on Legend will have a slightly reduced combo timer.

    I'm currently workshopping a new character, and a new stage is being prepared for Kincha. New special puzzle piece types will be introduced to freshen up the gameplay; watch out!

    One final music piece is being composed, and a standalone Steam soundtrack will be released for those who want it...!! The album artwork is ready, I hope you like it when it is released.. @w@

    On the subject of Trading Cards and Point Store items


    Some of you have asked about this. We have to wait for Steam to enable this feature for us before this is possible.

    All content available via this means will be safe-for-work, because Steam says so. But, I think we can take the opportunity to add more cute kemo artwork to your profile @w@

    On the subject of Steam Achievements


    We're waiting for our game engine branch to become stable before we can start using more Steamworks features.

    [hr][/hr]

    Anyway, thank you for playing Kemopop!!

    And thank you to those who drew fanart...!!! (@popkage) on X/Twitter drew quite a bit recently, you should see...! Check out here , here and here .

    [ 2024-08-09 22:29:14 CET ] [Original Post]
    1.8.5: Patch Notes

    I am travelling the USA right now, so I haven't had much time to sit down. But, I wanted to do some quick updates this week @w@

    • Clicking the right stick on a controller will now skip to the next track (this has been undocumented as N on the keyboard; now you know!!).
    • Several sweet sprites have been updated to provide improved visual contrast, to prevent confusion with similar-looking sweets.
    • Two new sweet types are available in the Gumball Machine.
    • A new music track is available in the Gumball Machine.
    • Some artwork on the gumball machine has been updated.
    • Brock now has a new preference for pastries, so they'll appear on his stage more often after they have been unlocked.
    • Some optimisations across the board!!

    [ 2024-08-07 17:29:39 CET ] [Original Post]
    Kemopop! enters Steam Early Access!

    Wow!!! We didn't think we'd get this far!!! @w@

    Kemopop! is still in active development and is yet to receive a few more stages. But, the meat and heart is there...!

    Aside from Steam Cloud, Kemopop! does not yet make use of Steamworks features. There is currently a technical roadblock (we are using a beta version of a game engine, so are waiting for the library we need to become available). We would like to integrate the achievements in-game to what you see on your Steam profile. This will hopefully come later this year!!

    We would like to think that Kemopop! has paved the way for similar games to come to Steam. After development on Kemopop! concludes, we would like to start work on a new title.

    A big thank you to everyone who purchased the title elsewhere ahead of the Steam debut; you should have also received a Steam key.

    Pop! on Deck!


    If you have one, please try Kemopop! out on your Steam Deck! We have been tuning the game to work great on one. You might need to tweak the controls a little bit, but you should have (mostly) seamless fun...!

    We will request Steam Deck certification after a few more tweaks.

    Finish our Game!!


    As mentioned in the Early Access FAQ, Kemopop! is still in active development. But, you have an opportunity to help shape the game into the final product.

    We have been paying attention to feedback around the internet. Making the game fun and engaging is important to us, and we've been adjusting things accordingly.

    Please leave your feedback on the Steam discussion board. Thank you!!

    [ 2024-07-29 13:41:19 CET ] [Original Post]

    Minimum Setup

    • Processor: 64-bit x86Memory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: Chipset
    • Storage: 1 GB available space
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    Puyo Puyo Champions
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