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CULLMUNITY SECRET - NEW BALANCE PATCH #94599

Greetings Contestants! Change is in the air as the sun begins to set on summer and Speedo season comes to an unfortunate end. But on the island, it’s always Speedo season and the party never stops. We here at Xaviant know how much the Cullmmunity love gruesome mur...The Culling, and since day one of Early Access we’ve leaned heavily on your feedback. Like the most well-constructed of banana hammocks, your support goes a long way, that’s why we recently reached out to you to find out some of the key areas that needed addressing, putting together our “top 10 community fix requests” list. Rather than use our own string theories, we opened a direct dialog and hear exactly what you want. Like Liam Neeson or Santa Claus, we love making lists, we make them all the time. Yet, this one, this list, this one was special because it came from you. And we love you for all of your gruesome gorgeousness. The new patch will be released on Wednesday, September 21st. Servers will be down starting at 8AM Eastern for *up to* 4 hours. Though we’ve only been able to floss out a few of those issues with this patch, rest assured we’ll be wedging in ever more fixes with future updates. That covers what’s happening this week, but what about the future? Unlike Frank, when we make promises we keep’em. We’re committed to delivering new content and features throughout Early Access, and we’ve got some very special buns in the oven. We can’t wait to show you what’s in our drawers. Until next time! See you on the island. Balance and Gameplay

  • Players are no longer vulnerable to a shove when transitioning out of their block state Dev comments: Not long ago we removed the “mini-stagger” that would be applied to players if they were shoved as they transitioned into and out of their block state, instead dealing a full stagger. We’ve found that this feels punishing during the outro transition, so players will no longer be vulnerable to shove as they exit their block.
  • Golden Arm’s bonus scales based on distance from target, with maximum damage applied at 20 meters Dev comments: Although Golden Arm hasn’t exploded in popularity the way some predicted, it’s still capable of dealing massive damage. To increase the skill requirement, point-blank throws no longer benefit significantly from the bonus. Instead, the bonus damage scales to a maximum of 100% at 20 meters.
  • Armor prevents bleed wounds from being applied Dev comments: Blades have been comfortably on top of the heap in terms of melee weapon popularity for several patches. While there are many contributing factors here, one key element is that blades have been nearly as effective against armored opponents as spears as the bleed damage completely bypasses armor. With this change, we’re giving spears a clear advantage against armor. This will also have an impact on bows, but we are working on plans to give more love to bows in the future.
  • Crafted Smoke Bomb and Angry Octopus no longer apply bleed wound Dev comments: The blind wound is strong enough (perhaps too strong?) without the additional benefit of bleed.
  • Blowhard now increases duration of sickness wound by +25% (previously +100%) Dev comments: Blowhard is now just enough to counter the effects of the recently rebalanced Wound Less.
  • Blind wound now lasts for 10 seconds (previously 15 seconds) Dev comments: Crafted Smoke Bombs have seen a recent surge in popularity, likely because it cannot be countered as effectively by Wound Less. We’ve reduced the duration of the blind wound to compensate.
  • Disability Insurance now grants affected items (Smoke Bomb, Gas Grenade, Pepper Spray, Stun Gun) * Cripple instead of **** Cripple Dev comments: The cripple wound applied by Disability Insurance was strong enough to guarantee that anyone affected by it was going to have a bad day. The lightest variety of cripple is more appropriate here.
  • Players can only trigger Punji Sticks (Crafted and Steel) once every three seconds Dev comments: After fixing several flavors of the “punji stacking” exploit, we’ve decided to approach the issue from a fresh angle.
  • Teams mode now triggers map shutdown when player count reaches 4 (previously set to 3) Dev comments: We love teams mode! This community request was straight-forward to address and we are happy to do so. There are more teams mode tweaks in the works. Bug Fixes
  • Private lobbies no longer allow more than 16 players to join, players receive a message when lobby is full
  • Fixed crafting recipe for Backpack + Rock, it now grants Reinforced Crafted Armor instead of Crude Crafted Armor
  • Tactical Body Armor no longer spawns in lockers
  • Fixed an audio bug after player dies in poison gas
  • Fixed inaccurate description of Alarm Gun
  • Fixed inaccurate description of Stamina Shot
  • Fixed issues with consistent naming for Crude Crafted Armor, Reinforced Crafted Armor, and Tactical Body Armor
  • Performance optimization for one of the Cullmination versions, may have triggered framerate slowdowns in some situations


    [ 2016-09-20 18:15:48 CET ] [ Original post ]

The Culling
Xaviant Developer
Xaviant Games Publisher
2017-10-05 Release
FREE
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Mixed (17470 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Culling Linux [4.49 G]
Available DLCs:
  • The Culling - Original Gangster Founder's Pack
  • The Culling - FUNC Buster Starter Pack
As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

Traps

Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

Items

A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

Crafting

The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

Perks

Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

Airdrops

Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

FUNC

Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

Audio

The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

MINIMAL SETUP
  • OS: 2.7 or higher
  • Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
GAMEBILLET

[ 6133 ]

25.99$ (35%)
49.79$ (17%)
25.99$ (63%)
6.79$ (15%)
16.49$ (18%)
12.69$ (15%)
3.29$ (18%)
6.95$ (13%)
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26.69$ (11%)
16.59$ (17%)
4.19$ (16%)
3.49$ (83%)
16.79$ (16%)
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50.96$ (15%)
2.00$ (50%)
50.96$ (15%)
4.14$ (17%)
24.89$ (17%)
16.79$ (16%)
14.57$ (58%)
7.69$ (30%)
2.54$ (15%)
2.66$ (11%)
5.03$ (16%)
1.69$ (15%)
17.79$ (11%)
8.25$ (17%)
GAMERSGATE

[ 1851 ]

7.5$ (70%)
1.5$ (85%)
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1.74$ (83%)
3.28$ (78%)
4.95$ (67%)
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3.0$ (80%)
1.88$ (62%)
9.37$ (63%)
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14.99$ (40%)
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5.78$ (66%)
1.5$ (90%)
13.99$ (30%)
3.0$ (70%)
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9.4$ (53%)
0.5$ (90%)
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3.19$ (79%)
11.24$ (63%)
8.49$ (58%)
10.79$ (46%)

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