TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 10 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
YOU AXED - WE LISTENED #93811 *update live

Greetings Contestants! Summer may be slowly coming to a close, but there’s no time for rest and relaxation on the island. We’re sweating our… coding fingers.. off, as we’re putting together a whole slew of shiny new additions and features that will make The Culling more thrilling, more adrenaline-filled, and more buzzwords that basically mean even more fun! While those tasty treats are baking in Frank’s (non trademark infringing but easy to use) oven, we’re also watching you play and listening to the incredible #Cullmmunity feedback. It’s not creepy, we swear. We do it for the better of the game. But make no mistake, we’re always watching. Our latest update will arrive on Wednesday, August 24th. Servers will be down starting at 8AM Eastern for *up to* 4 hours. Contestants can expect to see significant tweaks and improvements to the core gameplay. Axes have a new lease on life, explosions are no longer insta-wins, and guns take longer to pull out - requiring players to use safer combatraseptives. We hope that these changes will bring some more action to the island and we’re excited to see you duke it out. Remember, we’re watching. Always. See you on the island! Balance and Gameplay

  • Base damage of Axes increased by a small amount; duration of Expose wound decreased to 6 seconds (from 20 seconds) Dev comments: Axes now offer a slight advantage in terms of maximum damage potential (when exploiting their Expose wound) compared to the other weapon types, but the duration of the Expose wound has been reduced significantly, meaning that the benefits of Expose will no longer be guaranteed in a given melee exchange. We expect this will increase the viability of axes somewhat as well as making the Expose wound more interesting to use (and counter). Will axes fully return to their former glory? Time will tell. - Crafted Hatchet: 6-17 (10% Expose) - Ice Axe: 7-23 (10% Expose) - Cleaver: 8-22 (15% Expose) - Tomahawk: 7-25 (15% Expose) - Fireman’s Axe: 9-29 (20% Expose)
  • All weapon- and trap-applied Cripple wounds now last 5 seconds (previously Cripple * and Cripple ** lasted 10 seconds and 7 seconds, respectively); Explosives now apply Cripple * instead of Cripple *** Dev comments: In a previous effort to make Bludgeons more appealing, we buffed multiple aspects of the Cripple wounds. This was effective at making Bludgeons (and the Stunner Perk) more popular, but long-duration impairing effects are frustrating for players and make the Wound Less Perk feel like a necessity for many. Explosives are powerful enough without the added benefit of a strong Cripple wound, so they now apply the weakest Cripple.
  • Dig Deep now restores 15 HP when taking fatal damage (from 20HP) Dev comments: Dig Deep went from being one of the most popular perks (when it restored 25HP) to one of the least popular (when we reduced it to 15) and then shot back to the top when we found the middle-ground at 20HP. We give up! We’re not going to set it to 17.5HP (we discussed it, it would be silly), so we’re putting it back to 15 HP.
  • Equip time for guns has been extended Dev comments: Some intrepid players have become adept at utilizing melee combat stagger window as an ideal time to equip guns and score easy hits. We’ve extended the equip time for guns to make this more difficult.
  • Dynamite maximum damage reduced from 80 to 75 Dev comments: Dynamite has always been very strong. It is now slightly less strong.
  • Remote Explosives maximum damage reduced from 95 to 75 Dev comments: We’ve repeatedly found that one-shot-kill weapons generate more frustration on the part of the victim than they provide satisfaction to the killer. Especially given that these can be found in green crates, we’ve decided to reduce their damage.
  • Maximum throw damage for Javelin and Tomahawk has been increased (to 21 and 24) Dev comments: We have a soft spot for Golden Arm, despite the perk being tricky to balance. Our last set of changes saw Golden Arm fall out of favor. We’re hoping that boosted throw damage for these weapons will see it make a small comeback.
  • Slightly reduced melee action queuing windows Dev comments: We made another small tweak to the melee action queuing windows to avoid cases where a player inadvertently executes one action when they intend another.
  • Queues in NA and EU have been optimized to begin with 12 players during non-peak hours, an increase from the previous 8. Bug Fixes
  • Fixed a case where a player would not be fully staggered when shoved from the front while blocking Dev comments: The “mini-stagger” is a stop-gap solution we implemented for cases where a player is shoved while blocking but the default stagger backwards animation would not be appropriate (i.e. the player is shoved from the side or back). We recently discovered that mini-staggers could be triggered from the front. With this change, whenever a player is shoved from the front while in their block state, they will now be subject to a full stagger. As always, we appreciate the community sharing captured footage to bring issues like this to our attention!
  • Chopper and Basher Perk description text now properly reflects that they reduce throw charge time in addition to melee charge time
  • Golden Crowbar prototype is gone. We mean it this time!


    [ 2016-08-25 20:37:42 CET ] [ Original post ]

The Culling
Xaviant Developer
Xaviant Games Publisher
2017-10-05 Release
FREE
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Mixed (17420 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Culling Linux [4.49 G]
Available DLCs:
  • The Culling - Original Gangster Founder's Pack
  • The Culling - FUNC Buster Starter Pack

As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

Traps

Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

Items

A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

Crafting

The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

Perks

Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

Airdrops

Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

FUNC

Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

Audio

The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

MINIMAL SETUP
  • OS: 2.7 or higher
  • Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
GAMEBILLET

[ 5975 ]

16.57$ (17%)
7.46$ (17%)
33.97$ (15%)
4.24$ (15%)
12.74$ (15%)
2.51$ (16%)
16.96$ (15%)
12.72$ (15%)
11.95$ (70%)
7.11$ (11%)
14.42$ (15%)
17.79$ (11%)
20.99$ (16%)
8.46$ (15%)
19.99$ (20%)
8.39$ (16%)
17.54$ (12%)
15.11$ (16%)
8.39$ (16%)
8.59$ (14%)
33.19$ (17%)
24.91$ (11%)
10.49$ (30%)
13.34$ (11%)
16.99$ (15%)
11.99$ (20%)
6.79$ (15%)
13.34$ (11%)
4.07$ (18%)
4.44$ (11%)
GAMERSGATE

[ 1709 ]

5.0$ (90%)
2.24$ (55%)
3.9$ (70%)
8.91$ (70%)
8.99$ (40%)
10.0$ (75%)
6.0$ (60%)
0.37$ (63%)
2.7$ (82%)
0.75$ (85%)
0.9$ (92%)
3.5$ (65%)
22.5$ (50%)
7.5$ (75%)
1.0$ (90%)
1.75$ (75%)
5.0$ (75%)
6.38$ (57%)
0.63$ (87%)
2.5$ (50%)
17.49$ (30%)
0.56$ (81%)
3.25$ (75%)
7.5$ (75%)
5.0$ (75%)
0.37$ (63%)
1.5$ (90%)
10.0$ (75%)
16.0$ (60%)
0.74$ (89%)
MacGamestore

[ 1755 ]

17.99$ (10%)
43.99$ (27%)
13.99$ (13%)
7.89$ (34%)
16.99$ (15%)
6.49$ (84%)
1.99$ (87%)
99.99$ (9%)
42.99$ (14%)
1.19$ (88%)
21.73$ (28%)
11.04$ (15%)
34.99$ (13%)
28.99$ (36%)
52.99$ (12%)
1.19$ (88%)
17.19$ (31%)
42.99$ (28%)
1.42$ (93%)
36.99$ (8%)
29.99$ (25%)
26.37$ (12%)
24.99$ (29%)
43.49$ (13%)
3.29$ (34%)
1.98$ (80%)
1.99$ (80%)
21.89$ (12%)
1.10$ (93%)
1.19$ (80%)

FANATICAL BUNDLES

Time left:

356380 days, 7 hours, 4 minutes


Time left:

4 days, 14 hours, 4 minutes


Time left:

7 days, 14 hours, 4 minutes


Time left:

11 days, 14 hours, 4 minutes


Time left:

36 days, 14 hours, 4 minutes


Time left:

7 days, 14 hours, 4 minutes


Time left:

46 days, 14 hours, 4 minutes


Time left:

51 days, 14 hours, 4 minutes


HUMBLE BUNDLES

Time left:

2 days, 8 hours, 4 minutes


Time left:

3 days, 8 hours, 4 minutes


Time left:

5 days, 8 hours, 4 minutes


Time left:

10 days, 8 hours, 4 minutes


Time left:

10 days, 8 hours, 4 minutes


Time left:

12 days, 8 hours, 4 minutes


Time left:

12 days, 8 hours, 4 minutes


Time left:

12 days, 8 hours, 4 minutes


Time left:

17 days, 8 hours, 4 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE