





Greetings Contestants!
Thank you all for coming out en masse for the Origins launch! We’re happy with our initial results but we’re certainly not satisfied yet. We think there are plenty of potential contestants out there who don’t even know about The Culling or that it’s free-to-play. We’ve got some big plans to change that, so stay tuned.
We also want to thank you for being so excellent about reporting issues and giving feedback. Origins was always intended as a fresh start and that means there is plenty of forward progress to be made. This means a new opportunity for us to put lessons learned into practice.
First off, we want to address the issue of missing Tokens.
We know that some number of users have not received the Tokens that are included as part of the Founder’s Pack. We are working on a fix to prevent this from happening. Once the fix has been implemented, we will go through all users to ensure they receive the Tokens they are entitled to. We apologize for the inconvenience.
There are several other items we’ve been hearing about that we’re looking at. Among them are Push-to-Talk, Bow Accuracy, Teaming, and a handful of significant bugs and exploits. We intend to roll out a patch as soon as possible (hopefully before the end of the week) that addresses many of these.
A NOTE ON DAY 1 SERVERS
As we set about writing this diary, we found ourselves wanting to go back to the Day 1 Reference servers to do some research. We found that this was harder to do than we wanted because those servers required 8 players to start a match. Moving forward, you can start a match with as few as 2 players, so we encourage you to do what we did. Grab a friend and compare Day 1 with Origins for yourselves.
SHOVE SPAM
In this diary we want to drill down on one particularly hot topic — SHOVE SPAM. The situation that highlights this problem is when combat becomes a 2-on-1, where a team can permanently stun-lock a single player by doing nothing but shoving repeatedly.
It’s worth noting that we did not intentionally make any changes to combat mechanics in Origins vs. Day 1 and we approached this problem assuming we may have missed something. As such, we’ve taken another close look at Day 1 side by side with Origins. Here’s what we’ve found:
DAY 1: In this build, being shoved (as long as you’re not blocking) is a lot like taking a tiny jab. You take a small amount of damage and you play a brief (roughly 0.8 seconds) hit reaction animation, which also moves your character a short distance opposite the direction you were hit from. During this hit reaction, you are unable to move, but you are free to take other actions.
If you are struck while shoving, you can receive a full stagger, although this can only happen during a small window.
We also found that in Day 1, the range of shoves is nearly 15% larger than melee attacks. This allows a player to execute a shove without being hit by a counter-attack.
ORIGINS: In the Origins update, things are very similar to Day 1. One difference is that if you are shoved from the front or from behind, your first-person hit reaction is visually bugged. Being shoved from behind actually causes the camera to detach from your character, and you see your headless body lurch forward. Despite the visual differences being off-putting, this functionality behaves the same as Day 1, with the same timing and potential for stun-lock if you are shoved repeatedly.
One thing that did change slightly in Origins is that if you jab a shoving player, your window to stagger them is larger, but it still feels inconsistent and requires precise timing, so jabbing does not feel like a useful counter to shove-spamming.
Origins retains the inconsistent range of shoves vs. attacks.
THE PLAN
We remain committed to the rules and feel of Day 1 combat, so we want to minimize changes. That said, when things are inconsistent, buggy, or don’t communicate well, it’s worth fixing.
- With that in mind, there are three problems to address: In Origins, being shoved doesn’t communicate properly due to animation bugs.
- In Origins and Day 1, jabbing a shoving player doesn’t consistently result in a stagger.
- In Origins and Day 1, shoving has an advantage over attacking due to a longer range. Our fixes are as follows:
- When you are shoved, you play a hit reaction animation similar to that when you are jabbed. This tells you you’ve been struck, but your hands remain on-screen and you know you are free to take combat action, even if your movement is briefly impaired.
- If you attack a shoving player, they will be staggered, consistently. This makes the rule clear: Jab beats shove. Shove beats block. Block beats Jab.
- Shove’s range is reduced to match that of jab (and charged attacks). This means consistent range for all combat actions across all weapons.
[ 2018-09-18 19:15:21 CET ] [ Original post ]
- The Culling Linux [4.49 G]
- The Culling - Original Gangster Founder's Pack
- The Culling - FUNC Buster Starter Pack
Unlike add-on modes in open-world survival games, The Culling redefines the battle royale genre by providing a tightly focused stand-alone experience that delivers incredible thrills and endless story-worthy moments.
Features at Early Access Launch
Game Modes
The core of The Culling is an online 16-player battle royale, played solo or in teams of two. Matches last approximately 20 minutes, with deadly poison gas slowly constricting the arena in the final stages. The winning player (or team) is the last left alive.With no respawning on death, you have to make every action count. Play too cautiously and you won’t be prepared for the final clash at the end of the match, too aggressively and you might not make it past the first few minutes.
Weapons and Combat
The Culling focuses heavily on melee combat. Use jabs, charged swings, blocks, and shoves in a system that’s simple learn, but requires practice to truly master.There are 24 melee weapons in the form of blades, axes, bludgeons, and spears. There are multiple tiers of weapons, which deal different levels of damage, from the lowly crafted stone knife to the mighty Katana. Different weapons types also apply different wounds, which factors into combat strategy. All melee weapons can be thrown, adding the potential for ranged combat in any encounter.
There is also a variety of ranged weapons, including bows, blowguns, and even highly-coveted firearms. A gun isn’t a guaranteed kill, however, as ammunition is in short supply and ranged players can be disarmed by melee strikes if they don’t keep their distance.
Traps
Players who thrive on outwitting their enemies can sample from a collection of traps in the form of snares, mines, remote-detonated explosives, caltrops, and punji sticks. Matches are fast-paced, so sneaky players must lay their traps in hot spots (such as near an airdrop landing pad) or use themselves as bait to lure opponents in.Items
A wide range of utility items is at your disposal, with everything from backpacks to smoke bombs, run speed stims to stun guns, player tracking devices to bandages. You start each match empty-handed, so you must explore to survive. Inventory space is extremely limited, forcing you to think carefully about how you intend to play and what you want to carry.Crafting
The Culling utilizes a unique crafting system that is very simple to use (no bulky UI-heavy inventory management) but still offers a wide range of recipes. Players can craft rudimentary weapons, a wide range of traps, and a handful of useful items, including bandages, satchels, and even body armor.Perks
Each contestant chooses 3 perks before the start of a match. There are dozens of perks available, and they range from combat bonuses (increase the duration of bleed wounds you apply with blade weapons) to crafting skills (reduce your trap placement time), to general utility (begin the match with a tracking device in your inventory).All of the perks are available to all players from the start with no unlocking required. You can use perks to define and enhance your personal play style, whether it be focused on ranged, melee, or trap-based strategy. Advanced players will find helpful synergies between their perk load-out and their airdrop selection.
Airdrops
Players select a personal airdrop to call in during the match. Air drops are deadly care packages containing a predefined variety of weapons, traps and items. Be careful, because calling in an airdrop draws attention to you and can be stolen by other players (especially if they manage to shoot it out of the sky before it arrives).New airdrops are unlocked by opening the container, so finding a random airdrop during a match or stealing another player’s airdrop will unlock it in your list.
Game Show Events
The Culling is the most popular game show in the history of the world, and for good reason. The show’s producers have devised events that take place at random during the match. If you choose to participate in these events, the rewards can improve your chances of winning, but don’t be surprised when other players arrive to challenge you.FUNC
Flexible Universal Nano-Compound, or FUNC, serves as the primary in-game currency. You spend FUNC to craft, call in personal airdrops, and open certain types of item chests. FUNC is gained through combat and exploration.Character Customization
Players start the game with a variety of hairstyles, tops, pants, and skin tones at their disposal. Through playing matches, new customization items can be unlocked. There are over 100 items available to unlock, with many more planned.Audio
The Culling places a heavy gameplay emphasis on audio. Making noise by sprinting through the jungle crafting items, slamming doors, and engaging in combat will draw the attention of other players far and wide.Using audio cues to locate opponents and using the crouch mode to conceal your movements add tremendously to the game’s suspense and immersion.
Map Exploration
The Culling ships with one map set on a tropical island. The map size has been carefully tuned to provide just enough space for 16 contestants, but also to ensure than no one is safe for long. The map is populated with landmarks, buildings (full of lockers and crates containing items), hidden caches, and hazards.Many of these elements are random, meaning map knowledge is important, but offers no guarantees. When the match starts, you can choose to immediately set about crafting some basic survival tools, or sprint to the nearest building in the hopes that it will contain valuable items.
Tutorials and Offline Training Mode
The Culling can be intimidating for new players, so we’ve included basic and advanced tutorials that will help you learn all of the game’s mechanics.If you’re still not ready to face players online, there is an offline practice mode against basic AI-controlled bots that will allow you to practice in a low-pressure situation.
Steam Items
No contestant leaves a match of The Culling empty-handed. Cosmetic items (hats, hair styles, shirts, and pants) are awarded at the end of each round, with rarer items rewarded for better performance. These items are tradeable on the Steam Market.- OS: 2.7 or higher
- Processor: Intel Core i5 4th Gen (4xxx)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: DX11 GPU with 1GB VRAM: NVidia GTX 460/ AMD Radeon 5850Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: SteamOS is supported. other Linux distributions will have minimal tech support
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