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New Patch for The Culling Coming Wednesday, April 13th
GameplayHigh Pass Filter for gas now includes the new audio busses for Announcer and Health Machine
Low Pass Filter for shellshock now includes the new audio busses for Announcer and Health Machine
Removed Cone Attenuation from the Special Death SFX (scream in distance). This was causing the sound to be dimmed if the death wasn't "aimed" at you
Lowered the volume for headshot received -4db. This was literally skull-crushing!
Corrected the stereo spread in the Equipment_Near attenuation set (stamina breath, interactions, etc.) to reduce positional sway while moving
Replaced the single airdrop pad sfx sequence with multiple versions (and hold music!)
Replaced the temporary rifle shot sfx with something in the same family as the revolver
Created bathroom stall door open sfx
Eliminated an annoying part of the temporary gas choke vocal sfx
Lowered the volume of the distant animals and cameras -4dB
Large throw loop was glitching at the end; it has been corrected
Created new sfx for opening a medicine cabinet on the wall. Previously, it was using a larger locker sfx
Created impact sfx for the airdrop crates when they fall from the drones
Created proper door open/close sfx
Created sfx for deploying and picking up C4 (+ new attenuation set for proper volume falloff)
Revised the impact sfx blend for the revolver when thrown
Created impact sfx blend for the Man Alarm Gun when thrown
Created SFX for the mech bridge release and reset sequences. Will have to hook it up to test
Added a Bridge attenuation set to give this a custom volume falloff and frequency decay
Created SFX and blends for thrown Chainsaw impacts vs materials
Created SFX for opening refrigerator door
Created new chainsaw motor and attack SFX with new sequence blends & setup
Added metal footsteps for Land, Sprint, Walk, and Stealth
Attached new rifle sfx to rifle and hunting rifle
Created anim synced sfx sequences for reload on revolver and rifle
Created sfx for picking up ammo for guns (handful of bullets)
Added event to cancel the health station barks
Removed the baked in AKEvent from the reload animation (was playing old sfx on top of new)
Hooked up new C4 deploy sfx
New refrigerator door opening sfx
New medical cabinet door opening sfx
Hooked up new Man Alarm Gun impacts (when thrown)
Hooked up new Chainsaw impacts (when thrown)
Added keypad seq sfx to the controls that raise the bridge
Swapped in better concrete stealth footsteps
Added stealth landing sounds for all materials
Added new switchgroup to handle stealth perk on and off
Art
There is now a unique “shoved” hit reaction animation that looks significantly different from the “shoved while blocking” stagger animation, should make the block-baiting tactic a little less effective
Fixed various run bugs happening like the pistol run cycle not playing properly in 1P, added slight shoulder animation in 3P and less movement on the knife and club arm in 3P.
Fixed the pops that were happening between the start loop and end animations noticeable in 3P jump animations
Got rid of the popping and erratic movement in some first-person attack animations
Fixed bug where 1st-person and 3rd-person Fireman’s Axe attack animation timings did not match
Added exhausted state attack for Fireman’s axe
Fixed some visual issues with some throw animations
Throwing stims and bandages no longer includes “pull the grenade pin” element of the animation
Added custom animations for using func recycler
Added proper animations when walking / running with the mantracker, alarm gun, and the blowgun
Polished several hit reaction animations
Level
[ 2016-04-12 14:25:41 CET ] [ Original post ]
Greetings Contestants! It’s time for another patch. Our servers will be down tomorrow (Wednesday, April 13th) from 8AM until Noon Eastern. We hope you enjoy the changes, as well as the new format for the patch notes. As always, our help center offers tools to submit bugs, suggest changes, and report cheaters should you come across any. Please keep the helpful feedback coming our way. We’ll see you on the island!
Highlights
- Weapon speeds have been rebalanced, weapons are now faster across the board
- Thick Skin now protects against thrown weapons, making this perk a viable counter to Golden Arm
- Changed item lists for green, blue, and red crates, primary goal is to reduce the frequency of impact grenades and dynamite in the early game
- Fists, rocks, and branches are less effective in combat, making unarmed play riskier
- It now takes fewer strikes to harvest rocks and branches
- Replaced Weakness wound with Cripple wound for axes and bludgeons,
- Cripple wound is intended to be a viable counter to movement speed perks
- Addressed some balance and communication issues with shove mechanic
- Reworked Stealthy perk and crouching audio implementation to be more polished, crouching and Stealthy are no longer effective at silencing movement in water
- Movement speed perks now affect only sprint speed in an effort to reduce lateral movement speed in combat situations
- Gas iris can now start early if the match is down to five contestants and has an additional 1-minute small-radius stage at the end of the match to prevent players from hiding in the gas and healing to win
Changes
Gameplay
- Thick Skin perk now protects against all ranged weapons (including thrown weapons)
- Fall damage now interrupts med kit and bandage use
- Tutorial now features a checkpoint save system
- Fixed bug with attack animation duration for Fireman’s Axe and
- Sledgehammer
- Fix for Cannibal perk not replenishing stamina properly
- Fix for remote mine placement not being interruptible
- Green top crates no longer spawn Impact Grenades or Dynamite and have a reduced chance to spawn Explosive Mine and Remote Explosives
- Blue Top Crates now have a small chance to spawn Impact Grenades and Dynamite
- Red Top Crates now have a chance to spawn Impact Grenades and Dynamite
- Fix for a bug allowing stacking of punjis for a brief window after having switched weapons and back to the punjis.
- Branches, Rocks and Fists can no longer backstab
- Branches, Rocks and Fists no longer apply bludgeon related wounds
- Branches, Rocks and Fists now all deal 5-15 damage
- Hits required to harvest Branches and Rocks reduced by 35%
- Cripple has been broken into 3 intensities that set a crippled target’s speed to a specified movement speed regardless of buffs or perks currently applied.
- Tendon Cutter and Crippler (Chance to cripple with spears and blades) removed from perk list for now
- The bow perk Stunner now has 100% chance to apply Cripple at * wound intensity
- Bludgeons and Axes now deal Cripple wounds of varying intensities
- Weakness has been removed to be reworked (replaced with Cripple for now)
- Shove will now interrupt during the transitions in and out of block to help meet expectations
- Stealthy perk tweaks:
- No longer provides quieter crafting - moved to Faster Crafting
- Footsteps are no longer barely audible, but will instead be audible to both
- yourself, and very near observers.
- Running through water is loud, regardless of how sneaky you are.
- Faster Crafting perk now includes Craft quieter in addition to faster.
- All weapon speeds increased.
- All weapons rebalanced to account for a greater differences in damage on faster and slower weapons.
- All weapons wound and damage values adjusted to account for Bludgeons and Axes now applying Cripple wounds.
- Bludgeon and Axes now have a few weapons balanced at the fastest speed, as do Blades and Spears have some slower options.
- Fixed issue where shove was instantly effective unlike other actions that have a brief delay to account for animation timing
- Fixed a bug where Golden Arm perk velocity increase was not working, set velocity increase to 25%
- Change made to metal vents on lockers, made metal less contrasty
- Fixed collision on Crafted Smoke grenade, impact grenade, punji sticks and Tonfa to prevent strange bouncing and rolling behavior
- Fixed granting func for entering basketball court bath house
- Bridge placement collision fix
- Additional cover rocks in the southern part of the map
- Gas iris changes
- Iris now start 11 minutes from match end instead of 10
- Iris closes to a 6 meter radius in the last minute of the match
- Med stations are all toggled off when the second phase of the iris begins
- Iris can now be triggered once the map is down to 5 players
- Some buildings now feature lootable toilets!
- Updated some art assets in the tutorial level
- Fix for dummies in explosives tutorial registering double hits
- Fix for stuck spot involving a floating bush
- Touched up landscape paint: Blended more dirt in and added some natural paths with dirt, and filled in some large areas of rock by blending grass and dirt as well
- Some building art overhauled
- Fixed issue where switching presets in the character customization menu could cause the character to use the wrong body mesh
- Fix for infrequent start of match client crash
[ 2016-04-12 14:25:41 CET ] [ Original post ]
The Culling
Xaviant
Developer
Xaviant Games
Publisher
2017-10-05
Release
FREE
Game News Posts:
73
🎹🖱️Keyboard + Mouse
Mixed
(17470 reviews)
The Game includes VR Support
Public Linux Depots:
- The Culling Linux [4.49 G]
Available DLCs:
- The Culling - Original Gangster Founder's Pack
- The Culling - FUNC Buster Starter Pack
As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.
Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.
Features at Early Access Launch
With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.
There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.
There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.
All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.
New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.
Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.
Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.
If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.
Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.
Features at Early Access Launch
Game Modes
The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.
Weapons and Combat
The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.
There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.
Traps
Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.Items
A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.Crafting
The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.Perks
Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.
Airdrops
Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.
Game Show Events
The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.FUNC
Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.Character Customization
Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.Audio
The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.
Map Exploration
The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.
Tutorials and Offline Training Mode
The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.
Steam Items
No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.MINIMAL SETUP
- OS: 2.7 or higher
- Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
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