





It’s hard to believe that almost one year ago we decided to go the route of Early Access for The Culling. After working on the project for a little over six months we realized we had something that could be very special on our hands. Our 16-developer studio had a 16-player game that we playtested several times a day, quickly making it our favorite competitive title.
We realized that our 16 individual opinions about aggressive, player-versus-player combat were simply not going to be enough. Despite our collective years of experience, it was clear that we needed to include more viewpoints if we were going to make any changes with confidence. Hence the decision to release in Early Access - a choice that would afford us not only the freedom to experiment, but the opportunity to refine.
Since that initial release of The Culling, we have always worked hard to make it a more fun, engaging and meaningful experience. Sometimes we got things right, sometimes we got them wrong. There is no doubt this game is in a much better state than it was nearly one year ago, thanks in large part to the feedback from the community, confirming that Early Access was definitely the smart decision.
This January we will reach a milestone in our development. It’s a giant step toward what we would call our “1.0 Release” of The Culling, a goal that we’ve been striving towards for quite some time.
As we approach that exciting group of features and additions, we wanted to take one more hard look at our melee combat experience - something which has been hotly debated topic since people started playing the game. In looking back, we see one glaring truth that stands-out:
Players spend too much time “disabled.” It’s as simple as that.
The fact that a basic attack can easily lead to a hard stun is so utterly disruptive that it is simply not fun. Not for new players, not for skilled players, not for anyone. According to our data, the average melee fight in The Culling lasts about 30 seconds. We estimate that players spend about one-third of that time completely stunned. We need to reduce the number of those disruptive moments to improve the overall experience.
So this leads us to two significant changes for our last update of 2016. Although the changes themselves are small, we think they will have a big impact on combat in a positive way.
First, we are removing the hard stagger associated with attacking a Block. Blocking a melee attack will still stop all damage, but it will no longer stun or disable the opposing player.
The second change is that players can no longer interrupt the charged Power Attacks of other players. When an opponent charges a melee attack, your only recourse is to block, leading to more exciting moment-to-moment confrontations.
All other aspects of combat remain the same. In our early tests in the studio we found these two changes to be incredibly positive to the overall experience, even at this preliminary stage.
Now, we want to put it in your hands to see what you think.
We just ask one thing: If these changes concern you, play before you judge. Bring your constructive criticism to us with some time spent playing with the new changes. It will make that feedback much more effective.
With this patch we wish you all Happy Holidays. Expect to hear more about it soon.
We look forward to seeing you during the break as players and after the break as we work to finish-up our exciting new features we will bring you in January.
Signed,
Xaviant CEO
Michael McMain
[ 2016-12-15 21:25:31 CET ] [ Original post ]
- The Culling Linux [4.49 G]
- The Culling - Original Gangster Founder's Pack
- The Culling - FUNC Buster Starter Pack
Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.
Features at Early Access Launch
Game Modes
The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.
Weapons and Combat
The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.
There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.
Traps
Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.Items
A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.Crafting
The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.Perks
Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.
Airdrops
Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.
Game Show Events
The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.FUNC
Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.Character Customization
Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.Audio
The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.
Map Exploration
The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.
Tutorials and Offline Training Mode
The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.
Steam Items
No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.- OS: 2.7 or higher
- Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
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