TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Slay Bells Ring - Patch #96869


The aroma of sour eggnog and dried blood hangs heavy in the brisk winter air as the team puts the finishing touches on the major update. But, what fun are the holidays without a little cheer? So, before that happens, we thought we’d let you open one last present before the New Year! The new patch will be released on Tuesday, December 20th. Servers will be down starting at 8AM Eastern for *up to* 4 hours. This patch revolves around some seemingly small changes to melee combat that we expect will have a big impact. In an effort to make combat more enjoyable and less punishing, we’ve removed the stagger that previously happened when you struck a blocking player, and we’ve made it impossible for another player to cancel your charged attacks. We like the feel and pace this new aggressive twist brings to the combat system and we’re eager to hear your thoughts. For more in-depth explanation, you can read our recent blog post. See you on the island! Balance and Gameplay Melee Combat Changes

  • Charged melee attacks are no longer canceled by taking melee damage
  • Blocking a melee attack no longer staggers the attacker Dev comments: For a full description of our melee combat changes and the reasoning behind them, please check out this blog post.
  • Late-Match Airdrops are available three minutes earlier. They can be called after 9 minutes have elapsed (16:00 remaining). Previously available at 12 minutes elapsed (13:00 remaining) Dev comments: We’re working to find the right balance of cost and match time availability for Late-Match Airdrops. These contain the most powerful weapons in the game, so we want to hold them back long enough to give value to the lower tiers, but we also want them to be attainable enough to represent a viable strategy. Keep the feedback coming!
  • Bow headshots now deal 1.5X bonus damage (previously 2X bonus damage) Dev comments: We realized consistency for headshot damage is probably a good idea, so we’ve made the headshot bonus for bows match the bonus for firearms.
  • Blocking now prevents wounds applied by thrown weapons Dev comments: Throwing was not originally intended to be a guaranteed way to apply a wound, so we’ve closed this loophole. Note that hits which bypass the block from the sides or back will still apply the wound, even if the player is blocking.
  • Chemist Perk now increases duration of stims by 50% Dev comments: We like round numbers and Chemist was feeling a little tepid, so this is a golden opportunity for everybody to feel good about a change.
  • Bait Crate is now treated as Early-Match Airdrop (instead of a Utility Airdrop), allowing it to be called once per match without FUNC cost Dev comments: We like the Bait Crate, but with recent changes to the economy, the 100 FUNC price tag was steep. By making it free to call once, it becomes a guaranteed option to try to hoodwink an opponent and put them at a significant disadvantage. Bug Fixes
  • Fix for Brutus Perk applying more bonus damage than was intended Dev comments: Brutus was applying a larger bonus than it should have, this has been fixed.


[ 2016-12-19 18:30:16 CET ] [ Original post ]



The Culling
Xaviant
  • Developer

  • Xaviant Games
  • Publisher

  • 2017-10-05
  • Release

  • Action Indie Coop
  • Tags

  • FREE

    Game News Posts 73  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (17509 reviews)


  • Review Score

  • http://www.theculling.com
  • Website

  • https://store.steampowered.com/app/437220 
  • Steam Store

  • The Game includes VR Support



    The Culling Linux [4.49 G]

  • Public Linux depots

  • The Culling - Original Gangster Founder's Pack
    The Culling - FUNC Buster Starter Pack
  • Available DLCs

  • As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

    Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

    Features at Early Access Launch

    Game Modes

    The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


    With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

    Weapons and Combat

    The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


    There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

    There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

    Traps

    Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

    Items

    A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

    Crafting

    The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

    Perks

    Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


    All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

    Airdrops

    Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


    New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

    Game Show Events

    The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

    FUNC

    Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

    Character Customization

    Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

    Audio

    The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


    Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

    Map Exploration

    The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


    Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

    Tutorials and Offline Training Mode

    The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

    If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

    Steam Items

    No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.
    MINIMAL SETUP
    • OS: 2.7 or higher
    • Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
    GAMEBILLET

    [ 5951 ]

    4.44$ (78%)
    12.74$ (15%)
    0.80$ (90%)
    2.22$ (78%)
    7.15$ (76%)
    20.90$ (40%)
    24.49$ (18%)
    1.98$ (90%)
    8.49$ (15%)
    14.80$ (63%)
    13.27$ (17%)
    3.81$ (81%)
    12.27$ (18%)
    20.95$ (65%)
    14.49$ (52%)
    24.49$ (30%)
    20.65$ (17%)
    39.99$ (20%)
    12.59$ (16%)
    9.90$ (67%)
    2.85$ (81%)
    5.96$ (85%)
    2.98$ (85%)
    4.12$ (17%)
    4.44$ (56%)
    5.94$ (15%)
    2.00$ (80%)
    16.59$ (17%)
    16.59$ (17%)
    4.59$ (8%)
    GAMERSGATE

    [ 3198 ]

    1.13$ (92%)
    3.38$ (66%)
    0.9$ (89%)
    2.0$ (80%)
    0.38$ (92%)
    0.75$ (92%)
    7.13$ (76%)
    1.35$ (89%)
    0.38$ (81%)
    0.94$ (81%)
    0.53$ (92%)
    12.0$ (60%)
    11.25$ (55%)
    0.74$ (63%)
    5.1$ (66%)
    0.75$ (92%)
    2.1$ (74%)
    5.4$ (70%)
    3.38$ (66%)
    1.05$ (85%)
    3.38$ (66%)
    14.06$ (50%)
    16.74$ (33%)
    0.89$ (87%)
    1.91$ (87%)
    2.1$ (70%)
    0.85$ (83%)
    1.8$ (85%)
    15.99$ (20%)
    31.49$ (30%)

    FANATICAL BUNDLES

    Time left:

    1 days, 16 hours, 16 minutes


    Time left:

    24 days, 16 hours, 16 minutes


    Time left:

    6 days, 16 hours, 16 minutes


    Time left:

    37 days, 16 hours, 16 minutes


    Time left:

    43 days, 16 hours, 16 minutes


    HUMBLE BUNDLES

    Time left:

    4 days, 10 hours, 16 minutes


    Time left:

    4 days, 10 hours, 16 minutes


    Time left:

    13 days, 10 hours, 16 minutes


    Time left:

    20 days, 10 hours, 16 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE