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New Patch for The Culling Coming Wednesday, March 30th

Greetings contestants! Our servers will be down tomorrow (Wednesday, March 30) from 8AM until Noon Eastern so that we can roll out a new patch. We are settling into our cadence of updates every two weeks, which we will stick to as closely as we can for the duration of Early Access. As always, our help center offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way. We’ll see you on the island! Major Changes

  • Initial optimization of network code to reduce latency (optimization is ongoing)
  • All melee weapons rebalanced in terms of jab and charged attack speeds
  • Several fixes to issues that were allowing Crafted Punji Sticks to be abused
    • Crafted Punji Sticks can no longer be placed on top of each other
    • Crafted Punji Sticks can no longer be placed on walls, doors, or pylons
    • Crafted Punji Sticks can now be destroyed by taking damage
  • Rebalanced movement speed perks
    • Leg Day perk movement speed reduced from 10% to 7%
    • Speedy Spear and Runs With Knives perk movement speeds increased to 13% from 10%
    • Movement speed perks now cost additional stamina when sprinting
  • Reduced firearms damage by 2 hit points per bullet
  • Fix for bug where some players could not see their unlocked items in the front end menus
Minor Changes
  • Fixes for several spots on map where players could get stuck
  • Replaced lots of placeholder map art assets
  • Fix for intermittent issue where gas iris would not appear at end of match
  • Fix for players being able to stand on another player’s head
  • “Surprise Me!” Airdrop will no longer call itself
  • Fix for crash when anything other than a player is caught in a non-explosive trap
  • Fix for being able to avoid another player’s block by aiming at their feet or above their head
  • Fix for backstabs not registering if they were aimed too high or too low
  • Fix for bug where hitting an already stunned player with a Stun Gun would partially free them from the stun effects
  • Fix for destroyed explosive barrels remaining interactive
  • Fix for being able to escape a snare by placing an object or using a stim
  • Fix for generating a duplicate stim if it was thrown while being used (the duplicate could not be used but it could be recycled)
  • Turned off shadow-casting on water plane
  • Fix for Explosive Mine detonating when an Airdrop container landed on it and causing additional bugs
  • Fix to prevent melee and thrown weapon damage from being applied by dead players
  • Small leaves and branches will no longer collide with projectiles
  • Fixed issues with larger trees whose bases didn’t fully intersect with the ground and had collisions issues
  • Disabled feature that created friction when players collided
  • Fix for bug where throws would offset the thrown weapon depending on cardinal direction facing of the player
  • Art passes on several buildings
  • Crafted Smoke Bomb description no longer makes false claims about not affecting teammates
  • Fixes for several animation-related bugs
  • Fix for White Culco Graphic T-Shirt and Grey Culco Graphic T-Shirt having the same name
  • Differentiated DBH Logo 1 t-shirt (which only dropped as an item during Closed Alpha) from the default DBH Logo shirt (now DBH Logo 4)
  • New art for toilets and refrigerators
  • Fix for 2nd place player not seeing “Hunted” screen on death
  • Fix for bug where gas hazard sometimes wasn’t visible
  • Fix for rare bug where blindness wound effects did not go away when the wound expired
  • Reduced range of Pepper Spray from 7.5 to 6 meters
  • Chemist perk rebalanced to offer 2X Stim effect duration instead of 3X
  • Submission and Mangler perks now deal 135% melee damage dealt to opponent stamina instead of 200%
  • Bows now use sights for aiming when zoomed instead of crosshairs
  • Polish pass on player hit reaction animations
  • Rebalanced loot rewards to prevent players with poor scores from having a chance at higher-rarity items. Top-scoring players can no longer receive lowest-rarity items.
  • Cannibal perk now heals for 35 instead of 25 hit points
  • Players are forced out of crouch stance when shoved or receiving a melee combat interrupt
  • Fix for issue where Mantracker was placed incorrectly in Airdrop containers
  • Orange Juice buffs reduced from 20% to 15%
  • Projectile weapons now line up with crosshairs better
  • Chopper and Basher perks charge time reduction now applies to throw charge time as well as melee charge time
  • Fix for bug with shove distances when holding some non-weapon items
  • Increased placement time of Explosive Mine and Remote Explosive from 0.5 seconds to 2.0 seconds
  • Fix for bug where center kill switch would not activate pylons that had already been used
  • Improved UI message for player who have been banned for cheating
  • Fix for server crash related to thrown weapons
  • Bleed wounds rebalanced to deal 4, 8, or 12 damage depending on wound intensity (down from 6, 12, 18)
  • Increased duration of weakness wound to 12 seconds from 5 seconds
  • Health Station FUNC cost doubled to 1 FUNC for every 2 hit points from 1 FUNC for every 4 hit points
  • Three Crate Monte now uses a new explosion type to prevent players from opening the crates without receiving damage
  • Fix for weapon attack speed ratings not affecting weapon combat performance as expected
  • Added spear attack animation variety
  • Fix for bug that allowed a spectator to win a match under certain conditions
  • Texture size optimization for several character assets
  • Bows now use varying bleed wound intensities: Crafted bow = *, Recurve Bow = **, Compound Bow = ***. This is now reflected in HUD
  • Medkit now heals to full when players have Big Boned perk (previously restored a max of 100 hit points)
  • Fix for camera speed not being reset if a player was disarmed while zoomed


[ 2016-03-29 12:09:28 CET ] [ Original post ]



The Culling
Xaviant
  • Developer

  • Xaviant Games
  • Publisher

  • 2017-10-05
  • Release

  • Action Indie Coop
  • Tags

  • FREE

    Game News Posts 73  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (17509 reviews)


  • Review Score

  • http://www.theculling.com
  • Website

  • https://store.steampowered.com/app/437220 
  • Steam Store

  • The Game includes VR Support



    The Culling Linux [4.49 G]

  • Public Linux depots

  • The Culling - Original Gangster Founder's Pack
    The Culling - FUNC Buster Starter Pack
  • Available DLCs

  • As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

    Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

    Features at Early Access Launch

    Game Modes

    The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


    With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

    Weapons and Combat

    The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


    There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

    There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

    Traps

    Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

    Items

    A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

    Crafting

    The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

    Perks

    Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


    All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

    Airdrops

    Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


    New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

    Game Show Events

    The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

    FUNC

    Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

    Character Customization

    Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

    Audio

    The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


    Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

    Map Exploration

    The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


    Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

    Tutorials and Offline Training Mode

    The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

    If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

    Steam Items

    No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.
    MINIMAL SETUP
    • OS: 2.7 or higher
    • Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
    GAMEBILLET

    [ 5951 ]

    10.98$ (15%)
    10.78$ (17%)
    4.44$ (78%)
    20.00$ (50%)
    7.50$ (50%)
    12.59$ (16%)
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    8.39$ (16%)
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    3.25$ (75%)
    8.69$ (13%)
    33.59$ (16%)
    2.67$ (91%)
    7.50$ (70%)
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    1.75$ (71%)
    8.27$ (17%)
    16.99$ (15%)
    2.19$ (78%)
    13.19$ (12%)
    7.50$ (75%)
    GAMERSGATE

    [ 3198 ]

    3.75$ (62%)
    1.84$ (74%)
    7.87$ (47%)
    0.53$ (92%)
    6.0$ (85%)
    13.39$ (33%)
    1.35$ (92%)
    9.99$ (50%)
    0.64$ (87%)
    4.95$ (83%)
    1.5$ (92%)
    6.0$ (85%)
    2.63$ (62%)
    0.45$ (92%)
    16.0$ (60%)
    2.25$ (92%)
    1.84$ (74%)
    6.8$ (66%)
    5.1$ (66%)
    0.56$ (81%)
    0.3$ (92%)
    3.75$ (75%)
    3.28$ (78%)
    13.99$ (30%)
    3.0$ (70%)
    10.0$ (75%)
    3.4$ (80%)
    1.13$ (92%)
    19.0$ (52%)
    5.25$ (65%)

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