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UPDATE: The Perks of Being a Cull-i-flower #98XXX


Greetings Contestants! We want to thank you once again for helping make the Big House update a big success. Just when you thought the exciting updates were over, we’re busting out a new round of changes that are sure to make you squeal in the way people do when they receive a Valentine’s card from their crush or have a stealthy blade slipped between their ribs. Servers will be down on Wednesday February 1st from 8 AM EST for up to four hours. First off, we have a fix for the Cull Crate reward bug many of you have been experiencing. This is great news for many and we’ve been working hard to make sure that things are in order. With that said, restoring missing crates is going to take more time and we will have a solution shortly. We will keep you posted. Next, we’re debuting a big change that we’ve been hinting at for a long time: The Return of the Perks! Many of your old favorites perks are back and we’ve thrown a couple of new ones into the mix for good measure. The caveat is that now you’re only allowed one perk per category, which should allow for better balancing overall. But wait, there’s more! We’re also debuting an important round of combat changes that address the key concerns we’ve heard from you about the latest iteration. More than any other update to the system, this has been a collaborative effort with you, the Cullmunity. There are dozens of other important changes, but this wouldn’t be a brief intro if we covered them all. While some highly-anticipated features such as Ranked play and filtered matchmaking couldn’t make the cut this time around, know that they’re a priority moving forward and that the team is working tremendously hard to get them into a live state. Also, please be aware that our patch schedule may slow down for a period of time as we make some important progress on the Xbox One Preview version of the game. This should be a temporary delay and will ensure that when we launch on Xbox One Game Preview Program The Culling is as polished as possible, across all platforms. In the meantime, we’ll have some new and exciting news to share. But… we’ll save that for another post Stay tuned and see you on the island! Balance and Gameplay Perks

  • Updated perk list. Includes addition of 12 new and previously removed perks and some rebalancing. See perk list below for full details. Players may now equip one perk per category (3 perks from 4 categories). Dev comments: This gating system allows us to bring back several popular perks from the past. We are now able to balance perks within categories rather than against all the other perks in the list, which in turn prevents stacking of movement or defensive perks. We’ve also made some favorites weapon-specific, which we thinks promotes interesting weapon-specific builds.
  • Reduced number of Kill Perks (awarded automatically for killing players) from 5 to 3. Dev comments: The Kill Perks experiment has proven successful in terms of incentivizing aggressive play, but we felt that trimming from 5 to 3 retains the incentive and frees Leg Day and Dig Deep to rejoin the regular perk list. Melee Combat Changes
  • Players are micro-staggered if they strike a blocking player (unless the blocking player has Weakness/Feeble). Lasts 0.65 seconds, knocks player backwards, limits player movement, does not prevent blocking/attacking. Dev comments: The primary goal of this feature is to ensure that the successful blocker is able to capitalize on the Weeakness/Feeble wound. Previously the weakened player could easily escape without taking damage. This has the added benefit of allowing skilled players to crowd-control their opponents, giving them a better chance in 1v2 situations.
  • Added Feeble wound. Weakness progresses to Feeble if you strike a blocking player while Weakened. While Feeble, your attacks deal 10% damage and you are only capable of blocking 10% damage. Lasts for 2.5 seconds. Dev comments: This addresses the problem where skill could not be used to overcome a significant hit point disadvantage. Previously, the player with the advantage could deal enough damage despite the weakness wound, meaning they could spam attacks indiscriminately and still win. This behavior now results in Feeble, which renders your offense and defense ineffective.
  • Weakness now lasts for 2.5 seconds (previously 3 seconds) Dev comments: The goal with Weakness and Feeble is to create a specific opportunity for the successful blocker to punish the blocked player. The goal is to allow the player time to close distance and land a fully charged attack without being jabbed back instantly when the wound clears. Holding a fully charged melee for more than 1 second attack drains stamina at a rate of 5 stamina points per second Dev comments: Now that charged attacks cannot be interrupted, we are finding stalemate situations with one player charging an attack and the opponent blocking. The attacker is at an advantage because they can almost guarantee fully charged damage when the opponent drops their block. This change puts the player who charges an attack for too long at a stamina disadvantage. Airdrop Changes
  • Early Airdrops now cost 12 FUNC (previously free)
  • Early Airdrops no longer contain a stim
  • Late Airdrops now cost 200 FUNC (previously 250)
  • Utility Airdrops now cost 75 FUNC (previously 100)
  • Added Early bow Airdrop, random chance to contain Autobow or Recurve Bow
  • Added Mid Compound Bow Airdrop, contains a Compound Bow with full ammo
  • Added Late Gun Airdrop, contains a random gun with full ammo, Tactical Body Armor, and a random stim
  • Trapper Utility Airdrop contents updated: Backpack, Steel Snare, Steel Punji Sticks, Steel Caltrops, Explosive Mine Dev comments: We have a few more changes planned that will impact Airdrops, but for now we want to make Late Airdrops more appealing and reintroduce some ranged options.
  • Base crafting times reduced by 25% Dev comments: Master Crafter was popular enough that we decided a global reduction in crafting times was warranted. The original goal was that crafting would make you vulnerable to attack, but we may have taken things a bit too far.
  • All spawn points in classic mode prison map now have a nearby airdrop landing pad
  • Teams now spawn at (relatively) equal distances in teams matches
  • All bows now have max ammo of 18
  • Chainsaw beast mode activated. Chainsaw now costs less stamina and imparts high-intensity versions of Cripple, Expose, Pierce, and Bleed wounds. Don’t get caught by the chainsaw.
  • Rifle now deals 40 damage, has much slower rate of fire (from 25 damage)
  • Poison Gas Grenade now expands instantly on impact
  • Reduced number of hits required to mine rocks and sticks for most weapons, for a max of 4 hits and minimum of 2 hits
  • Survival Axe now deals 9-23 damage with *** Expose wound
  • Rebalanced XP awards Dev comments: Our first stab at XP awards proved to be a little too generous, which is better than being too stingy, but worse than being just right. Hopefully this iteration will feel just right. Bug Fixes and Polish
  • Fixed some bugs that we believe were responsible for the bulk of the stability issues (read: crashes) users experienced with the Big House update
  • Fixed bug that prevented some users from receiving Cull Crates when leveling up
  • Players cannot exit the booth backdoor in Lightning Rounds (to prevent players missing their airdrop pad)
  • Suicide button now works properly in custom matches
  • Fixed bug that allowed .357 Magnum to have extremely high rate of fire
  • All spawn points now have guaranteed rocks and sticks for crafting
  • Fixed bug where XP would not appear correctly on match summary screen
  • Cleaned up start of match sequence to hide UI and in-game elements until loading is complete
  • Fixed several hit reaction animations that were still moving and potentially stun-locking players
  • Reduced the amount of camera movement imparted by attack animations and hit reaction animations.
  • Visual changes to make Lightning Rounds more distinct and to help players obtain their airdrops
  • Fixed visual issue with wrist on female Formal Top clothing
  • Fixed bug that made Stealthy Stim ineffective
  • Added Red Crates to prison map
  • Fixed text bug that described Crafted Spear pierce intensity of *** (it is actually *)
  • Roll-up doors in prison now have SFX
  • Dirt road texture no longer has a stone with a faint blue outline that tricked players into thinking they might be able to pick it up
  • Prison architecture now properly blocks explosions and interactions
  • Fixed issue where Loot Express arrived a minute early (now takes 2 minutes and matches announcement)
  • Polish pass on in-game menus
  • Polish pass on front-end menus
  • Concrete surfaces can now be mined for rocks in prison map
  • Fixed Belgian flag Culling Card. Sorry Belgium!
  • Fixed several clothing clipping issues
  • More Holo Spawners added to prison map
  • Better visual and audio communication for Weakness/Feeble wounds
  • Fixed bug where some weapons did not display crosshairs when equipped
  • Fixed HUD description of damage values for Yari and Sabre
  • Stun Gun and Pepper Spray now recycle for 10 FUNC regardless of ammo
  • Weapon and item skins now appear in items spawned from lockers and green/red crates
  • Fix for rocks and sticks spawning underneath roads
  • of collision fixes in prison map
  • Renamed Rekt-Em-Juice back to Orange Juice. Let us never speak of it again. Perk List
  • Combat: Basher: -15% melee charge time with all Bludgeons
  • Combat: Brutus: +50% backstab damage with any Blade
  • Combat: Golden Arm: +25% velocity, +100% damage for thrown spears (+50% for crafted) Maximum effect at 20 meters.
  • Combat: Mangler: 80% of melee damage dealt with Axes is also applied to opponent's stamina
  • Combat: Ranger: +10% damage with all ranged weapons
  • Combat: Trapper: -75% time to place and disarm traps. Snares apply a 30% expose wound.
  • Movement: Leg Day: +5% movement speed
  • Movement: Recovery: +30% faster stamina regeneration
  • Movement: Speedy Spear: +7% movement speed while holding any Spear
  • Movement: Stealthy Blade: Your movement is nearly silent while holding any Blade
  • Survival: Angry Octopus: When reduced below 20 Health automatically drop a Smoke Bomb (Once per match)
  • Survival: Bomb Suit: Reduce all damage from firearms and explosives by 30% while holding any Bludgeon
  • Survival: Blood Guzzler: If someone is bleeding within 15 meters of you, you gain 1 health per 3 seconds.
  • Survival: Cannibal: Killing an opponent restores 15 health and full stamina
  • Survival: Dig Deep: Recover 20 Health when you drop to 1 HP. Happens once per match.
  • Survival: Immunity: Immune to bonus damage from backstabs and headshots
  • Survival: Inhuman: You can not be tracked with Man Tracker and are immune to Alarm Gun
  • Survival: Regenerator: Recover 1 health point every 4 seconds
  • Survival: Sixth Scents: Become alerted when a player is within 20 meters. 30 second cooldown
  • Survival: Thick Skin: Reduce all damage from bows, blowguns and thrown weapons by 30% while holding an axe
  • Survival: Tough Mother: Reduce all incoming damage by 5%
  • Utility: Bow Flexer: +25% arrow velocity with all Bows and -25% charge time
  • Utility: Backpacker: Start the match with a Backpack in your inventory
  • Utility: Chemist: Stim effects last 50% longer
  • Utility: Load Dropper: Airdrops arrive much faster
  • Utility: Man Tracker: Start the match with a Man Tracker in your inventory
  • Utility: Master Crafter: -25% crafting time
  • Utility: Moneybags: Gain +2 bonus FUNC each time FUNC is gathered
  • Kill Perk: Big Boned: +10 health pool
  • Kill Perk: Big Lungs: +20 stamina pool
  • Kill Perk: Ol Painless: +10% general damage


    [ 2017-01-31 16:49:34 CET ] [ Original post ]

  • The Culling
    Xaviant Developer
    Xaviant Games Publisher
    2017-10-05 Release
    FREE
    Game News Posts: 73
    🎹🖱️Keyboard + Mouse
    Mixed (17420 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • The Culling Linux [4.49 G]
    Available DLCs:
    • The Culling - Original Gangster Founder's Pack
    • The Culling - FUNC Buster Starter Pack

    As a contestant in the deadly game of The Culling, you must explore, scavenge items, craft weapons, and build traps that will enable you to slay your fellow contestants and emerge victorious before the end of the round. Only with cunning, skill, and a little luck will you be able to prevail and survive the match.

    Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.

    Features at Early Access Launch

    Game Modes

    The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.


    With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.

    Weapons and Combat

    The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.


    There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.

    There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.

    Traps

    Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.

    Items

    A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.

    Crafting

    The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.

    Perks

    Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).


    All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.

    Airdrops

    Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).


    New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.

    Game Show Events

    The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.

    FUNC

    Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.

    Character Customization

    Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.

    Audio

    The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.


    Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.

    Map Exploration

    The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.


    Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.

    Tutorials and Offline Training Mode

    The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.

    If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.

    Steam Items

    No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.

    MINIMAL SETUP
    • OS: 2.7 or higher
    • Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
    GAMEBILLET

    [ 5974 ]

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    MacGamestore

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