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Infinity Wanderer Dev Diary #1

Improving Player Experience Against Flying Monsters


Players had some difficulties while competing.To address these issues, we've added the first of several planned long-range weapons to the game, the basic bow and arrow. With this addition, we now aim to make it easier for players to fight flying enemies. Additionally, we implemented an auto-targeting feature for the arrow, eliminating the need for players to attempt precise aiming. We believe that the addition of auto-targeting will increase the desired tempo of the game. Allowing players to aim manually could potentially disrupt the fluidity of the game.

Enemy AI and FOV Improved


Initially, enemies, especially skeletons, had limited awareness of their surroundings and narrowly reacted to the player's actions. Following playtesting, we made significant improvements to enemy AI. Enemies will now be able to spot the player behind them more easily.

Balancing Dash Mechanics


Players will no longer take damage from anything other than traps when using the dash ability. However, to balance this feature, we added a cooldown feature. Players can no longer spam the dash repeatedly, which we hope will provide a more balanced gaming experience.

Expanded Weapon Variety


We increased the overall weapon variety and offered players the opportunity to pick up weapons found on the map. Players will now be able to replace their weapons with weapons they find in different areas of the map. Currently, bows and swords are available in the game, but we plan to introduce longswords, shortswords, crossbows, two-handed hammers, one-handed hammers, maces, and more in the future.

Bug Fixes and Improvements


  • Fixed a bug with character movement when using a bow. Players will no longer slide on the ground when shooting arrows while moving.
  • Players will now start sliding down the wall after a certain amount of time.
  • We fixed issues with Infinity Wanderer's display scaling.
  • Dungeon backgrounds and environmental elements have been enriched.
  • Desert background design completed.
  • UI work has started for permanent character upgrades.
  • The artwork of in-game upgrade shops has been renewed.
  • Improved in-game attack animations
  • Character attack speed increased


[ 2024-09-23 13:17:53 CET ] [ Original post ]



Infinity Wanderer
Imdie Studios
  • Developer

  • Imdie Studios
  • Publisher

  • February 2025
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 7  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://www.imdiestudios.com/
  • Website

  • https://store.steampowered.com/app/3068420 
  • Steam Store

  • Infinity Wanderer is a roguelite, souls-lite inspired action-platformer. Players will dive into the dark and immersive story of Lunara, a warrior who faces her deepest fears in a nightmare world. With handcrafted levels designed to keep players engaged, and a deep character customization system, Infinity Wanderer offers a fluid and challenging combat experience that blends fast-paced gameplay with strategic souls-like mechanics.

    Story:
    Lunara, the daughter of a farmer, was born at night during a time when a devastating disease was spreading across the world. Her mother died shortly after her birth, and her father named her Lunara in honor of her mother's love for the moonlight. The disease ravaged the population, claiming many lives, including Lunara's father. Raised amidst this turmoil, Lunara became a warrior.

    Despite not being a particularly successful soldier, Lunara was a strong woman committed to protecting her people and lands. The disease had mostly affected men, leaving the surviving women to band together and continue the fight. Humanity was not only battling disease but also facing violence and evil spirits in the east. During a perilous expedition, Lunara received a fatal blow. As she lay motionless on cold stones and snow, she questioned her existence and fate.

    Refusing to accept death, Lunara screamed until her voice grew hoarse and she slowly succumbed to her injuries. Seeing her defiance, the gods decided to give her another chance. If Lunara could escape the nightmare land, her life would be restored. She awoke in a dark, terrifying world that mirrored her deepest fears and nightmares. Lunara must navigate this world, overcome the madness within her mind, and confront the traumas of her past to survive.

    Gameplay:
    -Handcrafted Levels: Each level is meticulously designed to maintain player immersion and flow.
    - Character Customization: Deep customization options allow players to create builds that suit their playstyle.
    - Combat Mechanics: Fast-paced gameplay is combined with souls-like combat mechanics, providing a challenging yet rewarding experience.
    - Permanent Death: Death is not only a punishment but also a gift, offering new opportunities and challenges.

    Features:

    - Roguelite and Souls-lite Elements: Infinity Wanderer blends interconnected worlds, branching paths, and unlockable skills with the constant threat of permadeath.



    - Immersive Combat: Responsive controls, challenging foes, and the essential emergency dodge roll create a visceral and cathartic action game.



    - Progression: Players will feel the evolution of their character from the first death, making choices that lead to different outcomes.



    Mature Content Description
    The developers describe the content like this:
    Infinity Wanderer is an action-platformer where players control Lunara, a warrior battling her deepest fears in a nightmare world. Players will engage in frenetic melee-style combat against fantastical creatures and navigate dark, atmospheric environments filled with psychological horror elements.
    MINIMAL SETUP
    • OS: Ubuntu 16.04.01
    • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260 or Radeon HD 4850
    • Storage: 4 GB available space
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