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The Battle of the Bowstards #95183

Greetings Contestants! The Major Update is Coming. As our forefathers have ...fore..told, The Major Update is Coming. As we prepare for its impending arrival, we continue our crusade to address major aspects of the core game, setting the bloody stage for greater things to come. Last week we overhauled our Perk list. This week we’re casting our gaze on a weapon that has been rumored to be found in different area codes. Bows. That’s right. We’ve got bows, in different area codes. The new patch will be released on Wednesday, October 12th. Servers will be down starting at 8AM Eastern for *up to* 4 hours. Over the months since launch, we’ve learned a lot about the role bows play on the island. Bows makes up a small but significant percentage of the damage done in The Culling. Just like traps, explosives, and guns, bows can help you gain an advantage before the axes start swinging and the fur starts flying. A problem we’ve identified is the steep learning curve for bows that prevents many players from using them effectively, while making them an extremely powerful combat tool for those who are able to attain master status. Our goal with this patch is to close the gap somewhat by making bows easier, more rewarding, and ultimately more fun to use, while preventing them from being the only weapon in a player’s arsenal and maintaining a skilled level of play for experienced players. In addition to bow rework, we’ve made some tweaks to a few Perks based on the behavior we’ve observed and feedback we’ve received in the last week. We have a couple more big areas to address before we’re ready to devote all of our attention to the exciting new features we have planned for the major update. Upon its arrival people will tell tales of cold water and chemical combustion. Until then: Stay tuned. We’ll see you on the island! Balance and Gameplay Bows Balance Changes:

  • Crosshairs turned on Dev comments: Some players were already using external means to enable crosshairs, which gave them an advantage that we were unable to mitigate. Rather than leave the rest at a disadvantage, we’ve enabled crosshairs for everyone! Note that crosshairs no longer expand/contract based on movement. This was not an accurate depiction of accuracy.
  • Arrow velocity increased by 66%, with increased projectile drop from gravity Dev comments: This change supports the general goal that short- and medium-range targets will be easier for most players to hit. Bow users will not have to lead moving targets as much, but will have to increase elevation compensation at greater range.
  • Removed bow accuracy penalties Dev comments: To be Frank, our accuracy system for bows was somewhat disjointed. There was a baseline accuracy modifier, which was intensified by low Stamina and hip fire, making bows somewhat unpredictable. We didn’t have a good way to communicate any of this to players. Since bows rely on projectile physics, they already require more skill than a hitscan weapon does. As such, we have removed all of the artificial accuracy modifiers. Note that built-in animation sway has not been changed.
  • Blocking reduces damage from arrows by 50% Dev comments: We’ve effectively made bows more accurate, but our goal is not to shift the focus of the game to ranged combat, so we’re giving players a skill-based method to counter bow users.
  • Ammo capacity reduced to 12 arrows (from 18 arrows) Dev comments: To further limit the overall firepower of bows, we’re reducing the maximum arrow capacity to 12. Committed bow users may choose to carry an additional bow, but this requires the sacrifice of an inventory slot, which we think is a fair trade.
  • Bows no longer apply Bleed wound Dev comments: The power of the Bleed wound meant that landing a single arrow against a melee opponent could give a bow user a distinct advantage in an ensuing melee fight. Removing bleed means bow users will need to land more hits to deal equivalent damage, which should be easier to accomplish with the accuracy measures we’ve taken. Bow Damage Changes:
  • Crafted: 5-10 (from 4-12)
  • Recurve: 7-14 (from 5-16)
  • Autobow: 5 (from 6)
  • Compound: 9-18 (from 7-20) Dev comments: Uncharged bow damage gets a slight boost and charged damage gets a moderate reduction. We’re now consistently scaling bow damage from from 1-2X based on level of charge, which supports our goal of spacing the tiers a little more clearly.] Perks Changes:
  • Removed Stealthy Perk, replaced with Stealthy Shot stim. The stim behaves like the perk did, lasts 2 minutes, and spawns in lockers Dev comments: with the changes in the last patch, Stealthy distinguished itself with the advantage it offers in terms of sneaking up on your enemy unawares and successfully escaping a fight that isn’t going your way. We like the gameplay Stealthy brings to the table and didn’t want to water down its effects, so we’re moving it to a stim. It requires the Stealthy player to acquire the stim and use it situationally, rather than having it permanently. Angry Octopus Perk Changes
  • Smoke Bomb procs once per match (previously 60 sec cooldown)
  • Smoke Bomb procs below 20 HP (previously below 30 HP) Dev comments: Angry Octopus also jumped to the top of the perk list along with Stealthy, meaning the island was often difficult to see because of the all the smoke. Based on how effective Angry Octopus is at turning the tide of a fight (offensively or defensively), some rebalancing was in order.
  • Removed Immunity Perk Dev comments: By canceling bonus damage from backstabs and headshots, Immunity provided a hard counter for the Brutus perk. While backstabs and headshots are situational and generally require skill to achieve, we’ve decided to remove Immunity as our goal is to avoid perks that cancel one another.[i/i]
  • Chemist extends stim duration by 35% (from 25%) Dev comments: Chemist was hit pretty hard with the last patch, so we’re restoring some of its former glory. This means most stims will last for 2 minutes and 42 seconds when Chemist is active.
  • Stealthy Stim available in the following Airdrops: Ninja (replaces one Crafted Smoke Bomb), Boar Hunter (replaces X-plosive Runs), Addict (replaces Muscleman Milk) Dev comments: Having a fun new stim means we can add some variety to our Airdrops, so we’ve made a few choice replacements to make Stealthy Shot accessible.
  • Increase stamina cost of jumping to 8 (from 4) Dev comments: Now that combat actions don’t cost stamina, we’re free to up the cost of jumping. This may or may not be intended to have a small impact on bow-kiting tactics.
  • Master Crafter replaces Stealthy in the Stalker preset Bug Fixes
  • Fixed a bug where stims and some items can falsely appear to remain in your inventory after use Dev comments: This one has plagued us for a while and we’re happy to report that it’s been resolved. As always, please report annoying bugs at help.theculling.com.
  • Fixed a bug where chainsaw continued to use stamina when used
  • Removed some invalid game tips


    [ 2016-10-11 16:27:00 CET ] [ Original post ]

The Culling
Xaviant Developer
Xaviant Games Publisher
2017-10-05 Release
FREE
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Mixed (17470 reviews)
The Game includes VR Support
Public Linux Depots:
  • The Culling Linux [4.49 G]
Available DLCs:
  • The Culling - Original Gangster Founder's Pack
  • The Culling - FUNC Buster Starter Pack
As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

Features at Early Access Launch

Game Modes

The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

Weapons and Combat

The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

Traps

Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

Items

A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

Crafting

The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

Perks

Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

Airdrops

Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

Game Show Events

The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

FUNC

Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

Character Customization

Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

Audio

The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

Map Exploration

The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

Tutorials and Offline Training Mode

The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

Steam Items

No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

MINIMAL SETUP
  • OS: 2.7 or higher
  • Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
GAMEBILLET

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4.44$ (11%)
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25.99$ (63%)
GAMERSGATE

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11.24$ (63%)

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